Policies grant perks & buildings

Machiavelli24

Mod creator
Joined
May 9, 2012
Messages
818
If you used my Civ5 snippet, this one is essentially the same.
Rising Tide:
CivFanatics Download
Workshop Download

Vanilla:
CivFanatics Download
Workshop Download

What it does
This mod contains code that defines four new XML tables. By adding entries to these tables mod makers can have Virtues (aka Policies) grant buildings in cities. If an end-user is playing with multiple mods that use this snippet it will work properly.

Policy_PGB_FreeBuildingClass: <PolicyType, BuildingClass, Help>
The building will be granted to every city. The Help string will be added to the tooltip for the Virtue.

Policy_PGB_FreeBuildingClassCapital: <PolicyType, BuildingClass, Help>
The building will be granted to only the capital. If the capital moves (due to conquest) the building automatically moves.

Policy_PGB_FreeBuildingClassWater: <PolicyType, BuildingClassType, Help>
The building will be granted to cities founded on the water.

Policy_PGB_FreeBuildingClassLand: <PolicyType, BuildingClassType, Help>
The building will be granted to cities founded on land.

Policy_PGB_FreeBuildingClassCoastal: <PolicyType, BuildingClassType, Help>
The building will be granted to cities founded on coasts.

Policy_PGB_FreeBuildingClassRiver: <PolicyType, BuildingClassType, Help>
The building will be granted to cities founded on rivers.

Policy_PGP_FreePerk: <PolicyType, FreePlayerPerk>
The player will be given the perk. The perk's help text will be added to the tooltip for the Virtue.

Compatibility
There is a vanilla version and a Rising Tide version. The vanilla version does not support all the tables listed above.

How to incorporate into your mod
Copy the "Policies grant buildings" directory and "Policies grant Perks" directory to your mod. Have the XML files update the database (via the Action tab) and set the LUA file as an "InGameUIAddin" (via the Content tab).

Make sure the XML files from this snippet that create the table update the database before any files attempt to add entries into the tables for this snippet.

InfoTooltipInclude.lua will need to be added via "InGameUIAddin" and have VFS set to true. It will replace the existing InfoTooltipInclude.lua. Without it the help text will not get added to the Virtue tooltip (but buildings and perks will still be granted).

How to use
Add entries to one of the four tables: Policy_PGB_FreeBuildingClass, Policy_PGB_FreeBuildingClassCapital, Policy_PGB_FreeBuildingClassCoastal and Policy_PGB_FreeBuildingClassRiver.

These buildings should have: cost=-1, ConquestProbability=0

Or add entries to: Policy_PGP_FreePerk

The perk's help text will be shown in the tooltip UI for the Virtue.

How it works
A collection of functions detect when a player adopts a policy, founds a city or conquers a city. When one of those things happen the code fires off an event for the new city (or every city a player owns when they acquire a policy) asking all the tables to add to a list of buildings that will be given to the city. Each table listens for that event and adds its own buildings to the list. Once the list is complete the code adds the buildings to the city or cities.

Limitations
Synergy bonus Virtues (the depth or breadth kickers) may not work if they are granting Buildings or Perks. If this is a problem I can enhance the detection logic to make them work correctly.

How to add new tables
By using the LUA in Policy_PGB_FreeBuildingClassCoastal.lua as a starting point you can (with minimal lua) easily add support for additional tables. Tables you add in this way will work correctly even if an end-user is playing with another mod that uses this snippet but does not include your table. If you have any questions on how to add support for another table contact me and I'll help you out.
 
Thanks for this! I've been trying to find a simple example of how to create new tables. This is super useful.

One thing I've noticed though -- there are separate tooltips for policy modifier tables and for policies, and the policy modifier tooltips are defined in lua rather than xml. So if you modify a policy to implement one of these tables, the tooltip will be blank when you hover over the policy in the policy tree (even if you edit the Description column for the policy).

I noticed this because I wanted to use the SpecialistsHalfUnhealth table, but there's no tooltip for it and I can't figure out how to make one.

Could you add in a few lines that define a tooltip for the policybuildingclass tables? That would help me figure out how to do it.
 
Modifying the way the policy tool tip is generated to have it include information describing the new building tables is something I am working on. I will release an update to this snippet when it is complete.
 
I've released an updated to this snippet. It includes support for tooltips and a Policies grant Player perks table.
 
I've released a Rising Tide compatible version of the snippet. It also supports new tables! Happy modding.
 
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