Maiq
Warlord
- Joined
- Jan 23, 2025
- Messages
- 160
You mean the platforms Civ 7 was trying to chase? Even a fan made game does better lol.at least on non-PC platforms
You mean the platforms Civ 7 was trying to chase? Even a fan made game does better lol.at least on non-PC platforms
No, I mean mobile phone and web based games, where official civ games don't work. Except for CivRev, which was on Android, but even it is now unloaded.You mean the platforms Civ 7 was trying to chase? Even a fan made game does better lol.
Civ 6 is 100% available on mobileNo, I mean mobile phone and web based games, where official civ games don't work. Except for CivRev, which was on Android, but even it is now unloaded.
There's a big disagreement of what this "core identity" is. I'd say it's a matter of subjective perception (for example, for some people on this forum, Civ5 replaced the core identity of the game).The “but we MUST innovate or else” keeps getting brought up as a defence of Civ7.
Civs 3 through 6 managed to incorporate a lot of interesting major changes and innovations to gameplay without failing like 7 did, because the core identity of the game wasn’t replaced
Again, this is a reductive "because the game is unpopular" justification. What if the game succeeded, and your opinion was in the minority? Like the players who prefer IV and don't agree with the popular heights V and VI took the franchise to?The “but we MUST innovate or else” keeps getting brought up as a defence of Civ7.
Civs 3 through 6 managed to incorporate a lot of interesting major changes and innovations to gameplay without failing like 7 did, because the core identity of the game wasn’t replaced
That's the answer I got, when I asked Chat GPT this question: "How many of the Civ 7 Reviews on Steam mention Civ Switching (or a similar expression) as a problem?"Ok, I made the analysis of reviews in the last 45 days, it's not perfect, but I have free account on ChatGPT and analytics is limited.
Civilization switching as immersion breaker was mentioned by ≈15 people out of 1940, but overall issues with age transition are still high (≈220).
Also, ChatGPT specifically mentions that new players in general perceive the game better than old ones, based on review text.
You can't just say all of those initial reviewers who had specific complaints which have since been "solved" or at least improved wouldn't change their mind because they would also have other complaints. I'm sure a big chunk of them would still give the game a negative review if the game released today, I'm also sure a big chunk of them would change their review from not recommended to recommended. I think it's fair to say late purchasers would be less kind in their reviews given the overall negative perception to the game which will be at the forefront of their minds influencing them before they've even purchased the game. At this point, everyone purchasing the game is very aware of all the complaints. This can be seen in other games which also had very publicised initial complaints.Logically what the evidence we have shows is that those reviewers who mentioned things like lack of big maps also would have other problems with the game that they didn't mention. Otherwise we would see reviews ticking up right now.
Every person is different, but there's no reason why all the people who care about map sizes would've bought on launch, and suddenly noone who cares about them is buying anymore. Unless there's a reason why the type of reviewer that buys now versus on launch differs on average, then individual difference at the people level are irrelevant., because everyone who bought at launch were different people, different reviewers too.
You aren't confronting the reality of the data. There may be a way of explaining it, but you aren't doing that.
So 19% of negative reviews mention the Ages system and just 8% mention leaders not being glued to one Civilisation. Only 1% of the negative reviews specifically mentioning Civ-switching is shocking.Ok, I made the analysis of reviews in the last 45 days, it's not perfect, but I have free account on ChatGPT and analytics is limited.
Civilization switching as immersion breaker was mentioned by ≈15 people out of 1940, but overall issues with age transition are still high (≈220).
Also, ChatGPT specifically mentions that new players in general perceive the game better than old ones, based on review text.
What percentage of people bother to change their reviews? Lots of games will have negative reviews with playtime over 100 hours? Not sure what that is meant to prove. 28% of negative reviews for Civ VI have a playtime of over 100 hours.They could change their reviews though? I got negative reviews that mention things that got fixed in other games, but my overall review/opinion has not changed. You can look at "recent reviews" if you have trouble understanding steam reviews. Recent reviews have all those fixes you mention. Recent reviews are trending down though.
If you filter for the last 30 days, then you get a lot of negative reviews with playtime of over 100 hours. People talk about the love of the franchise and the huge disappointment that is civ7. Firaxis is polishing a turd right now. They removed some of the nuts and polished it, but it's still a turd.
I hope “Never innovate or try anything new” is not the lesson that’s learned at FRXS. Risks are what got us the popular games in the franchise. Do I think Civ-Switching could have been implemented better? Do I think Eras brought more problems than they fixed? Yes. But taking design risks is exactly that, a risk, it’s not always going to land.The “but we MUST innovate or else” keeps getting brought up as a defence of Civ7.
Civs 3 through 6 managed to incorporate a lot of interesting major changes and innovations to gameplay without failing like 7 did, because the core identity of the game wasn’t replaced
One tragic thing left behind by a remaster of Civ 4 would be all of its mods that may be the secret to its success (including Fall from Heaven, Rhye's and Fall, Dune World, etc) that would be incompatible with the new game. If they do a Civ 4 remaster, they would strengthen it by attempting to create some way to upgrade these old mods into the new Civ 4 paradigm.re: remake of a classic game as a second line. Ubisoft tried this for the settlers, which is also a long running series that saw considerable change over the decades (even much more so than civ imho). Settlers 2 is widely regarded as the timeless classic, while Settlers 4 is seen as the series' peak by many. In parallel to games that moved the series forward (for better or worse), Ubisoft launched Settler's 2 Next Generation to give something to fans of the classic games. It was a success iirc, but also criticized (the campaign was not exactly the same, it had some QoL improvements, but not many, Vikings required a DLC, etc.). Yet, its successor (a classic settlers with Scots, Bavarians, and Egyptians) was not even published in English, so apparently the market outside of Germany was saturated with the remake and originals, or the remake didn't really sell on the international market.
I'm sure that a civ IV remake with graphical and QoL improvements would sell reasonably well. But I'm not sure whether it would actually hold as many players as 5 and 6, and even 7 for a long time. Some hardcore fans will stick with the original for various reasons, others will complain that the modernization isn't sufficient, and players that started with newer version might miss some mechanics. Hence, whether it would make sense to invest in a "classic civ" with a modern DLC model to ensure a long-term development (as is done for AoE) is unclear.
One tragic thing left behind by a remaster of Civ 4 would be all of its mods that may be the secret to its success (including Fall from Heaven, Rhye's and Fall, Dune World, etc) that would be incompatible with the new game. If they do a Civ 4 remaster, they would strengthen it by attempting to create some way to upgrade these old mods into the new Civ 4 paradigm.
If civ switching was allowed, it should be allowed regardless of how well you are doing. Maybe it would have a cost... but then you would just as likely civ switch when doing well and want to optimize.Yeah I think the one third new should have been specific narrative events for civs, allowing the player to mix and match leaders and civs allowing for a few leaderless civs, and have an option where a player can switch civs if they want to but only if they’re doing poorly, or they want to spend a massive amount of gold and have some anarchy turns.
Its not vague, the formula has always been a sandbox experience where you can build your Civilization to stand the Test of Time, and it comes from way before Civ VI
Every Civ game had criticism and there is always claims that the previous were better, but NONE had this level of rejection, and we have had Civ games even less polished than Civ VII before, so i dont understand how people can blame polish on this. The reality is this is the first time the gameplay that made the franchise famous and successful was changed, significantly, and most players didnt like it. I personally always had things that i liked and things that i didnt, like we all had, and i think it happens with every game, but to get this level of rejection you need a lot more than just a lack of polish
I feel players that like age transitions/civ switching are trying to blame the failure on anything except those mechanics, but that is trying to hide the forest behind the tree
If the Civ formula or identity is so clear-cut prior to 7, then why are people saying in this thread that the franchise had been moving away from its core identity after Civ4?The “but we MUST innovate or else” keeps getting brought up as a defence of Civ7.
Civs 3 through 6 managed to incorporate a lot of interesting major changes and innovations to gameplay without failing like 7 did, because the core identity of the game wasn’t replaced
If Civ game is good only by modding they should just close the studio.
This was taken as Japan could be played throughout the game, and it would be similar to other nations, too. It also seems that the age concept was not understood at all. It is barely getting mentioned in comments. The overall attitude is a bit cautious but positive.Japan had been depicted as a single civilization [...] what if there is an Ancient Japanese civilization, a Medieval Japanese civilization, and a Modern Japanese civilization?
Yeah, because it's not how this data should be analyzed. I downloaded those reviews first, using Python code in a format, which is easy to read by computer (JSON in particular, but CSV would also work). When I uploaded this file to ChatGPT and used deep research function, which writes Python code under the hood to read the file, analyze each line and count them.That's the answer I got, when I asked Chat GPT this question: "How many of the Civ 7 Reviews on Steam mention Civ Switching (or a similar expression) as a problem?"