Playing With The Advisor

MilesBeyond

Prince
Joined
Nov 10, 2011
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After seeing this done in another thread, I decided to try giving it a shot myself. The idea is that you only build cities where the game suggests you build them, and you only produce and research what the AI recommends. I played it on Noble (so there are no handicaps either way), and since I'm a masochist I automated all my workers as well.

As seen before, the game constantly makes terrible suggestions. To give an indication, I did a duel against Freddy as Justinian (both civs were random) and he won a Domination victory after steamrolling my Cataphracts and Musketmen with his Panzers. I think the reason why is that the AI assigns each improvement, wonder and tech to one or more categories. It will then choose two categories to recommend, and randomly choose one potential option from each category. There does even seem to be a bit of method to its madness; for example, I noticed it almost always recommended a Military production in a new city.

But the problem is that it seems to weigh each potential option equally, without taking in ANY contextual feedback AT ALL. So for example, after founding a new city, the player might be prompted to build either a Barracks there for military, or an Aqueduct for growth. Neither of those make any sense at all in the context of a new city. Another example was, with a large force of enemy soldiers bearing down on my city, the game suggested that I build either a Worker (for Growth) or a Christian Temple (for Religion). Huh? It also had an irritating habit of recommending me (through pop-ups, no less) that it was time to expand, even though my economy definitely couldn't handle it, and towards the end there wasn't even anywhere for me to expand to! The game wouldn't recommend any city sites, so my settlers would just sleep the game away.

This also leads to strange scenarios with technology, with some bizarre research choices happening (the game happened to select Religion and Military? Have fun researching either Meditation or Archery!) that again make no sense in the current context. This also leads to some misleading points, because once you've hit Theology, basically the only "Religious" tech left is DR. So, guess what? Every time the game rolls Religion as a path to recommend, it's going to be telling you to research DR. New players will likely interpret the fact that DR's coming up over and over again in the recommendations to mean that it's a really good technology to have.

It's possible that the advisor is actually recommending options for different paths, rather than optimal builds (e.g. If you want to develop scientifically, then here is a science improvement you can build), but that seems silly as well because even for new players those would be mostly intuitive (Banks boost my economy? Jewish Synagogues are religious buildings? You don't say!).


In other words, contrary to popular opinion, the game's advisor does not make you play like an AI, but rather is just flat-out insane.

The point of all this? I propose a new challenge: Win a game using only the advisor-given options. I dare you.
 
So... the only tasks left to the human are unit movement, slider management, espionage and diplomacy? Hm, interesting exercise. Marathon is probably a good choice, and more than one AI for diplomatic leverage.
Will try.
 
Also choosing the better of the two suggestions.

Or not. It can be fun to say "Sure AI, I'll research Archery instead of Alphabet. I really want to see where you're going with this."
 
Lol, autoworkers too? I dunno man, I think sometimes I would subconsciously override the AI's stupid decision. :lol:

And yes the advisor does not care about context but each decision individually.

The greatest foul is when it tells a player to research polytheism for religion, but the religion has already been taken. That's like downright misleading and would hurt new players.
 
Settler, hemispheres, quick (because this looks painful). I figure on settler I might actually have a chance, but I'll automate workers and do all the tips.

I get mhemed and the first option is settler or barracks. Uh ok. I go ahead and do barracks to let the city grow some. Second is settler.

Still no defensive units. I pull my initial warrior back. Next is scout, then finally worker.

After that, I just got ironworking, get to build a settler, who decides the best place to settle is right on top of the iron deposit... a square away from the shore. BLAH.

FINALLY the game decides I can build some swordsmen of all things to defend my cities with instead of one warrior and one scout.

Fourth city... advisors decide I should gift to the inca. WHY!! It's not even touching their borders. How dumb.

So the game goes on for a while. I'm actually at the top of the score list still, on settler mode. I am making quite a lot of wonders in my little 3 cities surrounded by the inca.

I get the hanging gardens, and the dreaded advisor window pops up again. What now. We should build a settler! -.- oh... okay. Were you looking for the worst idea you could suggest? There's literally no spaces left to occupy.

Show's what I know! Aparently on the edge of my civilization, within my borders there is a place that is far enough away from my third city (barely far enough away) that it can be settled! And the computer wants me to do it! Nevermind it has no resources except the stone that is two squares inside the inca border and there's no way a brand new city is going to culture pop it, it's the thought that counts!

At this point the inca is starting to dislike me. Somehow charlemagne who is on the opposite side of the inca got his religion to me first, so I'm not the same religion as my neighbor. Ok with me, he's in the minority on the continent, and he doesn't hate me too much, I guess from gifting him my city (and 3 resources it would have been able to work)

After a little I did invade the inca with a few trebuchetes and some war elephants, but after taking one city, the apostic palace (I voted no vote each election) made me go to peace, and after that the incas peace vassaled to charlemaigne who was my friend. No more war really.

Around 1900 the wise advisors gave that city back too. :(

Around 1950 the romans overtook my score lead. On settler. Ouch. I ended up passing him again though around 2043. The rest of the game was basically a boring slog but switching to democracy at least let me rush buy all the really bad decisions.

Couple other strange things. Even though I had a city with two religions and two corporations founded there, the computer never made missionaries except one time when the advisors thought a taoist missionary was a great idea for whatever reason. Also, the game LOVES SAM units, but not any sort of aircraft. And lastly, even though the ottomans have an awesome UB, the game never recommended I make it, I ended up making two, after laboratories. That late.

All in all, I did end up winning a time victory with what I think may be the lowest score I've ever seen. Victory score of: 1210. Woo hoo!

Oh yeah, and space elevator without apollo mission. I didn't even know you could.
 
Hahahahaha that was hilarious, thanks for sharing. I'm trying to figure out if there's any method to the Advisor's selection of military units. In my game it had me building almost exclusively Trebuchets and Triremes, for what is possibly the most baffling attack combination ever ("We may not be able to win, but at least they won't be able to figure out our strategy!"). I'm not sure if this was due to some pattern, or if it was just luck of the draw playing up on those two, or if the advisors just like alliteration. I'm guessing the second but hoping for the third.
 
The the system used for unit recommendations is deeply flawed... I can try to explain it if you like, but really, the system is worse than you'd get just by picking randomly.

[edit]
I'll just give a rough picture of how it works.

Every unit that gets build has a "unit AI type", which are things like "attack unit", "city defence unit", "pillage unit", "collateral unit", and so on. When the AI builds units, it first picks what type of unit AI it wants, and then picks the best type of unit that can perform the role that it has chosen. For example, it might want a "city attack" unit, and so it chooses a swordsman for that role. The system for unit recommendations is the same, but it has a major flaw... the flaw is that whenever a human player builds a unit, it just gets set to the default unit ai type because unit ai type doesn't matter at all for human players... except that unit AI type is used when deciding which unit to recommend. Here's an example of what can happen: the governor sees that you have no pillage units, and so it recommends a horse archer - but when you build the horse archer it will be automatically set to attack type, not pillage, and so you still have no pillage units... and so the governor might recommend you build another one. ... it's not a very smart system.
 
This sounds interesting... I think I try.
 
Tried again on Noble/No Huts or Events with autoworkers and those amazing blue circles. Amazingly, I actually had the blue circles disappear... like the AI didn't know where to settle, but kept asking me anyways to build settlers. Thus I settled that city on my own. :S

Suggestions were strangely sensible in the beginning, but instead of winning lib, it insists on beelining Astronomy and spamming caravels on a Pangea map...

4000 BC saved for upstart players. Surely you can outplay the advisor! :D

The Start... so where do they want to settle?
Spoiler :
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Well, that was just coincidence...
Spoiler :
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Right things for once, but wonder how it takes to build a worker?
Spoiler :
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That's not a horrid spot but let's just ignore the river even though we researched sailing. I guess we can drag the boats along!
Spoiler :
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Moai in the capital eh?
Spoiler :
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Oh... I guess it wants horses, but that must be the worst way possible of putting it. I'd rather sit on the horses

Spoiler :
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You told me to settle this city one turn ago... And why the hell would I want to please Sitting Bull and piss everyone else off?
Spoiler :
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In the meantime, the advisor with autoworkers accidentally chopped out the pyramids. A GE spawns but with nothing intelligent to build, I rush... Chicken Pizza? For economy no less.

Spoiler :
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Yes, let's get galleons so we can sail away from this game.

Spoiler :
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Our only chance is to beeline divine right now.

Spoiler :
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I hopelessly watch as Cathy crawls to lib like all Noble AIs do while I continuously research nonsensical crap. You know you've hit rock bottom when Tokugawa on Noble is willing to trade you Music for cheap.

And time to ragequit...
Spoiler :

Civ4ScreenShot0014.jpg
 

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Man, I gave this a try and found out something interesting. If you build enough units, apparently that adviser gets turned off or something. I ended up building something like 5 wonders in the capital, just because there weren't any other suggestions! :crazyeye:
 
Lol, I tried it, and one can apparently win on full auto advisor mode on noble, even without warring.

Lo and behold:

That's pretty amazing. :lol:
 
Has anyone else ever noticed that if you choose "Examine City" when choosing what to build, if you exit the city screen without choosing anything, it jumps back to the "What do you want to build?" window BUT the recommendations are different?
 
Yes…..
 
Has anyone else ever noticed that if you choose "Examine City" when choosing what to build, if you exit the city screen without choosing anything, it jumps back to the "What do you want to build?" window BUT the recommendations are different?

Now wait a minute. That would be cheating! What kind of a challenge is that?:lol:

I guess you kind of have to do this if the advisers don't make any suggestions at all. I had that happen to me at one point. I gave up at that point :mischief:
 
Has anyone else ever noticed that if you choose "Examine City" when choosing what to build, if you exit the city screen without choosing anything, it jumps back to the "What do you want to build?" window BUT the recommendations are different?

Adviser = Useless. I'm glad I found these boards very shortly after I bought Civ 4 (my first Civ game). I quickly put the adviser away and scramble through with other's advice. I credit that with my many early wins. Thanks. Lol
 
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