cammcken
Prince
I don't know if anyone has noticed this, because it's quite obvious once you get it. The politician trait decreases your number of maintenance-free units, which is all well and great when you are running a civic like Tribal Warfare and you have some Free Units, but in the beginning this can actually take that number into the negatives. You can be paying for units that don't exist.
Combined with the crippled
generation characteristic of the Neolithic era, this becomes devastating.
I played a game as Australia and at the start I had to bring my research down to 0%. As I produced buildings I slowly raised it to 20%, 30%. I couldn't send out any scouts or hunters because I would run into deficit and they would be deleted. When I wanted to get a gatherer out I had to accumulate some surplus gold before sending it, hoping it will finish its construction before it I ran out. With such low research I was late to get the health benefits from Cooking, Herbalism, etc., so my food wasn't positive until I already had other civs' hunters milling about my borders.
In short, it was painful.
Someone needs to edit this so that the free units can't go negative.
Combined with the crippled

I played a game as Australia and at the start I had to bring my research down to 0%. As I produced buildings I slowly raised it to 20%, 30%. I couldn't send out any scouts or hunters because I would run into deficit and they would be deleted. When I wanted to get a gatherer out I had to accumulate some surplus gold before sending it, hoping it will finish its construction before it I ran out. With such low research I was late to get the health benefits from Cooking, Herbalism, etc., so my food wasn't positive until I already had other civs' hunters milling about my borders.
In short, it was painful.
Someone needs to edit this so that the free units can't go negative.