Comments inline:
--I wonder if we can expand this finisher so it doesn't just kick in once in a while. GA when you conquer a CS as well? (probably too strong). What about just recieving X GA points whenever you conquer any city?
Overall I still stick to my original asset of honor, even with this version. This version gives me some nice warring bonuses...but it is no match for the raw turn by turn bonuses of what tradition could provide imo.
I still strongly believe the tree should give some fun yield incentives to war.
Opener: Bonus +33% vs. Barbarians, encampment notifications and culture for barbarian units killed and for each conquered city.
--Opener is good, and we could still probably include the scaling bonus idea if we want assuming we go with "culture remains in opener".
Imperialism: No Isolation unhappiness. A Free Settler appears in the capital.
--I could see this one. No isolation isn't a super bonus, but it does help keep expansion under control.
Feudalism: Garrisons in occupied cities reduce that city's unhappiness from occupation by 30%, garrisoned puppeted cities gain +30% gold. Requires Imperialism.
--I have no issues with help out puppeted and occupied cities, but I don't think we should make it all about that.
Discipline: Units gain +10% combat strength when adjacent to a friendly unit. Killing enemy units heals the victorious unit by 20.
--My stance is still that we don't need more war bonuses, but incentives to war. I can beat up my enemies just fine...but meanwhile I am losing all of that sweet tradition or liberty bonus...turn by turn by turn. Warring needs to give me something to combat that.
Finisher: Cities increase the culture cost of policies by 25% less than normal. Whenever you conquer a civilization's capital, start a Golden Age. Great Generals can be purchased with faith at the Industrial Era.
--Opener is good, and we could still probably include the scaling bonus idea if we want assuming we go with "culture remains in opener".
Imperialism: No Isolation unhappiness. A Free Settler appears in the capital.
--I could see this one. No isolation isn't a super bonus, but it does help keep expansion under control.
Feudalism: Garrisons in occupied cities reduce that city's unhappiness from occupation by 30%, garrisoned puppeted cities gain +30% gold. Requires Imperialism.
--I have no issues with help out puppeted and occupied cities, but I don't think we should make it all about that.
Discipline: Units gain +10% combat strength when adjacent to a friendly unit. Killing enemy units heals the victorious unit by 20.
--My stance is still that we don't need more war bonuses, but incentives to war. I can beat up my enemies just fine...but meanwhile I am losing all of that sweet tradition or liberty bonus...turn by turn by turn. Warring needs to give me something to combat that.
Finisher: Cities increase the culture cost of policies by 25% less than normal. Whenever you conquer a civilization's capital, start a Golden Age. Great Generals can be purchased with faith at the Industrial Era.
--I wonder if we can expand this finisher so it doesn't just kick in once in a while. GA when you conquer a CS as well? (probably too strong). What about just recieving X GA points whenever you conquer any city?
Overall I still stick to my original asset of honor, even with this version. This version gives me some nice warring bonuses...but it is no match for the raw turn by turn bonuses of what tradition could provide imo.
I still strongly believe the tree should give some fun yield incentives to war.