Also, I think it's not unreasonable to assume that an Aztec player will take Honour, meaning they will double up on the culture kill bonus against Barbarians, meaning they'll practically race through the Honor tree if we consider the increased spawn rates.Aztec UA is fine (perhaps strengthened, 1.5 would be sufficient). I would not want culture from kills used here (or faith from kills used in piety).
Needs to be balanced carefully, though, otherwise you can spam culture by building units in cities with barracks etc. - and I think Stalker0 is right, it's going to clutter up the opener.Culture from conquests is fine. Culture from promotions is interesting.
Regarding food vs. growth: I'm starting to come around to giving a food bonus for the capital and reserve growth bonuses for Liberty.
Also, I think it's not unreasonable to assume that an Aztec player will take Honour, meaning they will double up on the culture kill bonus against Barbarians, meaning they'll practically race through the Honor tree if we consider the increased spawn rates.
Needs to be balanced carefully, though, otherwise you can spam culture by building units in cities with barracks etc. - and I think Stalker0 is right, it's going to clutter up the opener.
Regarding food vs. growth: I'm starting to come around to giving a food bonus for the capital and reserve growth bonuses for Liberty. The consistency of food bonuses feeds well into the mega capital play style Tradition is supposed to enable (and with the capital, you have a hard time searching for the perfect spot since you might waste too many turns otherwise). Growth's less extreme scaling is better for Liberty, encouraging many decent-sized cities and regulates itself later on and also means you get rewarded for picking spots with lots of food as you get more out of your growth bonus.
Final note: we should revive the flavour thread to tall about naming policies if we go ahead with the "Conquest" tree.![]()
Aztec UA is fine (perhaps strengthened, 1.5 would be sufficient). I would not want culture from kills used here (or faith from kills used in piety).
Culture from conquests is fine. Culture from promotions is interesting.
Here is a version of Tradition with the straight up food concept:
Tradition
Opener: +3 culture in the capital. +1 food in the Capital for each policy of Tradition taken (including this one).
Aristocracy: +15% bonus to wonders, +1 Happy for each National Wonder
Legalism: Capital gains +2 science. Science buildings in the capital generate 5% more science.
Oligarchy: Palace gains +3 hammers and a specialist slot (engineer).
Landed Elite: 15% discount to purchasing tiles. Border expand faster.
Monarchy: +1 Gold per Pop in Capital, Capital provides +1 happy per 5 citizens.
Finisher: Can buy Great Engineers with Faith. Great Person +25% in the capital
Still dislike Landed elite. also where did that + on GP-tiles it was like the only interesting buff at all.
Yeah landed elite still looks a bit boring, so let add that +GP idea back in.
Tradition
Opener: +3 culture in the capital. +1 food in the Capital for each policy of Tradition taken (including this one).
Aristocracy: +15% bonus to wonders, +1 Happy for each National Wonder
Legalism: Capital gains +2 science. Science buildings in the capital generate 5% more science.
Oligarchy: Palace gains +3 hammers and a specialist slot (engineer).
Landed Elite: +2 yields to Great Person Improvements. Borders expand faster.
Monarchy: +1 Gold per Pop in Capital, Capital provides +1 happy per 5 citizens.
Finisher: Can buy Great Engineers with Faith. Great Person +25% in the capital
Those "+1 Happy" would that be national happiness or local happiness?
Either is fine with me. Frankly I can't imagine that a capital with Tradition fueled growth is ever going to be at the local happiness cap.
No unhappiness from pop anymore, you have to remember that, your capital is the one that's most likely to actually be at happiness cap.
that'd be the modus operandi imho and I shudder how strong we have to make Aesthetics and Commerce and then even later on the Ideologies since they in turn should be even better.
I'd have Landed Elite as: Extra Border Growth by culture + % on tile buying + Lower Requirements for National Wonders by x.
Same here, the trees are shaping up to be very playstyle specific, meaning you should diminishing returns from following two. For example, a lot of the Conquest tree rewards you for conquering and having lots of cities, I don't think a tall player will get much out of it.I personally have no issue if people do a tradition/liberty combo...nothing says you have to pick the later trees.
Yeah, not a fan either. I think +2 GA points from GP improvements would be nice and fitting here. Easier to balance than extra yields, thematic and ties in with Tradition's theme of having some happiness bonuses (which give you GA points) without having actual happiness boosts.Feels like something that is only relevant for OCC and venice. And yes I tried playing venice, and trying to build national wonders without buying a city-state first was close to impossible. Still not a tradtionproblem
Yeah, not a fan either. I think +2 GA points from GP improvements would be nice and fitting here. Easier to balance than extra yields, thematic and ties in with Tradition's theme of having some happiness bonuses (which give you GA points) without having actual happiness boosts.