Yeah... So most of the battles took place in the water... And you called them land battles anyways because they are cooler? Eh. The mod is based on what you thought was "cool", and since the naval part of it is so insignificant...
So you just pitched it in just for the heck of it? I've got time to hear the explanation.
Did I have any part in the writing of this with the random things I've introduced (the Communist/Middle Eastern theme for the Rebs comes to mind), or was that just a "whatever, let's go" type thing?
Well, whether we had an air force or not depends on the person, with some people writing/scenario making the Playground with only medieval tech, and others (Such as me) just doing a random and nonsensical mixture of tech from every age, provided it looked cool. Since I'm in the mod team, and none of the people against tech mixture are, we gonna go with my side's version.
And we did have a navy. Theoretically. We acknowledged that for our wars to make sense, there had to be some navalness in it, even if we only payed attention to it after the war was over (And even then, barely any, as none of of knew anything about naval warfare). The idea that the BU should have a strong navy came from dis logical dinking:
1) The BU mostly control's "islands".
2) The BU needs some way to defend those islands.
3) While having your army run across the ocean and fight against invaders makes sense on a Playground, where the ocean is really just some sand, it doesn't really work when you try to apply real world logic to it.
4) Thus, the BU must have a strong navy that defends its island.
This also led to FA's strong airforce, as the idea was made when FA and BU were still main rivals (Before Senso), and thus had to be opposites.
And yes, you have contributed to the "Playground Canon", mainly because the Playground Canon consists of whatever seems to be the coolest interpretation at the time.
