stealth_nsk
Deity
In any case, each Civilization game need a core new concept to be built about, compared to 1UpT of Civ5 or unstacking cities in Civ6. Ages were a risky shot, but they clearly are that kind of feature and they were aiming to solve real problems of the game. So, I applaud Firaxis for their try, even though the shot is partly missed.I've phrased it differently before. If we look at the rule of 1/3 then it's the 1/3 which was improved which really shines in Civ7. Removing builders, army commanders, towns/cities, influence... They are amazing additions, and that's what stops me going back to Civ6.
Civ7 has fallen down on its 1/3 new, even though it took its swings for good reasons, it missed a lot of the balls and is struggling to pick up the pieces... Not least because there is no uniform opinon on which balls were misses... And maybe it doesn't matter which since the new systems are so tightly intertwined that if any of them is a failure point for someone, then they all are...
I also think that if Civ7 was allowed to be released in a more polished state, we'd have different narrative. Just a reminder - Civ7 held a record presales, despite age and civilization switch being advertised and explained in details since announcement. That means that the concept itself didn't alienate the majority of players. It's combination with other problems, which broke the game release.