Wodhann
South American Norse God
- Joined
- Feb 27, 2014
- Messages
- 1,507
I like funak's idea. Third take based on feedback:
Conquest v0.4
Conquest v0.4
Opener: Bonus +33% vs. Barbarians, encampment notifications and culture for barbarian units killed and for each conquered city.
Collectivism: Free settler and -50% isolation unhappiness. (I would rather give Conquest players a head start in getting settlers than allow them to train settlers faster. Plus Feudalism is useless this early.)
Feudalism: Garrisons in occupied cities reduce that city's unhappiness from occupation by 30%, garrisoned puppeted cities gain +25% gold. Requires Collectivism.
Discipline: Units gain +15% combat strength when adjacent to a friendly unit.
Military Caste: Upgrade costs for military units -25%. A free ranged unit spawns with new settled cities. Requires Discipline.
Warrior Code: A Great General appears outside your capital. Population reduction from city capture is reduced to 25%. Requires Military Caste.
Finisher: Cities increase the culture cost of policies by 25% less than normal. Whenever you conquer a civilization's capital, start a Golden Age. Great Generals can be purchased with faith at the Industrial Era.
Collectivism: Free settler and -50% isolation unhappiness. (I would rather give Conquest players a head start in getting settlers than allow them to train settlers faster. Plus Feudalism is useless this early.)
Feudalism: Garrisons in occupied cities reduce that city's unhappiness from occupation by 30%, garrisoned puppeted cities gain +25% gold. Requires Collectivism.
Discipline: Units gain +15% combat strength when adjacent to a friendly unit.
Military Caste: Upgrade costs for military units -25%. A free ranged unit spawns with new settled cities. Requires Discipline.
Warrior Code: A Great General appears outside your capital. Population reduction from city capture is reduced to 25%. Requires Military Caste.
Finisher: Cities increase the culture cost of policies by 25% less than normal. Whenever you conquer a civilization's capital, start a Golden Age. Great Generals can be purchased with faith at the Industrial Era.
Exactly. This is supposed to be the active, expansive policy; tradition and "wisdom" are already supposed to be more passive oriented.Tirian I don't mind if some policies have mostly military aggressive effects versus peacetime only effects. If the flavor of the tree is "expansion", it doesn't need to have every policy give a peaceful and militant effect.