This is the bug i was talking about :
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TBC + CSD + RED + non important mini mods... So basicaly only TBC to count.
Important to note is that the higher value is actually the correct one, and so I realise that this is actually a minor bug that show wrong value at policy screen with dosnt affect the game.
But that mean that culture in midle/late game - after museums - skyrocket like hell.
Thats most likely cuz u fixed old museum bug, where culture from population wosnt affected by modif %.
Only conclusion is the need to radicaly increase later SP's cost. Ur mod add lot options - including museumfix - to gain culture, so thats only natural. Also the game loose its fun, when i dont care what SP i pick as the next one will be in 8 turns.
8 turns in the midle of renes era on marathon speed, with no artist specialist in cities. As the game progres the culture per turn will skyrocket even more, but by then, and even b4 B. towers I will prob have most if not all the SP's.
That need a fix/balance. Im sure this isnt just about my own opinion, and wish others will post their own experience with culture.
Another topic :
"*b12 Military Tradition and Spoils of War no longer erroneously give their vanilla effects."
I updated my b11 game to b12 and out of nowhere my units get more exp points from combat. 4 exp from ranged attack on city and 7 exp from a mele fight for example. A oposite to your intentions i gues. If "more exp" was in one of above policies in vanilla then that rly confuse me as it dint happen b4 and ur fix have opposite effect ;p
Edit : My sp's were same as on image above btw.
Edit2 : And ya even tho i updated in the midle of existing game, i did clr the catch etc.
Just raporting :]
GL HF
btw : Is there a way to give AI, and only AI, boost to culture? They always lack behind in SP's, whenever they mass cities or not.