Playground Mod

No, we've decided that planting trees is considered to be overpowering, because the forests are one of the most productive terrain available. (You will have to ask Omega on what the forests represented.)
 
Forests=Clumps of trees we had on the Playground.

And about the computer nerd thing:

Fun as that civ sounds it could be, there doesn't seem to be enough to create an entire civ (Especially since its history began in high school....) However, it could be a pretty-pretty cool high school unit. Maybe an anti-teacher-stealth-artillery-thing? (Invisible, Stealth attack against all staff units, lethal land, high bombard and ROF, collateral damage)
 
Forests=Clumps of trees we had on the Playground.

And about the computer nerd thing:

Fun as that civ sounds it could be, there doesn't seem to be enough to create an entire civ (Especially since its history began in high school....) However, it could be a pretty-pretty cool high school unit. Maybe an anti-teacher-stealth-artillery-thing? (Invisible, Stealth attack against all staff units, lethal land, high bombard and ROF, collateral damage)

That sounds like a really cool idea!

Edit: Also, how many king unit upgrades are there? For my faction's king unit, the starting one should be Robin Hood (I was obsessed with Robin Hood and the Black Arrow when I was in elementary school), and upgrade to some samuraiish unit later....
 
2 or 3 usually based on their time spent being on the Playground conquering each other. The particularly prominent ones have 4 (Boy Union, Freak Attack).

4: BU, FA, Char (due to the BU connection)
3: Senso, Barbarians (always everywhere), Chase (pretty big in Hooray's playground wars), GWC (unable to research Omeganism)
2: Girls, UF, Rebs, Horse, Staff (Not too involved, otherwise not going to have a playground war)
 
Well, in that case, 3 would probably be good for mine, since I stuck with my legos until the end of high school.... (actually, I still have about half my sets in storage until I move into a place big enough for a display case to house them all)

Start should be Kinboat's Robin Hood, second should be Kinboat's Kensai or the FF X crusader I'll soon be releasing (when I was about 10, I got a choose-your-own-adventure book called Sword of the Samurai which was about Miyamoto Musashi, and I've been into Samurai stuff since then), and the last one should be the Oda Arquebussier from PTW expansion (since my lego Minifig is one of the samurai ones with a gun... I could even post a pic or two).
 
Kinboat's Kensai is used already, so your FF X crusader should be good. The Arquebusier is used for the Staff's Tratorious Kid already.
 
Whenever mouse is moved over Nationalism, the message "Maximum Hypertext Link Exceeded" comes up multiple times.
Why is Fortress Guard's pic a boat?:confused:
The Senso skeleton doesn't have an upgrade path to anything.
When you click on the link to Jedi Training Ground from the Jedi Temple civilopedia entry, it say "Invalid Entry"
GWC needs a 4rth grade defensive unit.
When you click on the link to Dragoon from the Horse Academy civilopedia entry, it say "Invalid Entry"
Senso warrior's attack needs to be bumped up a bit.
 
??

That's not in my versions at all... Might be a slight data glitch or something.

Copy and paste this into your spunky kid ini file. And overwrite everything.

Code:
[Speed]
Normal Speed=190
Fast Speed=190

[Animations]
BLANK=
DEFAULT=SpunkyKidDefault.flc
WALK=
RUN=SpunkyKidRun.flc
ATTACK1=SpunkyKidAttack.flc
ATTACK2=
ATTACK3=
DEFEND=
DEATH=SpunkyKidDeath.flc
DEAD=
FORTIFY=SpunkyKidFortify.flc
FORTIFYHOLD=
FIDGET=SpunkyKidFidget.flc
VICTORY=SpunkyKidVictory.flc
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=

[Timing]
BLANK=0.500000
DEFAULT=0.500000
WALK=0.500000
RUN=0.500000
ATTACK1=0.500000
ATTACK2=0.500000
ATTACK3=0.500000
DEFEND=0.500000
DEATH=0.500000
DEAD=0.500000
FORTIFY=0.500000
FORTIFYHOLD=0.500000
FIDGET=0.500000
VICTORY=0.500000
TURNLEFT=0.500000
TURNRIGHT=0.500000
BUILD=0.500000
ROAD=0.500000
MINE=0.500000
IRRIGATE=0.500000
FORTRESS=0.500000
CAPTURE=0.500000
STOP_AT_LAST_FRAME=0.500000

[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=SpunkyKidRun.wav
ATTACK1=SpunkyKidAttack.wav
ATTACK2=
ATTACK3=
DEFEND=
DEATH=SpunkyKidDeath.wav
DEAD=
FORTIFY=SpunkyKidFortify.wav
FORTIFYHOLD=
FIDGET=SpunkyKidFidget.wav
VICTORY=SpunkyKidVictory.wav
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
[Version]
VERSION=1
[Palette]
PALETTE=
 
Whenever mouse is moved over Nationalism, the message "Maximum Hypertext Link Exceeded" comes up multiple times.
Why is Fortress Guard's pic a boat?:confused:
The Senso skeleton doesn't have an upgrade path to anything.
When you click on the link to Jedi Training Ground from the Jedi Temple civilopedia entry, it say "Invalid Entry"
GWC needs a 4rth grade defensive unit.
When you click on the link to Dragoon from the Horse Academy civilopedia entry, it say "Invalid Entry"
Senso warrior's attack needs to be bumped up a bit.

1. Don't know...
2. Because that's what I got? (I never noticed it until now.)
3. Umm... Make it turn into an Undead Swordsman.
4. Fixed in the new scenario I am going to send to both of you.
5. True. They have no defense. (but it forces them to be aggressive, right?)
6. Fixed in the new scenario I am going to send to both of you.
7. How much?
 
??

That's not in my versions at all... Might be a slight data glitch or something.

Copy and paste this into your spunky kid ini file. And overwrite everything.

Code:
[Speed]
Normal Speed=190
Fast Speed=190

[Animations]
BLANK=
DEFAULT=SpunkyKidDefault.flc
WALK=
RUN=SpunkyKidRun.flc
ATTACK1=SpunkyKidAttack.flc
ATTACK2=
ATTACK3=
DEFEND=
DEATH=SpunkyKidDeath.flc
DEAD=
FORTIFY=SpunkyKidFortify.flc
FORTIFYHOLD=
FIDGET=SpunkyKidFidget.flc
VICTORY=SpunkyKidVictory.flc
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=

[Timing]
BLANK=0.500000
DEFAULT=0.500000
WALK=0.500000
RUN=0.500000
ATTACK1=0.500000
ATTACK2=0.500000
ATTACK3=0.500000
DEFEND=0.500000
DEATH=0.500000
DEAD=0.500000
FORTIFY=0.500000
FORTIFYHOLD=0.500000
FIDGET=0.500000
VICTORY=0.500000
TURNLEFT=0.500000
TURNRIGHT=0.500000
BUILD=0.500000
ROAD=0.500000
MINE=0.500000
IRRIGATE=0.500000
FORTRESS=0.500000
CAPTURE=0.500000
STOP_AT_LAST_FRAME=0.500000

[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=SpunkyKidRun.wav
ATTACK1=SpunkyKidAttack.wav
ATTACK2=
ATTACK3=
DEFEND=
DEATH=SpunkyKidDeath.wav
DEAD=
FORTIFY=SpunkyKidFortify.wav
FORTIFYHOLD=
FIDGET=SpunkyKidFidget.wav
VICTORY=SpunkyKidVictory.wav
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
[Version]
VERSION=1
[Palette]
PALETTE=

I look in my files, and I no have a spunky kid or home guard file at all.
 
1. Don't know...
2. Because that's what I got? (I never noticed it until now.)
3. Umm... Make it turn into an Undead Swordsman.
4. Fixed in the new scenario I am going to send to both of you.
5. True. They have no defense. (but it forces them to be aggressive, right?)
6. Fixed in the new scenario I am going to send to both of you.
7. How much?

1. Well, I blame it on global warming. Stop polluting an it'll go away.
2. Ve must find a new picture for ze unit!
3. Okee.
5. Yeah, but it'd be nice to have defensive units when fighting Horse, cause they can just run past all your soldiers and attack your weakly defended cities in the interior of your nation....
7. 2 points. Just so there's a reason to build them (They available at same tech as Druid, which has higher attack and defense than them)
 
I look in my files, and I no have a spunky kid or home guard file at all.
Ok then. Just go DL the file from Plotinus' unit page, and then put it in the right place. (It's in all of my copies... Don't know why you shouldn't have it)
1. Well, I blame it on global warming. Stop polluting an it'll go away.
2. Ve must find a new picture for ze unit!
3. Okee.
5. Yeah, but it'd be nice to have defensive units when fighting Horse, cause they can just run past all your soldiers and attack your weakly defended cities in the interior of your nation....
7. 2 points. Just so there's a reason to build them (They available at same tech as Druid, which has higher attack and defense than them)
1. I tried altering something in it. Might work. Might not. Oh well.
2. I made one.
5. How about altering the Infantry unit and make it more defensive? Right now, it's sort of 3 units filling the same gap (Jedi, Infantry, and Mechanical Infantry)
7. Ok. But, they can amphibiously attack, unlike the Druids.
 
Kinboat's Kensai is used already, so your FF X crusader should be good. The Arquebusier is used for the Staff's Tratorious Kid already.

Well, bugger! Is the Firaxis Rifleman (the dude that looks like an American Civil War soldier) taken? If not, then use him for the last upgrade for my king unit (I got some of the "Wild West" legos when they first came out, and always have been into the Civil War.... Plus, I started getting into steampunk around High School, even though I didn't know what it was actually called :lol: ....I went to all the local Steam shows and stuff like that, though)
 
Ok then. Just go DL the file from Plotinus' unit page, and then put it in the right place. (It's in all of my copies... Don't know why you shouldn't have it)

1. I tried altering something in it. Might work. Might not. Oh well.
2. I made one.
5. How about altering the Infantry unit and make it more defensive? Right now, it's sort of 3 units filling the same gap (Jedi, Infantry, and Mechanical Infantry)
7. Ok. But, they can amphibiously attack, unlike the Druids.

Okay, I'll do that.

5. Yeah, that'll work.
 
Well, bugger! Is the Firaxis Rifleman (the dude that looks like an American Civil War soldier) taken? If not, then use him for the last upgrade for my king unit (I got some of the "Wild West" legos when they first came out, and always have been into the Civil War.... Plus, I started getting into steampunk around High School, even though I didn't know what it was actually called :lol: ....I went to all the local Steam shows and stuff like that, though)
Nope. Not taken :)
 
Yeah... Off centerness is a bit difficult for me to fix. I'll see what I can do.

And same with a few other units. (such as the soccer player horde) Those have to be recentered or something.
 
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