Please remove/rebalance the Goblin Waste Dumping event :(

Another one who hates it here, one option to change it is have a 3rd choice of burning out the waste (start fire in tile)
 
What about the event that rewards Spirit mana and punishes everyone else with a permanent +1 unhappiness? That one's a real pain to get, especially before I can get my hands on happiness resources or buildings, and limits the size of my city for the rest of the game.
 
I'd like to generalize a little here. Regarding events, I think the design rules/philosophy should be -

Events can offer opportunities if special conditions are met and/or costs are paid.

This would extend to things like the Graveyard. Rather than "do this thing or get bad permanant result", it should be "Do this and get something good, or something you couldn't otherwise get." Example, The graveyard would have some benefits as a tile improvement, but isn't normally buildable.

Events can offer permanant goodies, but only temporary bad effects.

Temporary could mean many things. Anything which has a specific targetted way to remove it. Fallout with ways to clean, monsters you can kill, a penalty you just have to wait out, etc.

These rules I think would help event be Interesting without being frustrating. They can be difficult to deal with, maybe even empire-killers if the exact wrong event happens in the wrong place at the wrong time! But there should be some way to galvanize your people to deal with the situation.
 
why not make a dungeon exploration event out of this?

when the event happens the goblin waste is spawned as a "dungeon" which can be explored.

chances are:
-unit gets poisoned
-waste is removed (chances higher for workers)
-treasure found in waste
-(melvin the toxic avenger spawns)
 
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