Bluemofia
F=ma
No, we've decided that planting trees is considered to be overpowering, because the forests are one of the most productive terrain available. (You will have to ask Omega on what the forests represented.)
Forests=Clumps of trees we had on the Playground.
And about the computer nerd thing:
Fun as that civ sounds it could be, there doesn't seem to be enough to create an entire civ (Especially since its history began in high school....) However, it could be a pretty-pretty cool high school unit. Maybe an anti-teacher-stealth-artillery-thing? (Invisible, Stealth attack against all staff units, lethal land, high bombard and ROF, collateral damage)
[Speed]
Normal Speed=190
Fast Speed=190
[Animations]
BLANK=
DEFAULT=SpunkyKidDefault.flc
WALK=
RUN=SpunkyKidRun.flc
ATTACK1=SpunkyKidAttack.flc
ATTACK2=
ATTACK3=
DEFEND=
DEATH=SpunkyKidDeath.flc
DEAD=
FORTIFY=SpunkyKidFortify.flc
FORTIFYHOLD=
FIDGET=SpunkyKidFidget.flc
VICTORY=SpunkyKidVictory.flc
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
[Timing]
BLANK=0.500000
DEFAULT=0.500000
WALK=0.500000
RUN=0.500000
ATTACK1=0.500000
ATTACK2=0.500000
ATTACK3=0.500000
DEFEND=0.500000
DEATH=0.500000
DEAD=0.500000
FORTIFY=0.500000
FORTIFYHOLD=0.500000
FIDGET=0.500000
VICTORY=0.500000
TURNLEFT=0.500000
TURNRIGHT=0.500000
BUILD=0.500000
ROAD=0.500000
MINE=0.500000
IRRIGATE=0.500000
FORTRESS=0.500000
CAPTURE=0.500000
STOP_AT_LAST_FRAME=0.500000
[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=SpunkyKidRun.wav
ATTACK1=SpunkyKidAttack.wav
ATTACK2=
ATTACK3=
DEFEND=
DEATH=SpunkyKidDeath.wav
DEAD=
FORTIFY=SpunkyKidFortify.wav
FORTIFYHOLD=
FIDGET=SpunkyKidFidget.wav
VICTORY=SpunkyKidVictory.wav
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
[Version]
VERSION=1
[Palette]
PALETTE=
Whenever mouse is moved over Nationalism, the message "Maximum Hypertext Link Exceeded" comes up multiple times.
Why is Fortress Guard's pic a boat?![]()
The Senso skeleton doesn't have an upgrade path to anything.
When you click on the link to Jedi Training Ground from the Jedi Temple civilopedia entry, it say "Invalid Entry"
GWC needs a 4rth grade defensive unit.
When you click on the link to Dragoon from the Horse Academy civilopedia entry, it say "Invalid Entry"
Senso warrior's attack needs to be bumped up a bit.
??
That's not in my versions at all... Might be a slight data glitch or something.
Copy and paste this into your spunky kid ini file. And overwrite everything.
Code:[Speed] Normal Speed=190 Fast Speed=190 [Animations] BLANK= DEFAULT=SpunkyKidDefault.flc WALK= RUN=SpunkyKidRun.flc ATTACK1=SpunkyKidAttack.flc ATTACK2= ATTACK3= DEFEND= DEATH=SpunkyKidDeath.flc DEAD= FORTIFY=SpunkyKidFortify.flc FORTIFYHOLD= FIDGET=SpunkyKidFidget.flc VICTORY=SpunkyKidVictory.flc TURNLEFT= TURNRIGHT= BUILD= ROAD= MINE= IRRIGATE= FORTRESS= CAPTURE= STOP_AT_LAST_FRAME= [Timing] BLANK=0.500000 DEFAULT=0.500000 WALK=0.500000 RUN=0.500000 ATTACK1=0.500000 ATTACK2=0.500000 ATTACK3=0.500000 DEFEND=0.500000 DEATH=0.500000 DEAD=0.500000 FORTIFY=0.500000 FORTIFYHOLD=0.500000 FIDGET=0.500000 VICTORY=0.500000 TURNLEFT=0.500000 TURNRIGHT=0.500000 BUILD=0.500000 ROAD=0.500000 MINE=0.500000 IRRIGATE=0.500000 FORTRESS=0.500000 CAPTURE=0.500000 STOP_AT_LAST_FRAME=0.500000 [Sound Effects] BLANK= DEFAULT= WALK= RUN=SpunkyKidRun.wav ATTACK1=SpunkyKidAttack.wav ATTACK2= ATTACK3= DEFEND= DEATH=SpunkyKidDeath.wav DEAD= FORTIFY=SpunkyKidFortify.wav FORTIFYHOLD= FIDGET=SpunkyKidFidget.wav VICTORY=SpunkyKidVictory.wav TURNLEFT= TURNRIGHT= BUILD= ROAD= MINE= IRRIGATE= FORTRESS= CAPTURE= STOP_AT_LAST_FRAME= [Version] VERSION=1 [Palette] PALETTE=
1. Don't know...
2. Because that's what I got? (I never noticed it until now.)
3. Umm... Make it turn into an Undead Swordsman.
4. Fixed in the new scenario I am going to send to both of you.
5. True. They have no defense. (but it forces them to be aggressive, right?)
6. Fixed in the new scenario I am going to send to both of you.
7. How much?
Ok then. Just go DL the file from Plotinus' unit page, and then put it in the right place. (It's in all of my copies... Don't know why you shouldn't have it)I look in my files, and I no have a spunky kid or home guard file at all.
1. I tried altering something in it. Might work. Might not. Oh well.1. Well, I blame it on global warming. Stop polluting an it'll go away.
2. Ve must find a new picture for ze unit!
3. Okee.
5. Yeah, but it'd be nice to have defensive units when fighting Horse, cause they can just run past all your soldiers and attack your weakly defended cities in the interior of your nation....
7. 2 points. Just so there's a reason to build them (They available at same tech as Druid, which has higher attack and defense than them)
Kinboat's Kensai is used already, so your FF X crusader should be good. The Arquebusier is used for the Staff's Tratorious Kid already.
Ok then. Just go DL the file from Plotinus' unit page, and then put it in the right place. (It's in all of my copies... Don't know why you shouldn't have it)
1. I tried altering something in it. Might work. Might not. Oh well.
2. I made one.
5. How about altering the Infantry unit and make it more defensive? Right now, it's sort of 3 units filling the same gap (Jedi, Infantry, and Mechanical Infantry)
7. Ok. But, they can amphibiously attack, unlike the Druids.
Nope. Not takenWell, bugger! Is the Firaxis Rifleman (the dude that looks like an American Civil War soldier) taken? If not, then use him for the last upgrade for my king unit (I got some of the "Wild West" legos when they first came out, and always have been into the Civil War.... Plus, I started getting into steampunk around High School, even though I didn't know what it was actually called....I went to all the local Steam shows and stuff like that, though)