POLL: Newton's or ToE? With FREE or SABER?

Getting Medicine from SABER offers us a surprising chance. What will we do?

  • Complete Newton's

    Votes: 4 80.0%
  • Keep prebuild / switch to ToE

    Votes: 1 20.0%
  • don't know / don't care

    Votes: 0 0.0%

  • Total voters
    5
  • Poll closed .
I miss coming here for two days and look what happens :eek:

Seems like a good idea and could work :goodjob:, at least it will make things a little more interesting
 
I made up my mind now.

SABER seems self-conscious to complete the deed. I'd rather like to read it one more time... :rolleyes:

So If nothing strange happens I'll just play as planned. We do get Newton's *fingers crossed* - General how about a newsletter on this? ;)

If SABER get's ToE we'll have a prebuild for Hoover's ready. If not we'll just stick with FREE.
It's SABER's chance to convince us of their worthiness :p
All we do is provide Electricity and lean back and watch the battle :smug: *grabs popcorn* :D
 
If SABER get's ToE we'll have a prebuild for Hoover's ready. If not we'll just stick with FREE.

:confused: I don't follow the logic here. I thought we were about to sign on with Saber for a SCIAA, which would preclude us from signing MAAP3 with Free. According to my understanding, once we agree to SCIAA, there is no way to 'stick with Free'.
 
I think Our First Chairman has doubts that SABER wants to join us and / or can build ToE before FREE. Perhaps he's assuming we won't have any treaties signed in the near future and will be free to choose our ally for some time yet. If SABER reacts fast and gets SCIAA signed then, yes, there's no going back to FREE.
 
Yep, my thinking was just based on this turn which I will probably play with incomplete facts. :(
What we got from SABER is so thin, it would usually make me stalling the game further.
Just to continue, I ruled out the option to build ToE ourselves because I will switch to Newton's this turn and there's no way back (unless someone robs us). :shifty:

Spoiler :
However we could do some calculation how long The Chamber would need for factory, plant and ToE.
Factory in 162 (ambitious science prevent drafting), Plant in 163 (excessive drafting, disbanding and cash rushing) and than ~60spt for ten turns might also work... :dubious:
Hoovers (in The Treasury) then might well take 20 turns before FREE gets close to it... :hmm:
However that would be an effort too ambitious for my taste. 90% of our cities would shrink to size 6.
Not sure if this is worth it :dunno:


If negotiations in the next days result in chamnix saying: "No, we don't get the ToE prebuild in time" or "No, we can't / don't want to research SM in time" or even "No, you guys stink!" :D then we could still turn back to FREE and behave as if nothing had happened. Just a fall-back option. :p

If we switched to SABER and FREE manages to take ToE and Hoovers than we have chosen the wrong horse but should definetely try to make the best of it. :rolleyes:
 
Yep, my thinking was just based on this turn which I will play with incomplete facts. What we got from SABER is so thin, it would usually make me stalling the game further. Just to continue, I ruled out the option to build ToE ourselves because I will switch to Newton's this turn and there's no way back (unless someone robs us). :shifty:

If negotiations in the next days result in chamnix saying: "No, we don't get the ToE prebuild in time" or "No, we can't / don't want to research SM in time" or even "No, you guys stink!" :D then we could still turn back to FREE and behave as if nothing had happened. Just a fall-back option. :p

If we switched to SABER and FREE manages to take ToE and Hoovers than we have chosen the wrong horse but should definetely try to make the best of it. :rolleyes:

Not sure I agree with the last part. FREE would run away with it with Hoover and ToE, so something would have to be done about them anyway... and together with SABER we would stand a better chance to whip them ;)
 
Not sure I agree with the last part. FREE would run away with it with Hoover and ToE, so something would have to be done about them anyway... and together with SABER we would stand a better chance to whip them ;)
Actually they would not necessarily run away if they are bound to MAAP III but I think that's excactly what they want to do by not signing it... ;)

They appear to see MAAP III as a brake / penalty for them (which it is) and try to get along without it. The more I think about it... :rolleyes:

:p
 
Thanks for the explanations. I follow the thinking now.

My Opinion:
We do Newton's.
Offer Saber SCIAA

If/When SCIAA is signed, and after the Industrialism swap with Free, we send them a note saying that we are still open to tech by tech swaps.

Then we do everything we can to help SABER pinch ToE :mischief:
 
Just so everyone knows... I'm chatting with Dutchfire right now, and it's going a bit rocky. Saber isn't sure this is a good deal for them.
I'll keep you posted...
 
Ok- here's the basic scoop from Dutchfire: Saber isn't very impressed by our offer and thinks it's not a very good deal for them. Specifically, their gripes are that they're not really saving any beakers since we got Nationalism for free and are getting Electricity from FREE. (drat them, they pay too close of attention! ;) )
They're also upset that they're being asked to bear all the burden of the ToE while we get all the attractive wonders.
They'd like to make a deal happen, but think we should build the ToE.
I pushed back pretty hard (with some light threats tossed in for good measure) – and it sounds like it's possible that they might agree if we seriously upped our tech commitment.

Here's the whole thing:
Spoiler :

Dutchfire:
hi
General_W:
hey there!
General_W:
how goes it?
Dutchfire:
I'm doing pretty well, and you?
General_W:
Doing great. Had a good Valentines day, and my daughter had a good checkup with one of her doctors :)
General_W:
Now we just need Saber to join us in an alliance, and all will be perfect ;)
Dutchfire:
lol
Dutchfire:
well, your propsal has been discussed a lot in our forums
General_W:
lol - I'll bet - we kind of unloaded after being stingy with info
General_W:
sorry about the rush-rush on all of this. I think we're going to go ahead and play... and just hope our two teams can work something out in the meantime
General_W:
Do you have any idea when you might have an answer for us?
Dutchfire:
I don't to be honest, but I expect in the next couple of days
General_W:
ok - I'm a little supprised you all aren't more excited about the idea.
Dutchfire:
but to be honest, most of my team mates don't seem to be very impressed by your current offer
General_W:
wow - that really supprises me. We all thought you'd be excited to have an ally and put the breaks on FREE. What happened?
Dutchfire:
well, we've been saying that Free was going to be a juggernaut since the middle ages, and as a reward for that, we'll have to build the ToE and research more techs while you take the attractive wonders.
General_W:
er - I believe we're taking the heavier beaker load
General_W:
but - wow - that's a totally disapointing perspective.
Dutchfire:
(you take 6k beakers more, but you got Nationalism for free, and Electricity from Free)
Dutchfire:
well, we are quite willing to make a deal here, and help you out, but the majority of the team feels this deal won't help us
Dutchfire:
plus we'd have to use almost all our current resources in an effort to get ToE (what if we miss it? More techs for us...)
General_W:
lol - well, I suppose if you choose to let us stick with FREE, we can do that. Not our first choice, but we can try to find a way to make that work.
Dutchfire:
well, it's not our first choice either, that's why we were hoping we could work out a better deal
General_W:
just so you know - if you were to miss the ToE, we would never expect you to get those techs on your own. that'd be totally unresonable.
Dutchfire:
well, the most important thing in my opinion is the ToE, we'd still have to build a factory and a coal plant, and then it would take us 10 more turns. Wouldn't it be better if you used your Newton's prebuild to get it?
General_W:
well - we considered that, but no. Short answer is were not willing to do that. If we have to give up Newton AND doubly offend FREE, it just isn't going to be worth it. We're too far behind all the other teams.
General_W:
It's not our intention to play for second place - but we're not going to play for 5th either.
Dutchfire:
behind all the other teams? Us and two medieval teams (one of them a one man team) :p
General_W:
which you know perfectly well that one is on their way to a cultural victory and the other is almost certainly planning a GLET.
General_W:
(Great Library Elevator Threat)
Dutchfire:
still, to be honest, I think you'd be better of with us than with Free. As you said, there's no point in playing for second place, if you stay with Free, you are playing for second place
General_W:
well, we have some ideas - not wonderful odds of working out. But better (in our opinion) than the odds of totally ticking FREE off and losing a key part of our hope to regain some ground on research ability
General_W:
I see your point on the techs though. We hadn't thought of it that way. I'm pretty sure we'd be willing to up our tech committment.
General_W:
if that makes any difference
Dutchfire:
it might help :)
Dutchfire:
what about moving one of our techs to you, and dropping Sanitation? (it's non optional IIRC)
Dutchfire:
that'd balance things out a bit
Dutchfire:
anyway, I've got to go now
Dutchfire:
see you later
General_W:
well, Sanitation is a tech we want.
General_W:
ok - talk to you later
General_W:
we'll look at a way to pick up more tech


Thoughts on what we should do?


Also, here's the SCIAA proposal we sent Saber for reference:
Spoiler :

----------------------------------
Draft SCIAA

I. Peace
  • Team Saber and The Council agree to guaranteed peace with each other through the Industrial Age and beyond.
  • This peace may only be terminated by a "15 turns notice of intent to cancel" letter. This letter may not be sent by either party until after the swap of our Modern Era Bonus techs.

II. Technology Plan
  • Team Saber and The Council agree to cooperate to get into the Modern Era as rapidly as possible.
  • Both teams agree to not execute a "slow burn" in getting technologies slower in favor of stockpiling gold, unless explicitly approved by the other team.
  • Both teams pledge to do their level best to not undermine the alliance in rapid advancement of knowledge.
  • The following Technology Balance agreement may only be modified by joint agreement of the teams.

Technology Balance

Team SABER
  • Military Tradition (1920)
  • Medicine (3000)
  • Scientific Method (3000)
  • Replaceable Parts (4200)
  • Atomic Theory (TOE)
  • Electronics (TOE)
  • Refining (4800)
  • Combustion (4800)
  • Flight (5400)

The Council
  • Nationalism (3600)
  • Industrialization (3600)
  • Electricity (4200)
  • Sanitation (2700)
  • Corporation (3000)
  • Steel (4200)
  • Motorized Transport (4200)
  • Mass Production (4200)
  • Amphibious War (3600)

* Then exchange Modern Age bonus techs without regard to beaker value

Team Saber Total Beakers = 27,120
Council Total Beakers = 33,300

III. Balancing the Industrial Age Wonders
  • The Council is contributing 6,180 beakers more, is giving up the 2 free chances at an SGL from the ToE, and is risking the brunt of team FREE's wrath due to our switch, therefore, The Council will also be granted the right to build the Hoover Dam in compensation.
  • Team Saber will have the right to build the Universal Suffrage wonder, should they desire it.


IV. Defense Against All
  • If either team is invaded during the Industrial Age, the team that hasn’t been invaded will provide 100 gold per turn to the besieged team for the duration of the invasion, or up to 1500 gold total (15 turns), whichever is less.
  • If either team is invaded, both teams will be relieved of their obligations to continue research at top speed on the tech plan, in recognition of the enhanced need for gold. When the invasion is over, normal obligations will resume – but both teams pledge to be generous towards the other if the tech balance needs to be adjusted after the invasion due to setbacks from the fighting.
  • For purposes of the Defense-Against-All, an “invasion” will be defined as any enemy units on shore, or waiting immediately off-shore.
  • Each team will immediately notify the other of any sightings of potentially hostile foreign ships with their (approximate) locations and heading. Each team will also notify the other if any foreign team begins making aggressive demands or sends other signals as a possible prelude to war.
  • As a defense against other's catching us in our technology lead, both teams agree to henceforth not trade, sell, or otherwise transfer any technology to foreign teams without the express permission of the other ally.
  • If either team lacks a strategic resource, and the other team has a surplus of that resource – the team with the extra supply will gift it to the lacking team.
  • Both teams agree to give the other first preference in any luxury resource trades.

-------------------------


:help:
 
I'm really no good at figuring out tech balances, but it seems to me that if we pick up an extra 4000 beakers we may tip the fence-sitters on Saber, no?

Would it work out if we switched Replaceable Parts to our side, and called it even?
 
They are totally right - why did we include our free techs in the deal? :nono: (yeah, I could have seen it too :rolleyes: )

I suggest the following split:

Team SABER: Military Tradition, Medicine, Scientific Method, Refining, Replacable Parts, Mass Production, Amphibious Warfare
Team Council: Industrialization, The Corporation, Steel, Combustion, Flight, Motorized Transportation, Sanitation

Total beakers is 24720 for them and 27900 for us, a difference of 3180. In return they build the ToE and let us have Hoover's, as before.

This split also has the nice property that we won't have to wait at any point. We'll do Med-Indu, SciMeth-Corp, Ref-Steel, RepParts-Comb, MassProd-MotoTrans, Amphi-Flight and at some point also Sanit-MilTrad.
 
One more thing - if they fail to build ToE, we will of course split the two techs, them doing AT and we do Electronics.

I should also note that if we want to change the beaker imbalance, the best way to do that is by swapping techs within the pairs. Right now we have on our side Steel which is more expensive than Refining and Comb > RepParts. I think it should stay the way it is though, we should accept that we can research a lot faster than them, having both Cope's and Newton's, and that we will outpace them in the MT anyway.

An apology would also be in order, we did try to blow them, even if it was inadvertently (which they probably wouldn't buy).
 
Nevermind..
 
Niklas' idea sounds good although refining is more expensive than steel not the other way around.

We could say the first proposal was a bit of a rush job (which is true) but maybe its best not to come up with excuses and just give a straight apology instead.
 
Perhaps instead of apologizing we could explain what negotiating is. :lol: We could also offer to let them split the techs and let us choose which half we want. We should build Newton's and then we can examine who can build ToE faster. Also, I agree we should include a provision for missing out on ToE (and Hoover) since we'll have serious competition.
 
GREAT start Niklas :thumbsup:

@Donsig: :lol: good point. But I think we'll have a better chance of success if we play nice ;)

I had a much friendlier chat with Dutchfire just now. Looks like we're coming closer together.
Looks like a big piece of potential leverage for us is Chamnix is estimating they'll need around 1,000 gold to rush the necessary infrastructure to make the ToE happen – and even then they think the best they can do is probably turn 173 (ie, 13 turns).
If we decide we're willing to offer them a truckload of gold to help them get it done, I think that might just tip the scales in our favor.
If making this deal is still worth it to us for that cost. (I personally think it certainly would be)

Here's a rough draft of what a counter-proposal to Saber might look like:
Dear Saber Friends,

First of all, let me offer the sincere apology of The Council for the unbalanced nature of our previous proposal. This may sound contrived, but in all the hectic activity of trying to put a proposal together, it was a legitimate mistake on our part to try to count beakers we weren't actually going to be putting out. You were absolutely right to reject our initial distribution as unfair.

We believe we've got a much better start this time. Here's what we're thinking:

Team SABER
  • Military Tradition (1920)
  • Medicine (3000)
  • Scientific Method (3000)
  • Refining (4800)
  • Replaceable Parts (4200)
  • Mass Production (4200)
  • Amphibious War (3600)
  • Atomic Theory (ToE)
  • Electronics (ToE) [Council will do if ToE is missed]
Team Saber Total Beakers = 24,720


The Council
  • Nationalism (bonus)
  • Electricity (trade)
  • Industrialization (3600)
  • Corporation (3000)
  • Steel (4200)
  • Combustion (4800)
  • Flight (5400)
  • Motorized Transport (4200)
  • Sanitation (2700)
Council Total Beakers = 27,900

In addition, it's our understanding that Team Saber will require around 1,000 gold for rushing the necessary infrastructure to get the ToE and Scientific Method in time.
The Council therefore agrees to pay 800 gold (as rapidly as realistically possible) to help defray this cost and give Team Saber a leg up on rapid industrialization.

The above section would simply replace the relevant parts of Article II in the draft SCIAA agreement we sent earlier.
We'd also have to add some language for at least a partial gold refund if our ToE gambit fails… as that will also guarantee that FREE will be the ones building Hoover.

Again, we apologize for the egregious error in our first draft proposal.
We hope this is far more palatable to your team.
Let us know as soon as possible!

Your Friends (and still hopeful Allies)

General_W, speaking with the voice of The Council

Thoughts on that?

One final thing I'd like to toss out there is that I think it is pretty reasonable and fair for us to contribute a truckload of gold in payment for Saber's work on the ToE.
Realistically, our alternatives are: A) give up Newton to stop FREE or B) Stick with FREE and let them continue to dramatically outpace us or C) Keep Newton and pay Saber a hefty fee to enable them to get ToE in time.

I'm opposed to B. So we just need to decide how much gold it's worth to us to be able to keep Newton.
The Treasury is currently doing around 80 beakers. I think that is coming from 40 base uncorrupted commerce. Assume that it will average 45 over the lifetime of the game (very conservative, since with sanitation, we'll be able to do 45 base uncorrupted commerce with just two more roaded tiles) – at 45 base commerce, at an average of 70% science, Newton will be worth an average of 31 beakers per turn. (45 * .7 = 31.5)
Bottom line: Paying 800 gold to keep Newton will take us about 26 turns to earn back in beakers.
But I think it's actually a little better than that, because in 26 turns we'll be nearing the Modern Age where beating other teams to key techs like Miniaturization (internet!) by even a turn or two could be totally pivotal.

So – that's how I came up with 800 gold being acceptable. But I'm totally looking forward to hearing what the better C3C players on our team have to say!
 
Well, those 1000 gold should be offset by the 3000+ beakers, no? That said, I'm fine with contributing gold to them, but I think they would agree to 500 gold too, i.e. half. If not, let them do the haggling, we shouldn't do it for them.

But 13 turns, will they beat FREE with that? And with a 1000 gold investment into The Treasury, could we do it faster? If yes, maybe we should try to make a deal to make them give us gold instead, or?
 
I'm good with offering 500 gold.
But the point about us building it faster is excellent – but politically more difficult since we'd have to explain to FREE why we're not transferring Medicine and Scientific Method to them much sooner.

Still – if one of our MM kings can work out how long it would take us to do it, it'd be a cool bargaining tool to offer to let Saber pay us the money while we do the ToE build.
 
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