UKScud
Warlord
Hello.
I played my first game as Elizabeth and for a significant part of the game my population was just too large for the happiness I was able to generate. It definately acted heavily against what I wanted to achieve. But being my first game I know that there must be better ways to deal with this hence the post.
From what I can work out...
On a normal difficulty game you start with 9 happiness.
For most Civs each city contributes 2 unhappiness [the exception being India whose special ability makes this 4 unhappiness].
For most Civs each unit of population contributes 1 unhappiness [the exception being India whose special ability makes this 0.5 unhappiness].
Each luxury contributes 5 happiness [but not more than once], and there are, I think, 15 luxury resources making a maximum luxury contribution of 75.
The Circus can only be built if you have horses or elephants nearby [I got lucky in my first game and I think I built between 3 and 5 of these, for 9 - 15 extra happiness]
Colluseums can be built by everyone who reaches construction [I would estimate at least eight plus built in my first game, for about 32 happiness]
Theatre can only be built if you have a Colluseum and cost 5 gold producing 4 happiness [so I think that maybe I built five of these, adding 20 more happiness]
To build a Stadium you need a Theatre, and it costs 6 gold for 4 happiness [I don't recall building any of these, my economy had ground down by that time and I couldn't afford it]
We've got natural wonders as well as a few social policies that add to happiness but I think I've most everything.
So I have two questions.
1) Given the very finite amount of happiness what would you estimate the maximum population of your empire should be?
2) Is there any way to control your population...
(a) In those puppet cities you may have conquered? [because it crippled me in that first game, when I had a low happiness, and the population in those conquered cities just kept going up!]
(b) In your own cities?
The only solution I can see to 2(b) is to remove people from working the hexes, and maybe place them in specialist positions, or unemployed (so that the food total for the city decreases). The Avoid growth checkbox only slows things down a little, it certainly doesn't prevent the city size from growing, like in Civ 4.
Any considered, useful comments gratefully recevied. Thanks!
I played my first game as Elizabeth and for a significant part of the game my population was just too large for the happiness I was able to generate. It definately acted heavily against what I wanted to achieve. But being my first game I know that there must be better ways to deal with this hence the post.
From what I can work out...
On a normal difficulty game you start with 9 happiness.
For most Civs each city contributes 2 unhappiness [the exception being India whose special ability makes this 4 unhappiness].
For most Civs each unit of population contributes 1 unhappiness [the exception being India whose special ability makes this 0.5 unhappiness].
Each luxury contributes 5 happiness [but not more than once], and there are, I think, 15 luxury resources making a maximum luxury contribution of 75.
The Circus can only be built if you have horses or elephants nearby [I got lucky in my first game and I think I built between 3 and 5 of these, for 9 - 15 extra happiness]
Colluseums can be built by everyone who reaches construction [I would estimate at least eight plus built in my first game, for about 32 happiness]
Theatre can only be built if you have a Colluseum and cost 5 gold producing 4 happiness [so I think that maybe I built five of these, adding 20 more happiness]
To build a Stadium you need a Theatre, and it costs 6 gold for 4 happiness [I don't recall building any of these, my economy had ground down by that time and I couldn't afford it]
We've got natural wonders as well as a few social policies that add to happiness but I think I've most everything.
So I have two questions.
1) Given the very finite amount of happiness what would you estimate the maximum population of your empire should be?
2) Is there any way to control your population...
(a) In those puppet cities you may have conquered? [because it crippled me in that first game, when I had a low happiness, and the population in those conquered cities just kept going up!]
(b) In your own cities?
The only solution I can see to 2(b) is to remove people from working the hexes, and maybe place them in specialist positions, or unemployed (so that the food total for the city decreases). The Avoid growth checkbox only slows things down a little, it certainly doesn't prevent the city size from growing, like in Civ 4.
Any considered, useful comments gratefully recevied. Thanks!