black213
Emperor
- Joined
- Mar 12, 2010
- Messages
- 1,712
Didn't find a solution there.
Didn't work even by clearing cache + moduserdata and using only TBC.
Playing b22, I chose rationalism, received my GS - and a four-turn GA.
<Update>
<Where Type="POLICY_RATIONALISM" />
<Set GoldenAgeTurns="0" IncludesOneShotFreeUnits="true" />
</Update>
I actually really like the happiness-to-culture effect, because it really gives you an interesting incentive to keep a small happy empire, at a time when you'd otherwise just want to expand like crazy. It might be more interesting to have it grant science instead of culture, though?
For this reason, the two freedom culture policies are only worthwhile for cultural victories and just make freedom necessary for a cultural victory, which is uninteresting.
Please, no science bonus in piety. Rationalism is already suffering enough!
QDI
That's why I usually only take the opening Freedom policy as well.
I think there's victory-type crossover on all the later policies, but it could be argued that Freedom is primarily designed for a cultural victory, Rationalism for Science, Commercial & Patronage for Diplomatic, and Autocracy & Order for Conquest. To my surprise, there are quite a few posters who view Freedom as their main late-game tree.
I agree, and changed those to other effects for about a month before Firaxis removed policy saving. After they did that I've left it at vanilla values since then, though now's a good time to work on it again.
While the later trees all clearly offer benefits for particular victories, most of them are still useful for other victories...
Freedom, with the exception of the opener and Civil Society (half food specialists), is really only useful for cultural victories; I think it would be more interesting and versatile as a tall empire tree...
In particular, I think adding something like a tall empire version of Communism, which grants production proportional to the square of population would achieve this. It could be something other than production, or a power other than 2, but I think a policy like this could make a few monster cities more able to compete with big sprawling empires.
I'm a bit leery of ditching every culture-booster from SPs - if I'm playing culture it's fun to get it really cranking asap with those policies. (Plus it's an interesting tradeoff to get them in lieu of something more substantive.) Anyway, if you do decide to do so I'd consider putting the victory back at five trees as it would be a real slog to get six without those SPs.
Again, I like your ideas, but worry about them in context. Freedom is indeed the Culture tree, and if those multiplier policies are changed, then people seeking cultural victories really have to troll for useful policies.
(only gave up because I had allied every City State and the combat animations took forever - you really have to fix the 'quick combat' bug Thal)
Anyway, if you do decide to do so I'd consider putting the victory back at five trees as it would be a real slog to get six without those SPs.