Possible Apostolic palace diplomatic victory bug?

Vasil

Chieftain
Joined
May 10, 2010
Messages
17
I just had a strange experience in a game:
We were around beginning of the modern era, two civs left on two continents - me and Zulu. I was running free religion and Zulu had Taoism. I did not have Taoism in any of my cities.

I was going for a space race victory but looks like the AI determined that it would lose so Zulu declared war on me. Despite my much weaker navy I managed to slip two transports with some tanks on board and conquered one of his cities (with Taoism inside).

On the next turn I get a pop-up "Apostolic palace diplomatic victory voting" with two options - Abstain or Zulu. I abstain and next turn I lose the game ??!?
Turns out I had 5 votes and Zulu had the rest.

Is this a bug? In a duel game this means that whoever builds the Apostolic palace and manages to keep his religion mainly in his territory then he would just have to lose 1 city (or even gift it) to the opponent and win in the next 2-3 turns.

BTW: I managed to work around it by voting a UN resolution global civic: free religion ... poor Zulu was pretty outgunned afterward :).
 
Welcome to the forums :)

Are you running the latest patch (3.19)? This has been fixed so that the diplomatic victory vote cannot be called if one civ has enough votes to win on its own.
 
Heya and thanks for the warm welcome:)

Regarding the patch information. I checked the thread at http://forums.civfanatics.com/showthread.php?t=323831 for the 3.19 patch notes but didn't see anything that looks like a fix of this issue. Perhaps this one:
- Situations which invalidated Secretary General/AP Resident now force the next vote to be an election

means exactly this but it is a bit vague for me :)

Anyway I'll update and check again.
 
Must have been an earlier patch. 3.19 includes all the changes made in previous patches, so just get that one. (3.19 was already out when I got BTS so I don't know exactly which patch changed what...)
 
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