Can I change the yield icons that appear on plots in the city screen (or on the world view if you toggle it)? Or are these encoded on the dll side? (I already know that I can change yield icons in the top panel and elsewhere.)
Yes and existing yield displays can be modded in ...\UI\InGame\YieldIconManager.lua, and in ...\UI\InGame\YieldIconManager.xml (the scaling is controled by the <WorldAnchor Scaling="True" DepthAdjust="-25">, I tried this for unit flags and it works visually, except that it can no longer be interactive)
Edit: I also suspect new yields could be modded into the game using the new G&K API, although I have not tried (yet )
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