Taefin
King
- Joined
- Nov 28, 2020
- Messages
- 815
I’ve been interested in how two factors affect your experience of Civ7.
1) Regardless of game speed, do you play on Long Ages OR Regular ages (if playing abbreviated ages, please answer “regular”, since both create time pressure)?
2) Regardless of your preferred difficulty level, do you focus on playing with less AI-caused disruption, perhaps focusing on improving your personal records (e.g., turn count at victory, getting all legacies, etc.), possibly in games where you are ahead of the AI in most yields OR do you prefer games where the AI provides disruption to your plans for optimal play and/or do you prefer to focus on reacting to those disruptions.
And then, do you have an overall positive or negative experience of the game.
Disclaimers: To keep the options down to 8 permutations, not all experiences will be perfectly captured. I want the data to reflect interactions between the three factors, not a total count of each factor independently. I recognize folks likely play at a variety of settings, and with a variety of goals. And I’m not suggesting that one type of gameplay is more challenging or skillful than another, but rather I am trying and to capture two general approaches I hear folks taking to making a fun and engaging game out of limited quality AI. It also seems like some core issues that drive folks to love or hate civ7 (e.g., having time to build everything, or never seeing tier 3 units) seem to manifest more in one age length setting vs the other.
1) Regardless of game speed, do you play on Long Ages OR Regular ages (if playing abbreviated ages, please answer “regular”, since both create time pressure)?
2) Regardless of your preferred difficulty level, do you focus on playing with less AI-caused disruption, perhaps focusing on improving your personal records (e.g., turn count at victory, getting all legacies, etc.), possibly in games where you are ahead of the AI in most yields OR do you prefer games where the AI provides disruption to your plans for optimal play and/or do you prefer to focus on reacting to those disruptions.
And then, do you have an overall positive or negative experience of the game.
Disclaimers: To keep the options down to 8 permutations, not all experiences will be perfectly captured. I want the data to reflect interactions between the three factors, not a total count of each factor independently. I recognize folks likely play at a variety of settings, and with a variety of goals. And I’m not suggesting that one type of gameplay is more challenging or skillful than another, but rather I am trying and to capture two general approaches I hear folks taking to making a fun and engaging game out of limited quality AI. It also seems like some core issues that drive folks to love or hate civ7 (e.g., having time to build everything, or never seeing tier 3 units) seem to manifest more in one age length setting vs the other.