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Sukritact's Simple UI Adjustments v.0.143

Firaxis isn’t like this. Modders can move faster than devs, and I promise the devs are doing everything they can to get something out the door to fix issues.

That said, some much needed improvements for UX. Hope to see these become part of the base game.
I don't think firaxis should be using customers as their beta testers, major problems should be sorted prior to release. Minor problems are what patches are for, not major ones.
 
Unfortunately no. The way the game handles the Khmer bonus is by buffing the building's base yield to compensate. Arguably, my display is actually more accurate, because you are NOT gaining any additional food for building that Saw Pit.
Ah, I see what you mean.
Thanks for clarifying.
 
Makes QoL and aesthetic adjustments to the game's UI.

Current changes include:
  • Unit Icons are now arrayed horizontally to make units easier to select on the map
  • Population icon in the City Banner now notes growth statistics, as well as a breakdown of Rural vs Urban population
  • Plot Yield icons are smaller on tiles that are not improved/worked
  • Tooltips are enhanced.
    • The default improvement is now shown on unimproved tiles.
    • All Constructibles now display their icon.
    • Wonders receive a large fancy icon with description.
    • Buildings now note if they are damaged, in-progress, obsolete or ageless.
    • Added Total Yields to the Plot Tooltip

View attachment 718637View attachment 718641View attachment 719029View attachment 719030View attachment 719031View attachment 719038

Download here:
https://forums.civfanatics.com/resources/sukritacts-simple-ui-adjustments.31860/
Please, can you add FR localisation. Thanks.
 
Please, can you add FR localisation. Thanks.
I'll add French translation that @Tiedjan posted (I'm sorry I missed it), but I still need translations for the new text. If you or Tiedjan could provide that, I'd be grateful.
 
Don´t know if this is a bug...maybe somebody have the same issue.
What I trying to replace the Tie, the Mod shows me only the Basic Tie Value (here 3:3)...but this Tie was improved and have a Value of 6:7:3.

Or did I missed something?
 

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Don´t know if this is a bug...maybe somebody have the same issue.
What I trying to replace the Tie, the Mod shows me only the Basic Tie Value (here 3:3)...but this Tie was improved and have a Value of 6:7:3.

Or did I missed something?
That’s a big I think, and I believe I know why. Thanks for bringing it to my attention.
 
Don´t know if this is a bug...maybe somebody have the same issue.
What I trying to replace the Tie, the Mod shows me only the Basic Tie Value (here 3:3)...but this Tie was improved and have a Value of 6:7:3.

Or did I missed something?
Actually, I have to ask, how does the tile both have a Lo'i Kalo AND a Clay Pit?
 
Actually, I have to ask, how does the tile both have a Lo'i Kalo AND a Clay Pit?
I loaded the save game and repeat the upgrading process of the Tile. Here the Screenshots step by step, hope this help you.

P.S. Sorry, the Upload didnt sort it right
 

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I loaded the save game and repeat the upgrading process of the Tile. Here the Screenshots step by step, hope this help you.

P.S. Sorry, the Upload didnt sort it right
I mean yeah, but here the Lo'i Kalo is replacing the Clay Pit. Your other image has both improvements on the same tile. In either case, the update I just posted should hopefully fix your issue.
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I'm not seeing the updates to the building placement dialog in my game. Is there some extra step I have to take to enable it?
Make sure you have the latest version, and that you don’t have any other UI mods that might overwrite my changes.
 
Is there a way to make this mod compatible in multiplayer when playing with those who do not have it? Or is it just a general requirement that all players have the same mods right now? Hoping at some point mods can be labelled as "general multiplayer compatible" such as UI mods. Anything that doesn't modify game rules or AI should be generally compatible I would think.
 
Is there a way to make this mod compatible in multiplayer when playing with those who do not have it? Or is it just a general requirement that all players have the same mods right now? Hoping at some point mods can be labelled as "general multiplayer compatible" such as UI mods. Anything that doesn't modify game rules or AI should be generally compatible I would think.
I don’t believe so. We had the same limitation in Civ 6 as well
 
Make sure you have the latest version, and that you don’t have any other UI mods that might overwrite my changes.
I did just download the most recent version. The only other mod I have is YnAMP's map mod, and I disabled it to make sure, and double-checked that your mod is enabled, but that didn't seem to change anything.

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Isn't there supposed to be more to this dialog? Or am I just missing something?
 
I did just download the most recent version. The only other mod I have is YnAMP's map mod, and I disabled it to make sure, and double-checked that your mod is enabled, but that didn't seem to change anything.

View attachment 722966

Isn't there supposed to be more to this dialog? Or am I just missing something?
Yes, the table thing is supposed to appear here. All I can really suggest is deleting the existing version of the mod and reinstalling it. If the mod is installed and enabled, and nothing is overriding it, then it should appear.
 
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