Tekamthi
Deity
- Joined
- Aug 12, 2016
- Messages
- 2,015
What the forum's take overall on recent naval game & related overhaul? I've noticed many comments in the last few release threads on this issue, but none have coalesced into any coherent discussion. For example, from July 27 thread:
@Gazebo imagine a little poor kid cowering in a corner; the current "move after attacking" is like a bunch of bullies lined up in a queue, they just throw a single punch each, move down the queue and then the next one comes up; they can destroy ships and cities in a single turn with out giving you the chance to do anything as long as you have the numbers. I feel it made them even more powerful rather than balanced. naval warfare used be quantity vs quality, but now its almost exclusively just quantity, especially with frigates that require no resource.
I reckon "move after attacking" should be removed, that way earlier ranged ships are used for naval warfare only, backed by their melee sisters. once you upgrade to a higher tier, then you can try having a go at cities.
or if possible, only allowing them to move one tile after attacking, that way they can retreat to safety, without giving the player/ai the ability to shuffle too many ships to a single position.
Yup, ranged ships are dominating more than ever. If the compromise isn't feasible/preferable, then siege units should lose their penalty against naval. Give cannons and up a buff against ships and there would still need to be a counter, which melee fails at. Melee ships take too much damage and are near worthless against defended cities. Attacking makes them lose a big chunk of HP upfront and they're left sitting there to take more. They get sent back to heal while ranged slogs through the rest.
I've said this before, and I'll say it again, when every time you ask yourself the question "Should I use the melee-ship to attack the city for some extra damage?" the answer is 'No', that's a real problem. Yeah there are some exceptions, the Carthage unique ship and the dutch seabegger can terrorize coastal cities, assuming the cities don't have state of the art defensive buildings. But those ships are both absurdly over-tuned.
This is a problem and I don't really know what the solution is.
I play Marathon (+CBOEE) and I feel the same.
Something has to be done about naval/siege new rules. Here is the real issue from my point of view.
Thx to HalfEmptyMug for its brillant analysis and suggestions.