It will kick up a right stinker if I post this on the main forums so I thought I'd air my suspicions here first. I hadn't realised that new andom seed on reload is not turned on here (which is a big mistake!). This means it is possible for the RNG system to be exploited and it's actually quite simple. You just need to load the save from the game in single player and then play out the combat. So effectively you know what the result of a combat will be before you do it in MP. If it's just a one off combat (e.g. a Trireme vs a Trireme or an slightly wounded Axe vs a Chariot) try the combat out in SP. If it works, do it, if not - don't attack. If it's a larger combat, and you have several units to attack with - especially some cheaper throw-away units like archers or Chariots - then when you know you have a bad roll coming up, attack with your expendable units so they take the hit. When you have a good roll coming up, try to time it so you can take down a big unit. e.g. in this last round of combat SANCTA attacked our full strenght WE with a 1.5(ish) strength Chariot (who withdrew). Now why would you launch an attack like that unless you knew you had a bad roll coming up (and you knew the chariot would withdraw!) and needed to get rid of it? (I'll post full combat log up tomorrow, as usual they've killed a load of our units and only lost 2 of theirs, winning all combats including one of 25%). Of course we cannot prove any of this. But these good combat outcomes just seem to be keep happening and the more they happen the less the liklihood of it all just being down to luck and the more suspicious I am becoming...!