POLL: strongest civ in civ5

who is the strongest civ?

  • America

    Votes: 12 2.5%
  • Arabia

    Votes: 19 3.9%
  • Aztec

    Votes: 6 1.2%
  • Babylon

    Votes: 42 8.6%
  • China

    Votes: 54 11.0%
  • Egypt

    Votes: 10 2.0%
  • England

    Votes: 6 1.2%
  • France

    Votes: 49 10.0%
  • Germany

    Votes: 4 0.8%
  • Greece

    Votes: 26 5.3%
  • Inca

    Votes: 11 2.2%
  • India

    Votes: 11 2.2%
  • Iroquois

    Votes: 8 1.6%
  • Japan

    Votes: 31 6.3%
  • Mongolia

    Votes: 24 4.9%
  • Ottomans

    Votes: 10 2.0%
  • Persia

    Votes: 37 7.6%
  • Polynesia

    Votes: 10 2.0%
  • Rome

    Votes: 29 5.9%
  • Russia

    Votes: 20 4.1%
  • Siam

    Votes: 46 9.4%
  • Songhai

    Votes: 19 3.9%
  • Spain

    Votes: 5 1.0%

  • Total voters
    489
Denmark its the strongest now IMO. Very easy to win a domination game with them.

All you need is a couple of catapults and 4 bersekers and you will conquer capitals on high difficult without a problem.
 
I'm surprised no one chose England, it would be my second or third choice. Sure, its UA is bad, but its UUs are really effective.

The only thing I like about England is longbowmen, and even then I can think of better uu's. Might be the maps I play though
 
Warring:
Ottomans

Reason:
Synergy of janissaries, non-iron cannons, and sipahi
Poke at 'em with your barb fleet,
Mow down improvements with sipahi,
Finish 'em off with janissaries.

Just make sure you invade before they have rifles.
 
I'm gonna go with Inca.
Their UA is just amazing - leaves you absolutely overflowing with gold, is a considerable boost to worker efficiency, and is one of the very best warmongering traits (possibly even the very best) to boot.
Terrace farms can give a nice boost to food, and lets you make the most of a lot of (particularly high-production) sites that others simply can't get food for.
The UU is pretty weak, but it takes good advantage of the UA and is great for defending the kind of reckless overexpansion that Incas thrive on.

They're not as situational as people think either.
 
Warring:
Ottomans

Reason:
Synergy of janissaries, non-iron cannons, and sipahi

Non-iron cannons? Are we playing the same Civ V? :confused: Sounds like a mod to me, since I assume that most mods that change the Ottomans give them some sort of siege-related ability or unit.
 
Non-iron cannons? Are we playing the same Civ V? :confused: Sounds like a mod to me, since I assume that most mods that change the Ottomans give them some sort of siege-related ability or unit.

I believe he was simply specifying that Cannons do not require Iron, making them a must-have beeline if you didn't get a Iron heavy start.
 
What needs to be said, really?

As long as CS aren't turned off, Siam is a freakin' monster. <-- There ya go, supported it.

I completely agree. Siam, Persia, China and Babylon (if you know what you're doing) are easily the most powerful.

Siam's UA is probably one of the most powerful because it takes advantage of the extremely powerful city-states and their UB and UU are solid choices as well.

Persia's UA is handsdown one of the best, especially in the hands of high difficulty AIs and experiences players who manage to run non-stop Golden ages, moving military units significantly faster and running huge wealth incomes that can sometimes be impossible to stop.

Babylon for mass Great scientists by beelining Education with the Great Library (From Meriticracy) and saving your scientist from writing to scoop Civil Service. You can easily out-tech even Deity using this strategy.

China, has been argued already.
 
I believe he was simply specifying that Cannons do not require Iron, making them a must-have beeline if you didn't get a Iron heavy start.

Ah, I read this as "cannons that are special because they don't require iron." My comprehension taker a serious dive when I'm sleep deprived.
 
Songhai and China in my opinion, because they're the best all round civs, good for science, war diplomacy or culture. There are others that are good, but they're good in one paticular field. I think those two are the civs you can pick, and decide to go in whatever direction and do well in.
 
I picked China. Their UA, UU, and UB fit my playing style very well (military oriented). Persia was a close second, since they are very flexible for any kind of victory.
 
Going with Japan. For a game that favors warmongering, Japan is one of the best choices to play.
 
Siam, Babylon, Persia for limited conquest/peaceful games. Mongolia, Denmark, China, Japan for serious violent expansion/domination games.

Those are my favourite civs and I am especially loving the vikings right now but I think it's just the novelty. Playing with Denmark now and my early expansion was so successful that I have 500:c5science: 250:c5gold: by turn 200 with 19 cities.
 
I'm suprised that Egypt is scoring so low.
I voted Mongolia, but I would have expected more love for Egypt, especially for players below Emperor.
 
The design team would probably be happy with the results so far. 177 votes and 9 civs are in double digits. Good spread.
 
I personnaly think that main strengh of a civ is it's UA...

i hesitate for a long time between France and Siam then i thought that the heart was talking with France because i'm a culture whore (even if i don't particulary like to aim for cultural victory), and maybe i was overranking culture in the game...

so i voted siam...

other good candidates for me would have been:
-songhai: i'm currently discovering them and the barbarian bonus is awesome...
-persia: very nice UA
 
I'm suprised that Egypt is scoring so low.
I voted Mongolia, but I would have expected more love for Egypt, especially for players below Emperor.

In my opinion Egypt's UA is really only beneficial in the early game. Here's why:

Early on the wonder bonus (stacked with Aristocracy) is phenomenal. But depending on your victory condition, there are only a few wonders you actually NEED. It is nice to have Egypt and know you will pretty much get those early wonders.

But as the game goes along, personally I tend to somewhat beeline towards the next wonder I need. Usually this focus on getting the tech ASAP gives me the same edge that the UA would. (I do not want to run the numbers, I work with numbers all damn day and I am just going on "feel factor" here)

So in my opinion, Egypt is excellent for one and only one thing: OCC Culture.

My $0.02 on why Egypt isn't more popular.
 
I used to think Egypt was good, now I hate it. Here's why:
UA: Seems good, but 20%? If that means you can get 1 extra wonder (say, Stonehenge) in, the bonus would be equal to the bonus on four cities as France or four Mud Pyramid Mosques compared to temples. I'd say it's on par.
UU: Horrible: Horses are the one of the most abundant resources, and the UU has NO combat bonuses.
UB: Also horrible: Sure, a bit of extra gold is nice. But no matinence is nothing compared to China's paper maker. Also, you'd expect that it would give more culture. It doesn't. In fact, it gives less: +2 compared to the usual +3.
 
I used to think Egypt was good, now I hate it. Here's why:
UA: Seems good, but 20%? If that means you can get 1 extra wonder (say, Stonehenge) in, the bonus would be equal to the bonus on four cities as France or four Mud Pyramid Mosques compared to temples. I'd say it's on par.
UU: Horrible: Horses are the one of the most abundant resources, and the UU has NO combat bonuses.
UB: Also horrible: Sure, a bit of extra gold is nice. But no matinence is nothing compared to China's paper maker. Also, you'd expect that it would give more culture. It doesn't. In fact, it gives less: +2 compared to the usual +3.

This is very true as well, good point. Their UU and UB leave something lacking.

And what is with the UB giving more of a bonus to whoever conquers you? It really seems like Egypt was designed to be an AI opponent. Almost like a glorified city-state.
 
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