Player stats, sales, and reception speculation thread

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Well I guess the announcement is one thing, which actually made some people check again on a game they experienced as something half-baked in February and equipped with civ-switching as a core feature they heavily disliked. Now the future looks brighter in the latter regard and as it turns out 1.3.0 is quite good as a patch in itself + ToP betting free certainly helps as well.
I suppose even the most stubborn nay-sayer would have to admit that the game has gotten better over the last few months.
 
Actually, there's no way for us to somehow verify what was the reason for improving reviews. It's a matter of what you believe in (pun intended). People who think only "classical mode" could save the game, put emphasis on the announcement, while people who thing Civ7 core is fine as is, tend to believe patch and DLC were the reason.

But there's nothing to discuss, really.
 
It wasn't just the announcement of them working on one Civ full play through. There was also the free dlc with Edward Teach and the Pirates.
I think the free dlc had more to do with the spike in positive reviews, than the 1 Civ playing. Plus the better improvements in the October and November patches.
It remains to be seen whether the positive trend in reviews continues. EG for today. At the moment there is 1 more negative review than positive reviews.
 
The developer check-in where they announced they were testing something was released on the 27th of October.

That doesn't line up with what you're claiming.

It doesnt? The positive reviews never passed the 25 line before 27th October in this last months you claim were improving. Since that day, it was surpassed 5 times

But surely it had nothing to do, at all
 
What's really bizarre, is the sudden drop in review numbers on Friday 7th Nov.
 

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It doesnt? The positive reviews never passed the 25 line before 27th October in this last months you claim were improving. Since that day, it was surpassed 5 times

But surely it had nothing to do, at all
You're only looking at total number, so that can be only an effect of more people leaving a review globally (which can simply due to new patch, sale + free dlc).

The announcement reduced the negativity the game had and made those that didnt like Civ VII to be expectant of the future, allowing the ones that do like it to make the reviews positive
Please explain how "those that didnt like Civ VII [being] expectant of the future" make "the ones that do like it" to leave positive reviews? I fail to see how that logic works.
 
Actually, there's no way for us to somehow verify what was the reason for improving reviews. It's a matter of what you believe in (pun intended). People who think only "classical mode" could save the game, put emphasis on the announcement, while people who thing Civ7 core is fine as is, tend to believe patch and DLC were the reason.

But there's nothing to discuss, really.
We can read the reviews themselves though. There are over 40 mentioning the game improving through updates and patches. I saw one mentioning that they're letting you keep your Civ.
What's really bizarre, is the sudden drop in review numbers on Friday 7th Nov.
I think sometimes the Steam API can be slow or sometimes unreachable. So a lot of reviews which were left on the 7th weren't retrieved until the 8th.
The announcement reduced the negativity the game had and made those that didnt like Civ VII to be expectant of the future, allowing the ones that do like it to make the reviews positive

Of course there is not going to be positive reviews of something that wasnt launched yet....
Ok, so to be clear, there are plenty of positive reviews talking about how the game has improved through updates and patches and only 1 from what I've seen which has mentioned "one Civ". It hasn't really reduced negative reviews. The amount of them appear to be the same as the game had been getting. What has changed is the amount of positive reviews.
 
It doesnt? The positive reviews never passed the 25 line before 27th October in this last months you claim were improving. Since that day, it was surpassed 5 times

But surely it had nothing to do, at all
They also went down on the 30th and didn't recover substantially until the 4th of November.

The data doesn't support your claim, regardless of how much you've already decided it's true.
 
It doesnt? The positive reviews never passed the 25 line before 27th October in this last months you claim were improving. Since that day, it was surpassed 5 times

But surely it had nothing to do, at all
That's an arbitrary number. You coud say positive reviews never passed the 30 line in the time between the 1.3 update announcement and the update itself. But has passed it 4 times since.

Positive % between announcement and update: 60.3%
Positive % since 1.3 update: 65.1%
 
I suppose even the most stubborn nay-sayer would have to admit that the game has gotten better over the last few months.
Don't bet on it.
 
By playercount? Pretty positively in VII's favour. But I don't know what comparison you mean, to be fair.

The problem with the image of history in layers is actually a benefit of sorts, that some can be put off by the idea and not the practise. Which means, technically, they're still in a camp that can be convinced by the game as-is (nevermind any future changes).

Which is probably why Firaxis have been marketing the updates as well (imo) as they have. Maybe that's also what the stats are seeing the benefit of.

I was thinking of comparing the reception Civ7 gets from the subset of players that don’t hate civ switching with Humankind to see which game did that mechanic better, but it would be hard to split out that subset.

I don’t think the concept of history as layers is what turned so many people off; it’s the abrupt developer fiat reset. Let me play through the collapse. This is the concept the Rhys and Fall mod was based around and people loved it. It’s an old fashioned manual install mod on an older version of civ, so right there you know the players of that mod are automatically self selected to be cranky grognard CivFanatics.

This is from an entirely different game and playerbase, but the last level of Halo Reach was deliberatly engineered to be unwinneable. The Rookie dies no matter what he does. People still played and enjoyed it, because it became about what sort of shenanigans can you pull off to stay alive as long as possible

Sometimes it’s about the journey, not the destination. Civ7 switching/era reset takes the journey away. I mean personally I’m a big fan of Joseph Tainter’s theories of societal collapse, I’d love to see that encorporated into Civ, but not like this

Actually, there's no way for us to somehow verify what was the reason for improving reviews. It's a matter of what you believe in (pun intended). People who think only "classical mode" could save the game, put emphasis on the announcement, while people who thing Civ7 core is fine as is, tend to believe patch and DLC were the reason.

But there's nothing to discuss, really.

Ya we can spitball theories, like mine is “it’s only gonna be people who are aware of Civ switching buying it now since the word is out”. This would tend to support the idea that it’s patching and maybe DLC responsible for the uptick.

My knowledge of stats is fairly basic, so I have no idea what sort of math is possible with the data we have.
 
Don't bet on it.
I admit it and I'm very happy it's getting better. I'm buying Surviving Mars Relaunched Ultimate Edition today which will keep me busy for a while. If Civ7 fixes its horrendous urban sprawl and comes up with an actual classic mode w/o abrupt age transitions and civ-swapping, I'll buy it even if I don't expect to put another +4k hours in it like I did in Civ6. More to support Firaxis and the entire Civ franchise.
 
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