The Omega
Completely Insane
Oi.... Can we do it another day? I might not be able to access the computer that day....
Weasel Op said:Yeah... same here. I said I would try to play a game, but I just have too much to do. I'm already involved in 4 other projects, not to mention RL stuff....
That's easy. Just give FA and the UF only king units to start out as, and then make the king units really powerful, and set on offense. And then just make them in a locked alliance against the BU. Then just play with victory point victory. The BU needs to hold onto enough of their cities long enough and/or kill enough FA and UF troops that are built at the cities, and win.5. The Freak Attack Revolution. I know it's a very important event in Playground history, but I'm not sure how it could be put in, since FA and the UF had only a handful of people in them, and the BU, while having a huge military, had pathetic soldiers.
Okay, Boy Girl War I. I've already kinda made a beta-tech tree on paper with all the free time I've had, and I've kinda got an idea. The map will have Boy Island, Girl Island, Octogania (The island in the middle of the sea, for all you other people out there), and the northern part of the mainland. (I've already made a test map, but it was for an earlier version of the mod.) Basically, what we're gonna have is the Girls starting with a really large army, most of which will be in the city "Landing Site" on Octogania. All the Octoganian city's other than that one will be Boy controlled (Their capital will be the city in the center of the island), and have victory point things. But the Boys will not have a large army on the place, will skip the first turn, and will be unable to build military units until they've researched the first tech (Whcih the Girls start out with, but the boys don't), so the Island should fall pretty quickly. On Boy Island, half the cities will be Girls, half the cities will be Boys, but neither side will have a large military presence on the island. Alexi will also be on the island, but since he did not lead the boys at this time, he will be an MGL. Girl Island won't be very important, will only have two cities, and no victory points. But it will be the Girls capital-place. On the mainland, the boys second largest city will be Boy City, and it will be placed on the coast (It's kinda hard to describe the exact location, but once I can start using my own computer and we start making the map, you'll see). Since it's the second largest, it will be where the boy's capital moves to when their capital on Octogania falls. The boy's king unit will also be there. And throughout the desert and in other random locatoins, the boys and girls will have outposts. Ones with vital resources nearby will have VPs, but most will just be pointless outpost things. Max will be a boy MGL in one of the outposts. Basically, the Girls will have to conquer Octogania fast, and prevent the Boys from retaking any land, until they get enough VPs to win. The Boys will have to build up their weak military, and drive the Girls back to GI.Bluemofia said:I suggest we do it one at a time.
1. Boy Girl War I
Might as well start from the beginning. Before it gets complicated.
Ok, how is it going to work?
That's easy. Just give FA and the UF only king units to start out as, and then make the king units really powerful, and set on offense. And then just make them in a locked alliance against the BU. Then just play with victory point victory. The BU needs to hold onto enough of their cities long enough and/or kill enough FA and UF troops that are built at the cities, and win.