Gori the Grey
The Poster
- Joined
- Jan 5, 2009
- Messages
- 13,378
Civ 3 didn't have ages, so I don't quite follow what you mean.
Civ 3 didn't have ages, so I don't quite follow what you mean.
Civ 3 had 4 ages, I am playing Civ 3 all the time, so I guess, I should knowCiv 3 didn't have ages, so I don't quite follow what you mean.
but your civ didn't get unique bonuses in each age; you're jumping into the middle of a conversation without looking what lead up to the comment to which you reacted.Civ 3 had 4 ages, I am playing Civ 3 all the time, so I guess, I should know
Civ 3 has, as far as I know, the only existing mod with changing leaders and names for the civs in the 4 eras of the game. So at present it is the only game of the civ series that here can be compared with Civ 7 (especially as the base of Civ 7 is the campaign of C3C). Your comment shows, that you have no clue about it.It’s law that they bring Civ 3 up every few days, or else we’d forget it exists.
This is just in work, as since a short time the 256 buildings limit in Civ 3 has fallen and now it is possible to combine the 124 different leaders in that Civ 3 mod with different bonuses provided by different buildings.but you're civ didn't get unique bonuses in each age; you're jumping into the middle of a conversation without looking what lead up to the comment to which you reacted.
Civ 3 has, as far as I know, the only existing mod with changing leaders and names for the civs in the 4 eras of the game. So at present it is the only game of the civ series that here can be compared with Civ 7 (especially as the base of Civ 7 is the campaign of C3C). Your comment shows, that you have no clue about it.
Civ5 was released 15 years ago (started Dev cycle 20 years ago). .Net and especially Mono have come a long long way since then. There are now games that have limited support for code mods, such as Fallout 4, Skyrim, and others. Yes it's true there are limitations, but those are more due to hardware limitations and security considerations, than an evil Sony or Microsoft in the background going tsk tsk. Imagine trying to install the Skyrim real environment mod on PS? It'd explode.
The technology, knowhow, precedent and permission from Console manufacturers is there. If Firaxis doesn't take it up, that's really on them.
You can find it at CFC here: https://forums.civfanatics.com/threads/ccm3-epic-mod.690497/About a mod for a nearly quarter century old game. No I’ve never heard of said mod. No one ever mentions it on this forum.
It was a reply to that post, wondering why modders have not yet done mods considering the two suggestions in that post and therefore in my eyes it is correct to answer that a mod that tries to realize even the more difficult second suggestion is existing.Are we actually comparing a user-created mod to what them game as-developed provides? And that's a fair comparison?
Civ III, as developed, did not provide this functionality. Correct?
That's mine suggestion...It would depend on how things are coded. One long era might be okay in some areas, but if you don't have the cycles of overbuilding, you're going to sprawl even more in your cities, barring some other change to let you overbuild anything.
Arguably I'd say the easier way would be to basically give each civ a fake predecessor/successor, so you would go from Greece into just a generic "Exploration Greek" civ, which would probably only have some generic traditions available to them. Whether any of their other bonuses would still apply, you'd have to see based on balance. Does ancient era Mughal still get +gold and -other yields? You'd probably want to limit their wonder buying ability to later in the game though. Although their unique settler obviously would be a viable unit in any era.
This forum as a Civ 3 section with quite good numbers...About a mod for a nearly quarter century old game. No I’ve never heard of said mod. No one ever mentions it on this forum.
In a different game, admittedly. Lot of changes between then and now. Maybe with the modding support this'll change.It was a reply to that post, wondering why modders have not yet done mods considering the two suggestions in that post and therefore in my eyes it is correct to answer that a mod that tries to realize even the more difficult second suggestion is existing.
I was speaking about Civ VII, Civinator. I'm surprised no modder has for Civ VII worked up 3 generic civs, one for each of the ages, and a mechanism for retaining your civ-name through all three ages and using the Generic civ in the two ages that your civlet doesn't exit.It was a reply to that post, wondering why modders have not yet done mods considering the two suggestions in that post and therefore in my eyes it is correct to answer that a mod that tries to realize even the more difficult second suggestion is existing.
What you mean fair???Are we actually comparing a user-created mod to what them game as-developed provides? And that's a fair comparison?
Civ III, as developed, did not provide this functionality. Correct?
It requires changing the exe apparently, maybe Dale and others can explain this better...I was speaking about Civ VII, Civinator. I'm surprised no modder has for Civ VII worked up 3 generic civs, one for each of the ages, and a mechanism for retaining your civ-name through all three ages and using the Generic civ in the two ages that your civlet doesn't exit.