Well, a couple hundred gold in the long term from a given policy isn't really that big a draw.
Yes, its sometimes useful post-war, and sometimes not.
I have always found it quite weak, in part because I often already have many of my long-term allies before I get 2-3 picks deep into Patronage, and if I'm already above 20 then the policy does nothing.
I've never found it weak; it saves a couple hundred gold when allying for the first time and it's incredibly useful after engaging in war with a civ with a lot of allies.
I have always found it quite weak, in part because I often already have many of my long-term allies before I get 2-3 picks deep into Patronage, and if I'm already above 20 then the policy does nothing.
I just saw this interesting change. Patronage had lost a lot of its appeal for me, mostly because of what I view as the "arms race" problem with Policy adjustment (they tend to get stronger, thereby creating an imbalance somewhere else). Buffing Aesthetics this much would make me consider taking it instead of the left-hand side, and of course consider taking the entire tree. So that's a good thing (arms-race issue aside). But out of context, permanent Friendship strikes me as clearly OP.
This is not true.If we invest no further in citystates after this policy, the opener has no effect.
If we do invest heavily in citystates, Aesthetics has no further effect.
In either situation at least one policy in the Patronage tree will have no effect. I want to leave it here for a while before deciding if it should be adjusted further.
No, I don't believe so.Does the bonus happiness from imported CS luxuries stack with multiples of the same type?
Precisely. I'm lucky if the happiness policy gives me 6 happiness, more likely it gives 2 or 4.That's usually the limiting factor with happiness from CSs - they all have the same 2-3 luxuries!
I either invest in a few citystates, or get Patronage and invest heavily them all.
I find at the high difficulty levels that it is not possible to invest in maintaining alliances with all ~16 city states (standard map) in a sensible fashion. You will have to devote your entire economy to gold production, and even then the AI will outbid you. I find that this is not an effective way to play, you will end up having to get up to 200 influence or more to keep some alliances. You would be better off spending those thousands of gold buying economy boosting buildings in your cities.
But again, I think the main problem with Patronage is how little happiness it gives you compared to the other trees.
my two cents is also to remove the freedom/order restriction and buff liberty vs. nerfing tradition. as Thal says, everything should feel overpowered!
Worth considering. You could make it 20 permanent with +20 one-shot too, to boost it a bit further.If someone thinks this is too weak, I rather advocate a 20 permanent influence plus +10 influence right with the adoption.
Could there be a more creative way to make the Culture victory more challenging and interesting? For example instead of one Utopia project have three or so to be built? But that would be tedious? What about filling each tree unlocks one project which needs to be built separately and they've have different conditions as well (Tradition needs a capital of size X, Piety needs x temples, Patrionalism needs 4 CS allies, Commerce needs x luxuries)? Would that be possible and feasible? Or too far from the scope of VEM? Together with that you could drop it back to 5 and thus allow some more flexibility.