plastiqe said:
I thought your point was they wouldn't be interesting or playable, now it is that they take too much time. If you have multiple instances where Firaxis has said how long leader heads take, please share.
Both of them are concerns of mine. Since the discussion drifted, I shared my conclusion for where it drifted to. I haven't changed my mind though on the former issue.
As far as where Firaxis has discussed leaderheads, it's been privately and I'm not at liberty to discuss the full content of the discussion. As I said, believe me or don't believe me, it's up to you. But I assure my sources are official and they were very explicit in what was said.
See, now you are talking about a RTS. Civilization isn't a RTS and it shouldn't be made into an RPS, it is an "epic strategy" game. In a game like Civ, the teams are supposed to be equal. Sure there can be some small differences like traits and UUs, but it should never get to the point where everyone is building different buildings, researching different technologies and building all different units.
What's wrong with that?
Civilizations are different. Maybe not as different as the Protoss, the Terrans and the Zerg, but there have been some pretty profound differences between civs over time. I see no problem in modelling that as long as everything is
balanced. We can do better than 1 UU and a couple traits which really aren't
that unique when you compare them.
Equal? No. Balanced? Yes. There is no rule that all civs should be equal. If that were true, why have UUs or traits at all? Why not have every start with the exact same terrain and the exact same resources so they're all "equal?" What, we want things different but not
too different? What kind of logic is that. The game should be fun, civilizations unique and interesting and different. It's as simple as that. There is no written law which says anything. All that matters is what is fun.