user746383
King
- Joined
- Sep 28, 2002
- Messages
- 775
That makes sense, and it's great that people are enjoying it, but these are people who knew what the game was, paid hard-earned money for it, and still over half are saying they wouldn't recommend other people playing it, and the percentage of people who paid for the game and are saying they wouldn't recommend people play it is _trending up_ over time. That's the part I have a hard time wrapping my head around.Yeah, if you don't like the game because of the whole switching civs/age reset, there are limits to what can be done there. I mean, sure, they could change the balance of what carries over, they can get more civs so more of the transitions are "natural", or maybe in the extreme be able to add in the ability to have a more neutral civ to "hang on" to your current civ. They can tweak the crisis balance, change legacy requirements, etc... But fundamentally, the game will be split into multiple acts, and if that's a problem you have in the game, it's not going to go away, because it's pretty core to the concept.
Now, I think me, and a number of other people, don't fundamentally have problems with many of those features and options, so those of us like that are basically just waiting for them to get through all the UI cleanup that we need, and then it's a matter of balancing out, and I think it will be fine. Overhaul a couple of the systems that are annoying right now, and combined with I'm sure some new tweaks and features, and I'm still excited for the long-term potential of the game.
But definitely at launch, and up through the first few games, the only way to get past the biggest flaws is with a lot of mods, and that's not good. Hopefully in time they will render most or all of them obsolete.
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