Player stats, sales, and reception speculation thread

Well, all right. Then it would have to come from Firaxis. But my point still stands: that would be the quickest way to appeal to players who enjoy guiding one civ through the whole of human history.
 
Well, all right. Then it would have to come from Firaxis. But my point still stands: that would be the quickest way to appeal to players who enjoy guiding one civ through the whole of human history.
Yes, I agree to the points in your post and I only want to help Firaxis to improve Civ 7 to become better and more acceptable for me and many other civers.
 
Steam ended support for win 7 in the past, so when win 10 will end support, it's either Steam OS or tsk tsk....
I don't trust nobody, that's why I keep my Oblivion PC-DVD sealed next to Morrowind and have never thought
for a minute to sell them... I can always go back and install them on a fresh Win 7 Pc...
Sorry, I don't understand how your comment relates to code mods being possible on consoles now?
 
There's no fair or unfair in talking about Civ 3 having a Mod that is way better than what Civ 7 has at the moment...
You can call whatever you want better. But to me, when discussing game features, "a mod did X" isn't the same as the developers putting it in the game themselves.

I'd know. I'm a modder, after all.
 
You can find it at CFC here: https://forums.civfanatics.com/threads/ccm3-epic-mod.690497/
Spoiler :


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During the rough start of Civ 7 it has nearly trippled its yearly download numbers.

Edit: I don´t want to provoke you here, but I want to improve the current Civ 7, so it becomes more acceptable for me and many others. I like the navigable rivers in civ 7.

It does look cool! I’ll have to check it out someday.
 
j51, thank you very much for your kind words. :) The decisive question about mentioning CCM 3 in the Civ 7 forums in my eyes is, how can that Civ 3 mod help Civ 7 to inspire more civers who have doubts about civ/leader switching ?

My answer to that question is, that this mod holds some experiences how the switching of civs/leaders during a Civ game could be set to provide the civers a better and more interesting game play without needing those immortal leaders as an instrument to recognize "who is who" on the map and that such "unfun" obstacles like taking away positions from civers by age transitions are not needed for the switching of civs and leaders, if this is done properly.

For going more deeply into these topics, in my eyes the thread about player stats, sales and reception speculation is not suited the best.

 
It would appear the player count has resumed declining, the player count at the trough it's going down by ~150 per day again, which doesn't sound like much but it's already a very low number. At some point soon it looks like it will be under 4000 players.
 
It would appear the player count has resumed declining, the player count at the trough it's going down by ~150 per day again, which doesn't sound like much but it's already a very low number.
Civ 7 player count is only "a very low number" by the standards of the Civ franchise. Most game developers would be ecstatic to consistently have over 6,000 concurrent players. That Civ 5 consistently has over 10,000 concurrent players 15 years after its release speaks to the longevity and success of the Civ franchise.

Yes, I think Civ 7 will go the way of Civ Beyond Earth (but I may be wrong about this, and for the sake of those who love Civ 7 I hope I am). But Civ 7 is still a very popular game, even if its not (at least yet) as popular as its two predecessors.
 
Yes, I definitely mean by the standards of the civ franchise. The other games sitting around civ7 in the rankings (Supermarket Together, KARDS - The WWII Card Game, and Captain of Industry along with a lot of very old PC games) I'm sure are thrilled to be there. https://steamcharts.com/top/p.8

And anyway, it's okay to like things that aren't (currently) popular so I hope that nobody feels like they can't absolutely love the game and have a great time playing even if the player count is low on Steam. Outside the context of this forum, playing a game like Civ4-6 still (which I do and love) is not seen as playing popular games either, and I'm not offended if people don't like them or they aren't as popular as other new AAA games.
 
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Yes, I definitely mean by the standards of the civ franchise. The other games sitting around civ7 in the rankings (Supermarket Together, KARDS - The WWII Card Game, and Captain of Industry along with a lot of very old PC games) I'm sure are thrilled to be there. https://steamcharts.com/top/p.8
Not just the Civ series to be honest. By the standards of AAA, it's not very good. It's barely scraping the top 200, and that's for a game with enormous backing, huge existing playerbase that is decades old, and released only a couple months ago.

People would've paid upwards of 60 or 70 quid to play this. Which, by the way, should speak to a higher base retention than a cheap game -- generally speaking if you spend a lot on a game you want to make your money's worth.
But it doesn't, the retention is not good, the developers need to work fast. Producers in the industry will hopefully learn their mistake about rushing stuff out the door.
 
People often like to take pot shots at Victoria 3, but the concurrent player numbers for Vicky 3 and Civ 7 are almost the same as I'm posting this reply.
Also, Paradox GSG's sometimes evolve quite a bit from the release version...if they get the usual support duration (IR being the unfortnate exception). So it is not impossible that Vic3 will gain more players over time - next chance is already only two weeks away, where it will see a fundamental rework of its trade/world market system.
 
Also, Paradox GSG's sometimes evolve quite a bit from the release version...if they get the usual support duration (IR being the unfortnate exception). So it is not impossible that Vic3 will gain more players over time - next chance is already only two weeks away, where it will see a fundamental rework of its trade/world market system.
Victoria 3 was also pretty experimental, and things like the controversial millitary system clearly are/have been on their radar. Firaxis might want to take some notes...
 
If the hype about AI is true, then all of our thinking is moot.

Some pretty smart people are saying that AI will be writing the majority of code by next year. It seems plausible that Firaxis and other developers will be retooling their staff to push gaming forward quickly. Which might make it child's play to rework Civ 7 to be ageless and to add another era. Or two.

On the other hand, AI might just create new games that instantly make all that has come before irrelevant. If the transition happens then the calendar itself may change to 2025, 2026, AGI 0, AGI 1, AGI 2...

If the transition doesn't happen, well, a lot of very rich people have spent enormous sums to make it happen. So, we should see some pretty entertaining consequences either way.

Which basically means we probably ought not worry so much about one iteration of one computer game.
 
As someone who grew up watching the coverage of JFK's killing on a black and white television I have seen a lot of things that didn't seem possible. I would be surprised if Civ 7 has a normal development cycle before AI changes the landscape.
 
One thing I think AI will do for sure is empower individual developers/small teams to make something previously not possible. I wonder if there will be some kind of renaissance of indie civ games given none of the major studios seem to be giving the big audience what they want at the moment. Maybe there just is no big AAA 4X audience any more and a variety of indie games have a chance to reach niches and make a lot of money if they can keep budgets low, which AI will also help with.
 
If the hype about AI is true, then all of our thinking is moot.

Some pretty smart people are saying that AI will be writing the majority of code by next year. It seems plausible that Firaxis and other developers will be retooling their staff to push gaming forward quickly. Which might make it child's play to rework Civ 7 to be ageless and to add another era. Or two.

On the other hand, AI might just create new games that instantly make all that has come before irrelevant. If the transition happens then the calendar itself may change to 2025, 2026, AGI 0, AGI 1, AGI 2...

If the transition doesn't happen, well, a lot of very rich people have spent enormous sums to make it happen. So, we should see some pretty entertaining consequences either way.

Which basically means we probably ought not worry so much about one iteration of one computer game.
To me the caveat here is that the code (and the resulting game) an AI produces depends on getting the correct input. Even if I assume the AI in charge codes flawlessly and efficient, I strongly doubt that just telling it "make things bteer" or some rough ides will do the job. Take e.g. the religious mechanic with the tedious need of moving missionaries around. Yes, that future AI probably technically could rework that...if I would e.g. tell it "make it like Civ6, but keep rule X, improve situation Y and don't add Z". But it will fail, if I just to say "make it better". So the crucial part is that first it has to be worked out in what direction Civ7 should evolve. And the region/missionary case is even an easier case (we here it is likely very clear that the current system isn't desireable and you just have to invent a cool improvement)...if we come to things like eras or civ switching, we are starting to look on the core pillars of the game and the question whether they should stay (and see some mild refinement) or should be ripped out and replaced.

So I could imagine that the "AI-complete-coding"-revolution in the video games industry will start with simpler games and it will take some time until it reaches 4X to full extend.
 
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