Hope I'm not overstepping my authority or anything by setting this up, but now that it's been officially decided that the leaders are indeed restricted it would appear to be worthwhile having a leaders poll.
I've added in most of the leaders that have pairs of the top polled traits, starting with the financial ones of course, plus a few others that people have mentioned. Here's a review of the ones I listed:
Willem - Fin/Cre
Fishing, Agriculture.
UU is the East Indiaman, has a lot of clever uses but still a non-military naval unit. UB is the much loved Dike.
Elizabeth - Fin/Phi
Fishing, Mining
UU Redcoat is excellent, and also comes in at just about the right time. UB is good for $ rush but otherwise comes quite late.
Huayana - Fin/Ind
Agriculture, Mysticism
UU is not likely to be useful, but helps against barbs early on at least. UB will save us needing to build monuments. If we want a more religeous and wonder based strategy then he's a good option.
Hannibal - Fin/Cha
Fishing, Mining
UU Numidian Cavalry is probably going to be somewhat useless in this game. UB Cothon is decent and will give a nice economy bonus.
Darius - Fin/Org
Agriculture, Hunting
Well known economic powerhouse. Hunting is not so good if huts are off, which is looking likely. UU is probably too early, I can't imagine we'll successfully immortal rush anyone, although again it should help against barbs. UB gives more health in the late game which is kind of nice.
Mansa Musa - Fin/Spi
Mining, The Wheel
UU Skirmisher is excellent for early defense. UB Mint gives a bit of a gold bonus, which is always handy.
Louis XIV - Cre/Ind
De Gaulle - Cha/Ind
Agriculture, The Wheel
UU Musketeer, a powerful unit if sometimes in era that's a little short lived. UB Salon gives a free artist, I can't imagine what we'd really do with that.
Pericles - Cre/Phi
Fishing, Hunting
Potentially useless techs if we're landlocked with no barbs. UU is great but quite early. UB mostly just gives more culture, probably not that useful.
Lincoln - Cha/Phi
Agriculture, Fishing
UU and UB both good but extremely late.
Augustus - Imp/Ind
Fishing, Mining
UU is everyone's favourite Praetorians. UB gives us a few extra GPP from all those wonders we could build if we weren't too busy kicking everyone in the pants with praets.
Ragnar - Fin/Agg
Fishing, Hunting
Again not so good techs. UU allows medieval coastal raids, and UB gives more coastal movement. Great if we want to launch a sea war, but narrow otherwise.
I've added in most of the leaders that have pairs of the top polled traits, starting with the financial ones of course, plus a few others that people have mentioned. Here's a review of the ones I listed:
Willem - Fin/Cre
Fishing, Agriculture.
UU is the East Indiaman, has a lot of clever uses but still a non-military naval unit. UB is the much loved Dike.
Elizabeth - Fin/Phi
Fishing, Mining
UU Redcoat is excellent, and also comes in at just about the right time. UB is good for $ rush but otherwise comes quite late.
Huayana - Fin/Ind
Agriculture, Mysticism
UU is not likely to be useful, but helps against barbs early on at least. UB will save us needing to build monuments. If we want a more religeous and wonder based strategy then he's a good option.
Hannibal - Fin/Cha
Fishing, Mining
UU Numidian Cavalry is probably going to be somewhat useless in this game. UB Cothon is decent and will give a nice economy bonus.
Darius - Fin/Org
Agriculture, Hunting
Well known economic powerhouse. Hunting is not so good if huts are off, which is looking likely. UU is probably too early, I can't imagine we'll successfully immortal rush anyone, although again it should help against barbs. UB gives more health in the late game which is kind of nice.
Mansa Musa - Fin/Spi
Mining, The Wheel
UU Skirmisher is excellent for early defense. UB Mint gives a bit of a gold bonus, which is always handy.
Louis XIV - Cre/Ind
De Gaulle - Cha/Ind
Agriculture, The Wheel
UU Musketeer, a powerful unit if sometimes in era that's a little short lived. UB Salon gives a free artist, I can't imagine what we'd really do with that.
Pericles - Cre/Phi
Fishing, Hunting
Potentially useless techs if we're landlocked with no barbs. UU is great but quite early. UB mostly just gives more culture, probably not that useful.
Lincoln - Cha/Phi
Agriculture, Fishing
UU and UB both good but extremely late.
Augustus - Imp/Ind
Fishing, Mining
UU is everyone's favourite Praetorians. UB gives us a few extra GPP from all those wonders we could build if we weren't too busy kicking everyone in the pants with praets.
Ragnar - Fin/Agg
Fishing, Hunting
Again not so good techs. UU allows medieval coastal raids, and UB gives more coastal movement. Great if we want to launch a sea war, but narrow otherwise.