playing on king need advice

gunslinger6792

Warlord
Joined
Feb 7, 2012
Messages
282
Im playing on king for the the 3rd time technically the first 2 times failed. the first two times i set victory conditions to military and science on a standard map, continents, and no city-states(those things get in the way) and played as Spain. the first two times i would pull ahead on my continent with a good science rating until the renaissance era. by then the other continent would have had relative peace and have a country with a science by turn rate that was nearly double mine. the third time i set the game to a time victory again with spain on continents and after a series of wars with egypt i control about half my continent. unfortunately Genghis Khan took over his entire continent fought a war with me and has now set his sights on me.(i'd take a screen pic but idk how). My question is regardless of what victory conditions i set how do i win and does changing the victory conditions effect the AI behavior?
 
My first bit of advice would be to suggest to stay with the default settings, altering these can make the game easier or harder, depending on what you alter. I don't know but I assume that if you turn off victory conditions then the AI prioritizes things differently.

To take a screenshot follow the instructions here. If you just hit Print Screen then they'll save here: Documents\MyGames\Civ5\Screenshots but they're stored in .tga format which isn't the easiest to use.

It's difficult to tell for certain what's happening with your games but if you're keeping up with the AI in tech until the Renaissance (in other words you have libraries/National College etc) then you might not be going for Education and universities quickly enough. If you get bogged down at the bottom half of the tree before you pick up universities you're putting yourself at an unnecessary disadvantage. It could also potentially be that you're mismanaging your happiness and so your population level is too low to keep pace with the AI.
 
Too bad you feel city states "get in the way". They're part of the game and I think they're a fun change from previous civ releases.
 
Playing without city states makes the game harder. So does turning off barbarians (so long as you are not trying to exploit the AI but to encourage the AI to play good). Both of those mini-games are nice but the strategic AI in civ is not being seen at it's best with these options on. Without city states, the strategic AI is better at straight empire building than Civ4 was at the equivalent stage in the cycle. Turning off barbarians means that the AI is not loosing settlers and workers except in warfare, and the barbs and camps just confuse the AI as it tries to coordinate it's attack.

So gunslinger is experiencing more the difficulties of playing a pure civ game experience without the little mini-games that keep us feeling like something is happening in between clicking the end of turn button. That's not to say that the mini-games are bad, they are not, it just tends to spam the AI's thought processes more.

Cheers
 
city-states are the best option to prevent runaway AIs from going absolutely out of control

That's why I hate playing on Rings, even on levels I'm comfortable with.
 
Changing the victory condition can make the game harder, since instead of having the AI duke it out for one of 4 victory conditions, you've pigeonholed them into 2 choices. Ironically, since the AI on king gets few, if any (can't remember), bonuses they're really stuck with science since no one AI will just go crazy with units after getting lucky on their start and neighbors for their initial rush. My guess is you find the AI is stalemate by the industrial/modern era but kicks your butt.

The biggest thing to remember is that the way you "play" on lower difficulty probably needs to be adjusted on higher levels. Before you were probably building the largest most technically advanced military, pumping out wonders like India pumps out babies, and throwing luxuries and gold at your population full of Einstein and Feynman clones living in a perpetual golden age. As you move up to king and beyond, you're really going to have to prioritize. That may mean leaving the pyramids behind even though nobody has built it (for a reason), or building a barracks and a couple of warriors instead of a library and granary in your second or third city.

Maybe leave some science wonders behind for culture, and use them to grab early science helpful polices like commerce (buy libraries) and rationalism. RA agreements are your best friend at harder levels, if you don't use them, the AI will spank you.

Sometimes a science win means having to avoid wars so you can keep production focused on science, and later ss parts. A domination victory doesn't necessarily mean you need the latest generation of units. Out think the AI, put your units on hills and flank, move slow with front-line melee supported by range/arty and you can decimate the modern armor and mech inf. with your regular tanks and inf. Send in sacraficial decoys. I love landing a couple of units behind their lines, having their whole army rush to them and destroy them, only to now have to rush back in time to see their capital fall to my barrage of 3-4 arty and couple of infantry.

Not to sound like a broken record, but city states really do help keep the AI in check. They are usually more upgraded and a bit more difficult to capture, and the AI isn't nearly as smart as you about picking friends and allies. I usually buy off good culture states with good resources, then good maritime states with good resources, then choose between what I really need resource or friend wise. Nothing like buying a city state on the other side of your enemy that will spawn advanced units and hassle them while you go for the prize.

The biggest thing to remember with these guys is that if you leave them alone, they will do the same to you. But you if you are just the slightest friends with them, they'll let you 'quest' for their missions which are sometimes something you are already doing. I love the connect resource and build me a wonder missions, since you are probably going to be doing that anyway... two birds with one stone. Try to be friends with every city-state you don't plan to capture, because these missions give huge boosts to relations.

An extra unit to the AI is useless on harder levels, though I'm not sure the AI pumps out units on king like it can on higher levels... but that extra unit from Edinburgh may be a life saver. Extra culture and food can also really help depending on start position and end-game goals.

And barbarians can be great gold and xp for you, and hilariously funny mortal enemies for the AI. I've seen plenty of civs lose worker after worker to camps way up in the snow because they are too lazy/dumb to go finish it off and park a unit there to clear out the fow. In fact, I usually count on my third worker being a recaptured AI worker/settler.
 
With its bonuses on King, the AI can really use a gold advantage to spam Research Agreements. It's an easy way for an AI to build a science advantage. They can also go for science by conquest, taking over a nearby Civ's large cities and using the population to churn out science.

Explore early and meet all the AIs as soon as you can. Try procuring gold from the AI through luxury trades to minimize the amount of cash it has on hand and reduce the amount of RAs it can enter into. If military is an option for victory, you can also press an AI's neighbor to go to war with a heavy science AI, which will destract that sciencey Civ.
 
In addition to the good advice posted above I would add the following:

Research Archery early (It's normally my second tech) then build/buy four Archers and a Spearman in between your early builds. This force will almost always be sufficient to ward off early DoWs.

Don't waste your time trying to beat the AI to the GL. Hard build or buy libraries in your cities instead. The AI loves the GL and at King the AI starts with Pottery so it only has to research one tech before starting the GL.

If you prefer a Science victory then play as Babylon or Korea.

Make use of Citizen Management in the city screen. An easy way to become accustomed to using Specialists is to make use of the Focus options. Change each city's Focus to Food in the early game and then to one of the other appropriate Focus options as the game goes on. The changes made by each Focus option will show up in the city's various outputs on the left side of the city screen. That enables you to choose the best option for each city and/or game situation.
 
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