bobbyboy29
I was saying boo-urns...
Da-da-da-da-da-da!!!
It's most dreaded sound in all of civilization, ask not for whom the war horns blare, they blare for you!
Yes getting DOW'd can be the most annoying, frustrating unanticipated event and is often enough to make anyone quit rather than face wave after wave of monty's outdated units while they try to keep up in tech with Mansa.
But is being DOW'd always a bad thing? In recent games I have found that there are many times where being declared war upon is a good thing. I have found on many occasions that it was very useful to soil diplomatic relations with an aggresive neighbour(aka poke the bear), here are a few pointers as to why and how this works.
So just say that you want to conquer a nearby enemy, here are some reasons why you would prefer to be DOW'd upon rather than doing the DOW:
1. Diplomacy: When you declare war not only are you seriously pissing off your target, but you also get a diplo hit with all of his friends increasing the likelihood that they will be bribed into war on you or stop trading with you, conversely your opponent gets the diplo hit with all of your friends!
Furthermore, if you do declare peace eventually with your enemy, you suffer virtually no diplomatic hit. I've found it very easy to get a vassal to friendly if they DOW you.
2. Strategy: If your enemy has some big stacks it's much easier to take them out in your own territory where they are often exposed and you can use your own roads, a well defended hill city can also draw a lot of suicides after that you can move on the offense. You could DOW and wait for the stacks but that takes time and they dont always come.
Also, when their units are in your territory, they pay maintenance this can save you coins and cripple them.
But even if you don't want to conquer them just yet. If an enemy DOW's you and doesn't succeed in the war they will have wasted a lot of hammers on now dead units, spent upkeep on those units in your territory and lost their diplomatic footing. And don't worry, after the war you can resume trading with them again.
To pull this off effectively timing is the key. Just after Feudalism is the best time to get DOW'd because on a hilled city longbows can take just about anything the AI throws at you. This is also the best time because it's one of the worst times to invade an enemy as these wars can be tedious and costly especially in the lib race. Once you get rifles or cannons you're probably better off just invading.
So next time you find yourself next to monty give this a go. Put a hill city next to him, build walls and a few longbows, make some unreasonable demands of him, hit end turn and hear the sweet beautiful music of his war trumpets blowing!
It's most dreaded sound in all of civilization, ask not for whom the war horns blare, they blare for you!
Yes getting DOW'd can be the most annoying, frustrating unanticipated event and is often enough to make anyone quit rather than face wave after wave of monty's outdated units while they try to keep up in tech with Mansa.
But is being DOW'd always a bad thing? In recent games I have found that there are many times where being declared war upon is a good thing. I have found on many occasions that it was very useful to soil diplomatic relations with an aggresive neighbour(aka poke the bear), here are a few pointers as to why and how this works.
So just say that you want to conquer a nearby enemy, here are some reasons why you would prefer to be DOW'd upon rather than doing the DOW:
1. Diplomacy: When you declare war not only are you seriously pissing off your target, but you also get a diplo hit with all of his friends increasing the likelihood that they will be bribed into war on you or stop trading with you, conversely your opponent gets the diplo hit with all of your friends!
Furthermore, if you do declare peace eventually with your enemy, you suffer virtually no diplomatic hit. I've found it very easy to get a vassal to friendly if they DOW you.
2. Strategy: If your enemy has some big stacks it's much easier to take them out in your own territory where they are often exposed and you can use your own roads, a well defended hill city can also draw a lot of suicides after that you can move on the offense. You could DOW and wait for the stacks but that takes time and they dont always come.
Also, when their units are in your territory, they pay maintenance this can save you coins and cripple them.
But even if you don't want to conquer them just yet. If an enemy DOW's you and doesn't succeed in the war they will have wasted a lot of hammers on now dead units, spent upkeep on those units in your territory and lost their diplomatic footing. And don't worry, after the war you can resume trading with them again.
To pull this off effectively timing is the key. Just after Feudalism is the best time to get DOW'd because on a hilled city longbows can take just about anything the AI throws at you. This is also the best time because it's one of the worst times to invade an enemy as these wars can be tedious and costly especially in the lib race. Once you get rifles or cannons you're probably better off just invading.
So next time you find yourself next to monty give this a go. Put a hill city next to him, build walls and a few longbows, make some unreasonable demands of him, hit end turn and hear the sweet beautiful music of his war trumpets blowing!