guspasho
Prince
- Joined
- Apr 5, 2005
- Messages
- 367
Hello. I am trying out the Earth Challenge that was posted here and playing the Vikings. The goal is to get the highest score and the map has tech trading and vassals disabled. Since maintaining a tech lead is so important and the Vikings have such an excellent coast-heavy, resource-rich location, and the financial trait, I thought they would be the best civ to play on this map.
I decided my strategy should be three stages: 1) expand, 2) research, 3) conquer. Grab as much land as quickly as I can until I run in to my neighbors, tech my way to tanks while everyone else is still in the medieval era, and steamroll everybody.
I haven't been successful fighting any early wars, or balancing the research hit you take when you build units and capture cities. I'm just not good at it, and I haven't found any strategy tips that help me in that area. I tried this map where I conquered Rome with Berserkers but it was a long, hard slog, and Russia ended up with half of the Roman cities. I then tried to conquer Russia with cavalry when they still had knights but it was another long, hard slog (Russia had lots of war elephants.) I felt my tech falling behind all the while.
So I'm hinging my hopes on solidifying a tech lead, then worry about going to war when research is no longer necessary.
To that end I started with an Oracle slingshot to Code of Laws, then built the Pyramids, Colossus, and the Great Lighthouse. Taoism (the religion I picked with CoL) spread rapidly to most of my neighbors, and I switched my civics to Representation, Bureaucracy, Caste System, and Organized Religion as quickly as I could. I'm keeping Rome and Russia pleased with me by trading them deer and clams respectively, and renewing the agreements every ten turns so theoretically they cannot declare war. That feels like a cheap tactic but it keeps them from declaring on me, which Rome did frequently in my earlier attempt at playing this game, and helps me stay focused. Plus, I hate their non-coastal cities.
Now I am at a spot where I am unsure about several things.
1) Which wonders do I need? The only one I'm certain of is the Great Library, where I'll put the National Epic and later Oxford, run scientists and make a science/GP farm from which I can spam academies.
Is it worthwhile to get any other wonders? Do I want the Apostolic Palace and its hammer bonus? Sankore and the Spiral Minaret? All require spamming monasteries and temples. Is this just an inefficient waste of hammers?
And I can find benefits to the Statue of Zeus, Hagia Sophia, Parthenon, Mausoleum, Chichen Itza, Taj Mahal, and Notre Dame but will they worth it? A free golden age is nice, so are longer golden ages, faster workers, more happy citizens, faster great person production, enemies' war weariness, cities' defensive bonus, but are they nice enough? I can't tell.
2) Where should I build the GL, and consequently locate my science city/GP farm? Tonsberg has a lot of food and production potential but is undeveloped, and is isolated so it won't make a good unit production city anyway. Nidaros already makes the most beakers due to its worked water tiles and silver, and has the best production of any city by far. Uppsala is developed and has a lot of food and good production. Haithabu has a lot of food and good production too and makes the most gold due to its shrine, so would be a good Wall Street city. I have to decide right away where to build the GL, then send workers there to chop.
3) I have an unused great artist from when I researched Music. What should I do with him? Is it most efficient to settle him, or research Monarchy, or culture bomb a continental city for a few tiles?
4) How should I direct my research right now? I could beeline Liberalism but then I feel like I'd waste the free tech on something cheap, when I think I could get something expensive for it. But I don't see any powerful slingshot opportunity like Oracle -> CoL. Should I delay Astronomy or Scientific Method since they will make essential wonders Colossus and GL obsolete? Or prioritize them and get past the pain quickly?
5) What building queues should I consider? This is still a challenge for me even when I try city specialization. I generally just follow what appears to be most necessary at the time, but it's hard to compare apples and oranges when you can't find a compelling bottleneck reason. I usually choose granaries, trading posts, and libraries have precedence, theaters in border towns, no courthouses yet, markets and forges when I can get to them. Cheaper buildings get higher priority when I can't decide.
6) If you were to play Vikings for a high score on a map with no tech trading allowed, is this even remotely the strategy that you would choose? If not, what? How would you manage expansion/research and war/research? I noticed one player won a domination victory in 1490AD and was already researching Assembly Line in 1410AD.
I'll probably have even more questions later. Thanks for reading and thanks for any advice you can offer.
I decided my strategy should be three stages: 1) expand, 2) research, 3) conquer. Grab as much land as quickly as I can until I run in to my neighbors, tech my way to tanks while everyone else is still in the medieval era, and steamroll everybody.
I haven't been successful fighting any early wars, or balancing the research hit you take when you build units and capture cities. I'm just not good at it, and I haven't found any strategy tips that help me in that area. I tried this map where I conquered Rome with Berserkers but it was a long, hard slog, and Russia ended up with half of the Roman cities. I then tried to conquer Russia with cavalry when they still had knights but it was another long, hard slog (Russia had lots of war elephants.) I felt my tech falling behind all the while.
So I'm hinging my hopes on solidifying a tech lead, then worry about going to war when research is no longer necessary.
To that end I started with an Oracle slingshot to Code of Laws, then built the Pyramids, Colossus, and the Great Lighthouse. Taoism (the religion I picked with CoL) spread rapidly to most of my neighbors, and I switched my civics to Representation, Bureaucracy, Caste System, and Organized Religion as quickly as I could. I'm keeping Rome and Russia pleased with me by trading them deer and clams respectively, and renewing the agreements every ten turns so theoretically they cannot declare war. That feels like a cheap tactic but it keeps them from declaring on me, which Rome did frequently in my earlier attempt at playing this game, and helps me stay focused. Plus, I hate their non-coastal cities.
Now I am at a spot where I am unsure about several things.
1) Which wonders do I need? The only one I'm certain of is the Great Library, where I'll put the National Epic and later Oxford, run scientists and make a science/GP farm from which I can spam academies.
Is it worthwhile to get any other wonders? Do I want the Apostolic Palace and its hammer bonus? Sankore and the Spiral Minaret? All require spamming monasteries and temples. Is this just an inefficient waste of hammers?
And I can find benefits to the Statue of Zeus, Hagia Sophia, Parthenon, Mausoleum, Chichen Itza, Taj Mahal, and Notre Dame but will they worth it? A free golden age is nice, so are longer golden ages, faster workers, more happy citizens, faster great person production, enemies' war weariness, cities' defensive bonus, but are they nice enough? I can't tell.
2) Where should I build the GL, and consequently locate my science city/GP farm? Tonsberg has a lot of food and production potential but is undeveloped, and is isolated so it won't make a good unit production city anyway. Nidaros already makes the most beakers due to its worked water tiles and silver, and has the best production of any city by far. Uppsala is developed and has a lot of food and good production. Haithabu has a lot of food and good production too and makes the most gold due to its shrine, so would be a good Wall Street city. I have to decide right away where to build the GL, then send workers there to chop.
3) I have an unused great artist from when I researched Music. What should I do with him? Is it most efficient to settle him, or research Monarchy, or culture bomb a continental city for a few tiles?
4) How should I direct my research right now? I could beeline Liberalism but then I feel like I'd waste the free tech on something cheap, when I think I could get something expensive for it. But I don't see any powerful slingshot opportunity like Oracle -> CoL. Should I delay Astronomy or Scientific Method since they will make essential wonders Colossus and GL obsolete? Or prioritize them and get past the pain quickly?
5) What building queues should I consider? This is still a challenge for me even when I try city specialization. I generally just follow what appears to be most necessary at the time, but it's hard to compare apples and oranges when you can't find a compelling bottleneck reason. I usually choose granaries, trading posts, and libraries have precedence, theaters in border towns, no courthouses yet, markets and forges when I can get to them. Cheaper buildings get higher priority when I can't decide.
6) If you were to play Vikings for a high score on a map with no tech trading allowed, is this even remotely the strategy that you would choose? If not, what? How would you manage expansion/research and war/research? I noticed one player won a domination victory in 1490AD and was already researching Assembly Line in 1410AD.
I'll probably have even more questions later. Thanks for reading and thanks for any advice you can offer.
Spoiler :