(POLL) What do you think of sprawling cities in Civ7?

Sprawling cities. How do we feel about this?

  • Strongly dislike

    Votes: 12 14.8%
  • Dislike

    Votes: 9 11.1%
  • Neutral

    Votes: 13 16.0%
  • I like

    Votes: 14 17.3%
  • That’s beautiful!

    Votes: 33 40.7%

  • Total voters
    81

Boccages

Warlord
Joined
Aug 17, 2016
Messages
119
Location
Québec
Cities will be bigger than ever with Civ7. Like, no more countryside big. Do you like this new feature?
 
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It reminds me a bit of Old World, but in the latter all of the game is kind of scaled appropriately (city sites are limited and far apart, units can move further, map is smaller and timeline is focused on antiquity). That scaling (from OW) I feel is more adapted to 1 unit per tile as well. I'm waiting to see how well it's implemented in Civ7. I didn't dislike Civ6 for that, it was the unit movement logistics that were a pain.
 
I really like how devs actually recognised the criticism of civ6 cities "not feeling like cities" - making sprawl look graphically much more realistic, and providing us with division between cities and towns and urban and rural stuff. I also have the vague impression of cities covering more land and making map less crowded. I enjoy all those changes and am honestly positively surprised by them.
 
I really like how devs actually recognised the criticism of civ6 cities "not feeling like cities" - making sprawl look graphically much more realistic, and providing us with division between cities and towns and urban and rural stuff. I also have the vague impression of cities covering more land and making map less crowded. I enjoy all those changes and am honestly positively surprised by them.
I don’t get it. If anything city sprawling makes the map more crowded.

I just miss maps that looked more realistic with cities taking one tile, surrounded by farms, forests, hills, roads, mountains. Now everything looks the same. Everywhere you look there are buildings. Like is this a city building game or Civilization? Is this Anno or SimCity?

Civilization had its peak with Civ V.
 
Overall I like it, but I sometimes miss the one tile cities of previous games. Huge, sprawling cities make it difficult for me to play on real world maps (which I love to do) because entire Italy or Iberian peninsula covered by one city looks bad.
But on random maps it looks good, and with the presented graphics/aesthetics/cultural diversity it looks beautiful.
 
I don’t get it. If anything city sprawling makes the map more crowded.

I just miss maps that looked more realistic with cities taking one tile, surrounded by farms, forests, hills, roads, mountains. Now everything looks the same. Everywhere you look there are buildings. Like is this a city building game or Civilization? Is this Anno or SimCity?

Civilization had its peak with Civ V.

I liked your post specifically for this last sentence.

Not that the rest is bad, I'm just focusing on our beloved Civ V.
 
And better yet. less micro when it comes to rural developments. and it reflects more real life developments, well Not even ancient God Kings can decide who to do Where and What. they'd said to their subjects that to 'do whatever in rules or guidelines and get us resources or get the jobs done'.

what i want to know is about city radius. and it seems cities are bigger than a radius of 3 hexes.
 
Looks pretty crowded on first observation. Wait and see.
 
Looks good.
 
Map looks more zoomed in than ever. With each iteration of civilization, it feels like the world gets smaller. A bit too early to say for sure, especially since lots of promotional footage always seems to zoom in on this stuff because "oooh, eye candy". Also as a player who played all 500+ hours of civ5 in strategic mode 90% of the time, I don't really care for all of the bells and whistles of being able see the cities "come alive" or whatever else. I just want to play a game about civilizations and empire building - I don't really care for the sim city angle. I miss cities being more abstract constructs on the map. Each iteration of civ has expanded that more, too. Not a direction I've ever really been fond of.
 
I gave an optimistic like.

I DISlike how rural districts (improvements( have to be placed adjascent to already existing districts (rural or urban). I feel like that defeats the point of them being rural?
 
It seems like the space between cities (not necessarily enforced by a minimum city distance, but rather encouraged by optimal play) isn't increased, which is disappointing, but the cities themselves look absolutely gorgeous.
 
Bit of the same concern here.

I guess my question is… what is the scale of the map? If the developers have increased the density of hexes by 4x (twice as many in each axis) then the cities may actually be smaller on the overall game board.

Gonna keep hoping, as someone who often played on the larger map mods at epic speed.
 
Did anyone actually seen any settlement sprawling for more than 3 tiles away? I checked several of them and can't confirm you actually could do it. I've seen only one screenshot with further tiles, but it looked like there's town outside of view, which owns those tiles.
 
Bit of the same concern here.

I guess my question is… what is the scale of the map? If the developers have increased the density of hexes by 4x (twice as many in each axis) then the cities may actually be smaller on the overall game board.

Gonna keep hoping, as someone who often played on the larger map mods at epic speed.
It looks to be smaller than ever before. My guess is that they're going away from pretending the maps are actually globe-spanning, and instead lean into a more Age of Empire deathmatch styled map, the type where four players duke it out until only one player remains
 
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