This issue of filling the map makes me wonder about something. Instead of looking for a sweet spot between Wide and Tall, could there be a hybrid of the two?
Splitting words is not really contributing to the discussion, though. Do you actually think that was what the OP was thinking when he asked the question?Depends on your definition of "useful land"
and "claimed"... 100% of land is "claimed" by 4000-3000 BC it all has a city/ tribal village or barb camp in range.
Splitting words is not really contributing to the discussion, though. Do you actually think that was what the OP was thinking when he asked the question?
Splitting words is not really contributing to the discussion, though. Do you actually think that was what the OP was thinking when he asked the question?
Well it depends on if people's (not necessarily OP but anyone voting) reasoning was based on "real life" (where 90% of the land was 'claimed' by ~20,000-10,000BC)
Read the Op and use common sense.
"In your ideal game of Civ VI..."
Do you really think any Civ games with their 6,000 year old leaders and have archers that can shoot across the English Channel are based on real life?
I would elaborate and say that exploration is fun, and that it should be extended for as long as is feasible. I also think that the 'terra' map was a great way to organize a playthrough of civ. I was disappointed when that was rather underplayed in Civ5.
In Civ4, it worked extremely well, as it was great fun to do the Christopher Columbus thing and find new untapped luxuries on continents that had no starting players.
This issue of filling the map makes me wonder about something. Instead of looking for a sweet spot between Wide and Tall, could there be a hybrid of the two?
One thing the game has never presented very well is the difference between urban and rural areas. What if there was a mechanism that enabled you to determine for each city whether you wanted to build a concentrated metropolis or a gently spreading township? The latter would be allowed to encompass more tiles, say, five rings instead of three, but would be limited in its population growth. It seems to me that would end up creating a much more realistic looking map.
I know this may sound arbitrary, and it might in fact be impossible. Im not a programmer or a game designer, so I dont how you would even go about accomplishing that. But does the idea make any sense?