[GS] [POLL] most urgent / important mechanics that need to be patched

Nerf pillaging

  • +2

    Votes: 1 100.0%
  • +1

    Votes: 0 0.0%
  • 0

    Votes: 0 0.0%
  • -1

    Votes: 0 0.0%

  • Total voters
    1
  • Poll closed .

Thibaulthc

Prince
Joined
Sep 29, 2009
Messages
346
Location
Brussels
EDIT : sorry for the useless poll here above, I thought I could add several questions in it. Don't know how to remove it now :/
I'll just keep on manually editing the list after reading your answers. (just say which mechanics you'd like to see being patched urgently, optionally add +2 of its really important to you, or - 1 if you don't think it should be changed )



After reading a bunch of posts here and on Reddit, I thought a small compilation of our biggest grievances might help.
Just vote +1 / +2 / - 1 about the new (and older @Krajzen ) mechanics you'd like to be changed, and I'll try to keep our list updated.

Nerf pillaging +9
Nerf Hungary +2 - 5
Nerf Maori +1 - 1
Buff Canada for diplomatic victory +1

AI taking back suzerainty of levied CS +2
Bigger climate impact +7
Slower climate change+5
Repairing units costs Ressources +3 -1
Units cost several types of ressources +3 -1
Barbs spawning less chaotic +12
Techs/ Civics progressing slower related to production +10 -1

Reduce production cost - 2
Better scaling production costs +1
Trade Ressources /turn +3 -1
Revamp WC votes system +8
Faster diplomatic victory +4
More opportunities to score Diplomatic Victory points +3
Nerf Rock Bands +3 -1
Nerf / not adjacent Seasteads +3
Add production per citizen +3 -1
Workshops AoE +4
Railroads and roads look +5
Balance civs +3 -2
Battle Ram obsolete after medieval +5
Nerf Ram +1
Air units staying in aerodrome of taken cities +5
Fix Unability to use canals to go into enemy territory +2 -2
Builders use charge to repair +2 - 6
CS placement +4
Friends / ally can't attack suzerained CS +6
Option to click to add to building queue +4
Ability to slow down culture victory +2
Remove barbarian GDR +1
Naval units shouldnt move through tunnels +1
Military Engineers should build road without charge +1
ME should be able to speed up Flood Barriers and aqueducts +2
No more duplicate Eleanor +4
Georgia bonus to building walls +1
Rework Hoplites +1
Buff china's Great Wall +1
Buff France's Château +2
Rework RND +1
Buff Norway +1
Give the IZ adjacency bonus to Factories, not Coal Power Plants +2
Buff the IZ +1
buff the Workshop +1
Give Light Cav a -17 v Cities +1
Forts increase strategic resource capacity +1
Buff Aérodromes +1
Make Spaceports require power +2
Change the name of the achievement for winning a game as SWEDEN +4
Slower loyalty flips +1
Infantry shouldn't cost Oil +1
Buff Tier 3 Buildings +1
Reduce production increase for flood barriers Barbarian attack drum sound shouldn't be counted as "music" +2
Leader/Civ exclusion (While selecting random Civs/leaders, exclude these leaders) +1
Proper world builder +2
 
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Nerf pillaging +2
Nerf Hungary +1
Bigger climate impact +2
Slower climate change +1
Repairing units costs Ressources +1
Units cost several types of ressources +1
Barbs spawning less chaotic +2
Techs/ Civics progressing slower related to production +2
Revamp / faster diplomatic victory +2
Nerf Rock Bands +1
Nerf / not adjacent Seasteads +1
 
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Before any other changes, I'd fix production. Add 1 production for every 2 citizens. And workshops should give production bonus to every city within 6 tiles just like factory.
 
I wouldn't nerf Hungary. But rather make the AI more likely to topple suzerainty of a City-state from which Hungary has levied (already happened in my game, Poundmaker who I warred against stole my city-state)
 
- Balance the Moderator Action: <snip> civs.


I don't Moderator Action: <snip> understand how it's possible that we have civ so much powerfull as Maori or Incas, and civs which are just decent, as Phenicians or Ottomans.
Is there no smart beta testers ??

Moderator Action: Please review and comply with our rules regarding use of inappropriate language -- Browd
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
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Fix how roads and railroads looks. This is a minor and purely graphical thing, but it really disturbs me when I look at my otherwise beautiful empire.

This.

Things not addressed yet:
- the bug where air units stay in their Aerodrome even if you take over the city, and can still attack your units (stops when making peace and ceding)
- you can't use canals to go into enemy territory while at war. Absolutely DUMB.

Also, I would like to plus this:
Bigger climate impact
Slower climate change
Nerf Rock Bands
Techs/ Civics progressing slower related to production


Thank you for doing this, and keeping to OP updated!
 
I wouldn't nerf Hungary. But rather make the AI more likely to topple suzerainty of a City-state from which Hungary has levied (already happened in my game, Poundmaker who I warred against stole my city-state

Hungary is fine. I had my suzerain taken away twice. Tell me how facing off against 20 of my former levied troops with just a few horseman, a spearman, and an archer is overpowered. Ai can and does hoard envoys for this purpose. If anything they need a buff of +3 envoys on levy, not +2.

What Marbozir did in his game was most likely edited and/or save scummed. I can't even start near any city states. Except in my current Canada game where I have a ton. :)
 
What Marbozir did in his game was most likely edited and/or save scummed. I can't even start near any city states. Except in my current Canada game where I have a ton. :)
I wouldn’t accuse him. My Hungary game was pretty similar on first try. And even if he did reroll one or two times, it‘s fine for a YouTube player to get a start in which the civ can shine. CS placement is way off in genera. I had multiple games with CS all around me and other civs far away. In those games, I had quite some suzerainships for the whole game. In one game, I managed to become suzerain of all CS in the game (when 4 civs remained). I have no idea why the other civs kept their envoys in the void.
 
My +1
-Fix the road/railroad appearance
-Make it so your friends and allies can't attack your suzerained city states (+2!)
-nerf pillaging somewhat (but not back to pre-GS levels - keep some scaling)
-fix barb spawn (pre-GS was fine)
-more even city state distribution
-shower tech and civic progression
-repairing units costs resources
-additional resources required for units
-add toggle in settings for build queue (does clicking on an item change the current production (current behavior) or add it to the queue (without having to click on the queue button))

My -1:
-Hungary is fine. Unpredictable how good they'll be on any given map, but they're fine as is.
-No need to balance civs (for SP. If they want to do it for multiplayer only, I don't care)

Edit:
+1 - slow down culture victory. Or at least make it so you can avoid getting one when you're trying to get another type of victory.
 
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- you can't use canals to go into enemy territory while at war. Absolutely DUMB.

It's pretty easy to make a canal unusable by scuttling ships and demolishing bridges that go over it. Egypt blocked the Suez Canal that way during the Six-day war.
 
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