Explain to me why everyone says antiquity is so good. There are numerous problems with it like wonders scaling and other issues. There's not even scout auto-explore.I have to agree. Antiquity in Civ7 is the best ancient era in the entire franchise. I'd still make a few small adjustments here and there, but overall it’s great. The Exploration is average, not exactly bad, but far too scripted, and the religion mechanic is the worst we’ve ever had. The Modern is genuinely bad: it feels rushed, and there’s hardly any time to enjoy each civ’s uniques. I barely even feel like I’m playing any particular civ in this era, because it ends far too quickly.
I remember when Starfield came out everyone said it was bad but the spaceship building was amazing and awesome and one of the best things ever made, leading to thousands of hours of video content on starship builds.
In reality, the starship building was a bit shallow, limited overall (limited parts, rotation, etc., meaningless in the game world, poorly balanced where you buy parts, minimal differentiation in what parts do). However, it was competently executed (with some QoL that wasn't a big deal and a couple great patches). It was shallow, but complete and cool as a mini-game to play with a couple of times. The amount of hype and implied depth around this mechanic was way overblown. I never understood the narrative beyond "well the game sucks but this part was kind of cool, in theory."
So please explain to me why Civ 7 antiquity is so great? It sort of sounds like this is just discursive. "Well civ-switching sucks so bad and I know everyone will upvote me if I say that, but since antiquity occurs before civ-switching, I can take 7's few good qualities like commander stacks and visuals and use that to claim Civ 7 is awesome and get the Civ 7 fans to like what I say."
Let's unpack this. What's a "OMG antiquity is amazing" feature of 7? No workers? Is no workers actually a good feature. "It minimizes micromanagement" Certainly not in modern when you have to click to develop every last tile on every last growth event (whereas you once could automate workers). Maybe in antiquity, with growth events are few and far between, no workers is kind of meaningful and cool.
What about the fact you can't develop any tiles that aren't contiguous with your city? That sucks.
What about developing a tile and lacking the ability change it later? That sucks.
What about almost all tiles having some sort of equal benefit to all other tile types so that the game is balanced, and so you're never really developing your environment as your civilization advances? That sucks. But, in previous civ games this really wasn't in play in antiquity.
So, what's so great about Civ 7 antiquity? It's not related to civ-switching not coming into play yet. In previous civ games, all those utilities and features which made post-antiquity eras fun existed in embryo in antiquity. Civ 7 discards those features, ruining the rest of the game, but I guess that makes antiquity better because it's streamlined?
I don't get it.