This is you, again, putting forward your own conclusions.
We know there are coding mistakes (among other things). We don't know why. If you keep trying to claim you know why, then people are going to take you at your word. If you insist that you don't know why, then don't offer explanations. It's very simple.
I believe there may be some misunderstanding here, possibly due to language differences or just a miscommunication. I want to clarify that I’ve consistently said I don’t know—and honestly, I’m not focused on why the code ended up being subpar. Whether the responsibility lies with the developer, the publisher, or another factor isn’t the issue I’m raising.
My point has simply been to highlight the objective reality: the code contains numerous significant issues, even after several months, and is still missing basic features that should be relatively straightforward to implement. This discouraged many people in the fanbase that thought these problems could have been addressed in a reasonable amount of time.
I truly don’t mean to assign blame; I’m just pointing out the current state of things. I repeat, "I DON'T KNOW AND DON'T CARE "WHY" THE CODE IS BAD, I JUST KNOW IT'S BAD"
I never said anything like this.
You literally said "I think the product wasn't ready for launch", which is the point. I repeat, "I DON'T KNOW AND DON'T CARE "WHY" THE CODE IS BAD, I JUST KNOW IT'S BAD"
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Games have been suffering from publisher-mandated deadlines for years. This is not me saying that all bad games are because of mandates (unreasonable) deadlines. But they certainly appear more frequently than a dev team suddenly forgetting how to write code.
Have you never worked on a team where poor management causes the product to suffer? I have!
Please stop talking about publishers like if it's something I was discussing, I DON'T CARE and I've never discussed about this; maybe it's their fault, maybe not. I repeat, "I DON'T KNOW AND DON'T CARE "WHY" THE CODE IS BAD, I JUST KNOW IT'S BAD".
At this point you've both accused me of justifying subpar releases and blamed the programmers are Firaxis for "poor coding". This is literally, objectively, you assigning blame. Please be honest, and don't pretend that you don't care.
I get it. You think that this makes your anaylsis objective. My entire point is that a) it isn't and b) youre making unfounded assumptions.
The fact that you're having to resort to these kinds of personal slights is evidence of that. I'd appreciate it if you could maybe take a step back and stop trying to make it so personal. I disagree with your arguments. I have no idea who you are as a person.
The issues with the "poor coding" are objective and observable. I repeat, "I DON'T KNOW AND DON'T CARE "WHY" THE CODE IS BAD, I JUST KNOW IT'S BAD"
I don’t believe I’m making unfounded assumptions saying it's bad, since I haven’t drawn any conclusions about the reasons behind the poor coding. I’ve simply pointed out that the code itself has serious flaws, and that’s the only point I’ve been focusing on.
Also, just to clarify—when I said, “As for the developer or publisher, I’ve said this before: I don’t know and I don’t care who’s responsible,” it wasn’t meant as a personal slight. It was simply an attempt to stay neutral and avoid assigning blame, since I truly don’t know who is responsible and I’m not interested in speculating.
There are no observable facts when it comes to the reasons why a product ended up as it did. You keep saying you don't care, but you also keep giving the reasons you think are relevant. That's called trying to have it both ways, I'm afraid.
Sorry but where am I saying "why" the code is so bad? I really don't understand where I would have said the reason for this. I said the code is bad, that many simple features are poorly executed, that there's lack of politeness/ careness and so on. Saying stuff like "it seems coded by an intern alone" was obviously an ironic metaphor, obviously I wasn't saying that's literally "why" the code is bad (as I've explained before, it seemed obvious to me that it was irony)
A car without brakes is a safety violation and would not be allowed on the road. For all its faults on release, Civ VII was objectively not that. Maybe subjectively you feel this to be the case. Your opinion is valid for you.
The legal difference was not the main point of the metaphor
You do not know how complex auto-explore is. You keep insisting that it's simple, but the objective reality is that you have no idea. How could you?
I know because everyone with basic code skills could create an algorithm for that, and that's also why they already did it in all previous games
I haven't twisted anything into anything. If you're going to make claims, evidence them. Don't talk about being "clear" while throwing accusations around, please. As apparently you don't want a PM.
My assumption is that the negative reaction to the game at launch necessitated a change in post-release direction that slowed down the release of what they were planning in favour of things the community prioritised. My evidence for this is how they released a roadmap based directly on community criticism and the fact that the second DLC was pushed back.
I still think that the current lack of patching momentum is an issue. Even an updated / more targeted roadmap would be appreciated by the community imo.
I've already given claims and evidence about the quality of the code, but I can give more if you want.
I've not given claims or evidence about "why" it's bad, because, I repeat, "I DON'T KNOW AND DON'T CARE "WHY" THE CODE IS BAD, I JUST KNOW IT'S BAD".
Sorry about the "PM" stuff, I don't understand what you mean, a PM for what?
Sorry if maybe this messages feel personals, obviously they are not personal attacks against you (I don't know you and probably you are good boy), the point is that every single message I wrote seems to be completetly distorted when you answer me