- Joined
- Mar 5, 2017
- Messages
- 3,913
I don’t understand how Civ 6’s art doesn’t support the gameplay. First of all, the specific examples you notes (turn grid off, turn resources off) are literally already in the game.The poll questions are not ideal. The art should support game play and NOT be an end in itself. First run at civ6 in years, is the game fails more than civ3, and that is saying a lot. civ4 and civ5 art supported the game play. Yes it was not always pretty but it was easy to understand. If it's messy to the art developer, put back the user option for the feature. There used to be an option to turn grid on/off and to show resources on/off or the old issue of single unit graphics vs multiunit force graphics. Multiunit is more real like, but it interfers with game play. Back to the basics: any art that interfers with play is not good. My tech bosses always had the same motto: LESS IS MORE. Maybe the game developers can adopt that and improve the game play. Just a thought.
As for turning off the “multi unit” graphics, they reduced the number of military units shown and increased their physical scale in the name of readability. Likewise, districts are very clearly color coded with large buildings to help the player easily identify them. Finally, the art style of the game overall completely meshes with its less serious tone.
Whether it’s to one’s specific taste is another story.
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