rightfuture
Emperor
- Joined
- Mar 11, 2008
- Messages
- 1,649
Here's my basic take on creating the Future of C2C and CIV.
If I was to make a game myself; a combination of this game, the one I mentioned in the above post, and rev-evolve-improving C2C would be the direction I would head in. The Ultima Ratio Regum project I mentioned above is certainly the next best thing to C2C I've found so far.
The ultimate game for me would be a combination of:
1. Civilization's level of detail and depth (excluding Civ 5's simplification and hex direction limitations) expanding on the depth and best of C2C (and other CIV mods)
2. SimCity/Earth('s scope) and living world simulation,
3. Ultima (IV-V and Online)'s nonlinear type strategic and representational gameplay (non-fantasy) and more historical deviation and dynamic storytelling with some of the generic generation elements of Skyrim series and living world improvements from mods (from any world type game).
4. Master of Orion (1,2, some ideas from 3)'s detail, strategy, and galactic expansion, (not to mention the best parts of similiar space and earth strategy and video games like Age of Empires, Galactic Civilization 1&2 and expansions, Space Empires I-V, and similiar games like Ascendancy (old pc and new port to ipad), and all sorts of variations on games like MULE, and other 4x "explore, expand, exploit, and exterminate" games even as basic as the Oregon Trail and the Seven Cities of Gold (great exploration) and other games which only explore one of these 4 elements. There all lots of simulation. strategy, and exploration games that do just one thing uniquely or well. Any one could bring in new game concepts or ideas for elements. Heck lists from any of these games historical, strategy, roleplaying, or not could be combined into a master list of ideas for technologies, units, terrains, You just need to find forums, discussions, ideas, etc.
http://en.wikipedia.org/wiki/4X
http://en.wikipedia.org/wiki/Chronology_of_4X_video_games
5. and elements from
-roguelike games, like dwarf fortress/nethack/slash'em/ angband variations (which combine simple elements into complex emergent gameplay,
-games like MUDs, MOO's,(There are MUCKS,MUSHES and many other variations with useful features) and MMO/MMORPG's which creatively add multiplayer into larger scale world gameplay and other interactive feature incorporated into similiar type games. lookup the Skyrim mod which adds multiplayer or tower defense gameplay for example. Roleplaying could be an added selectable feature. Buying houses, interacting with others in the same world. Turning off and on multiplayer in existing games. New idea: Being able to explore saved versions where you or multiplayers can jump in a saved game and take-over other countries or bow out and let the AI take-over. Basically allow ai or players to take-over different countries from saved games freely..or allow people to come in.
http://en.wikipedia.org/wiki/List_of_MMORPGs
http://www.mudconnect.com/
http://en.wikipedia.org/wiki/MUD
http://en.wikipedia.org/wiki/MOO
http://moolist.yeehaw.net/
http://nimud.divineright.org/webmudlister/list.php
-features and ideas from resource trading games like Settlers of Catan, political games, Trading and transportation games like Railroad Tycoon, and lot's of strategy board games, like Axis and Allies, Risk, etc. not to mention strategic elements, and charts from the more realistic of paper historical roleplaying games like Traveller (space rpg being rebooted on kickstarter) d&d (pathfinder) and gurps. You can't say that there aren't lot of ideas from those games and their forums. There are lot's of ideas for tech trees and units there, especially for alternate histories, use google please guys! (I've only said this dozens of times here). Most of it is pretty generic, easy to find, applicable, and usable. Many lists, units, techtree's, and unique features from these games are easy to find and inspirational. Navigable rivers isn't the only game idea you can find in ten minutes of searching.
http://en.wikipedia.org/wiki/Timeline_of_role-playing_games
http://en.wikipedia.org/wiki/Chronology_of_computer_role-playing_games
http://en.wikipedia.org/wiki/List_of_board_games
- and a cut to the chase for great ideas that can be easily turned into a list which can be explored for expanding on C2C and the best of CIV!
game design forums
http://www.thegamedesignforum.com/
http://www.gamedev.net/forum/17-game-design/
http://www.bgdf.com/
http://forum.rpg.net/forumdisplay.php?11-Game-Design-amp-Development
http://www.kongregate.com/forums/91-game-design
http://devmaster.net/forums/forum/30-game-design/
http://forums.indiegamer.com/forumdisplay.php?19-Game-Design
http://boardgamegeek.com/forum/26/boardgamegeek/board-game-design
http://gamedesign.bramsonort.edu/
http://forum.thegamecreators.com/?m=forum_read&i=19
http://www.therpgsite.com/forumdisplay.php?f=33
http://thegamedesignforum.com/forums/forumshome.html
http://rpgmaker.net/forums/design/
maybe we could find inspiration and compatriots here pretty easily (not to mention let people know about C2C and where we all want to go for the Next Civ!
You can just as easily spend some time looking for what people think are the best features of the the best games out there. (and mention them here)
There are some existing lists of what people would add in the the next civ game. You could also look up past list to see what could have been included!
Ultimately I would call it ULT-SIM-CIV-4X! (if such an open source game name could be used and cc anti-trademarked)
I would invite the successful makers of other mods and games to join in, and I would invite the great ones from ROM, AND and modders in other games and forums to participate.
Basically create a Dream Team and invite gamemakers from forums, mods, and actual commercial games to donate their advice and time in the name of the ultimate game!
Anything is possible when you work together to forge an improving and evolving alliance of like-minds!
You just have to get out of you own and each other's way to work on how to make it possible.
As long as you are aimed at making progress and open to it getting better, existence and imagination, not the sky, the galaxy, or the dimensions are the limit. Model the funniest, and most realisitic living world to explore and play in and have it evolve around that!
It can be open and flexible, yet moderated, realistic, and possible. Best of both worlds.
CIV IV, ROM, AND, and C2C are just the best foundation to ground it in yet. I hope you/everybody can transition well and bridge the best of both worlds.
Having a personal or group future, and shared community project which builds with and not just off each other keeps both growing.
This allows you to explore new ideas and your own personal vision while bridging the community project to keep cross-pollination of development/ideas while growing both. Besides you have 2 projects to shift between and grow while exploring the other possibilities, and this way the community stays together while exploring new ideas. This way you have something to do when either stalls, or you have ideas on how to make the other one better. Either way I hope we all see the value of continuing to work together and challenge each other, even if we disagree, so that we can continue to make progress; collectively and individually, for the present and future, for the sake of seeing the best ideas become real, and coming up with the best C2C, the best game, and the
best NEXTCIV possible!
If I was to make a game myself; a combination of this game, the one I mentioned in the above post, and rev-evolve-improving C2C would be the direction I would head in. The Ultima Ratio Regum project I mentioned above is certainly the next best thing to C2C I've found so far.
The ultimate game for me would be a combination of:
1. Civilization's level of detail and depth (excluding Civ 5's simplification and hex direction limitations) expanding on the depth and best of C2C (and other CIV mods)
2. SimCity/Earth('s scope) and living world simulation,
3. Ultima (IV-V and Online)'s nonlinear type strategic and representational gameplay (non-fantasy) and more historical deviation and dynamic storytelling with some of the generic generation elements of Skyrim series and living world improvements from mods (from any world type game).
4. Master of Orion (1,2, some ideas from 3)'s detail, strategy, and galactic expansion, (not to mention the best parts of similiar space and earth strategy and video games like Age of Empires, Galactic Civilization 1&2 and expansions, Space Empires I-V, and similiar games like Ascendancy (old pc and new port to ipad), and all sorts of variations on games like MULE, and other 4x "explore, expand, exploit, and exterminate" games even as basic as the Oregon Trail and the Seven Cities of Gold (great exploration) and other games which only explore one of these 4 elements. There all lots of simulation. strategy, and exploration games that do just one thing uniquely or well. Any one could bring in new game concepts or ideas for elements. Heck lists from any of these games historical, strategy, roleplaying, or not could be combined into a master list of ideas for technologies, units, terrains, You just need to find forums, discussions, ideas, etc.
http://en.wikipedia.org/wiki/4X
http://en.wikipedia.org/wiki/Chronology_of_4X_video_games
5. and elements from
-roguelike games, like dwarf fortress/nethack/slash'em/ angband variations (which combine simple elements into complex emergent gameplay,
-games like MUDs, MOO's,(There are MUCKS,MUSHES and many other variations with useful features) and MMO/MMORPG's which creatively add multiplayer into larger scale world gameplay and other interactive feature incorporated into similiar type games. lookup the Skyrim mod which adds multiplayer or tower defense gameplay for example. Roleplaying could be an added selectable feature. Buying houses, interacting with others in the same world. Turning off and on multiplayer in existing games. New idea: Being able to explore saved versions where you or multiplayers can jump in a saved game and take-over other countries or bow out and let the AI take-over. Basically allow ai or players to take-over different countries from saved games freely..or allow people to come in.
http://en.wikipedia.org/wiki/List_of_MMORPGs
http://www.mudconnect.com/
http://en.wikipedia.org/wiki/MUD
http://en.wikipedia.org/wiki/MOO
http://moolist.yeehaw.net/
http://nimud.divineright.org/webmudlister/list.php
-features and ideas from resource trading games like Settlers of Catan, political games, Trading and transportation games like Railroad Tycoon, and lot's of strategy board games, like Axis and Allies, Risk, etc. not to mention strategic elements, and charts from the more realistic of paper historical roleplaying games like Traveller (space rpg being rebooted on kickstarter) d&d (pathfinder) and gurps. You can't say that there aren't lot of ideas from those games and their forums. There are lot's of ideas for tech trees and units there, especially for alternate histories, use google please guys! (I've only said this dozens of times here). Most of it is pretty generic, easy to find, applicable, and usable. Many lists, units, techtree's, and unique features from these games are easy to find and inspirational. Navigable rivers isn't the only game idea you can find in ten minutes of searching.
http://en.wikipedia.org/wiki/Timeline_of_role-playing_games
http://en.wikipedia.org/wiki/Chronology_of_computer_role-playing_games
http://en.wikipedia.org/wiki/List_of_board_games
- and a cut to the chase for great ideas that can be easily turned into a list which can be explored for expanding on C2C and the best of CIV!
game design forums
http://www.thegamedesignforum.com/
http://www.gamedev.net/forum/17-game-design/
http://www.bgdf.com/
http://forum.rpg.net/forumdisplay.php?11-Game-Design-amp-Development
http://www.kongregate.com/forums/91-game-design
http://devmaster.net/forums/forum/30-game-design/
http://forums.indiegamer.com/forumdisplay.php?19-Game-Design
http://boardgamegeek.com/forum/26/boardgamegeek/board-game-design
http://gamedesign.bramsonort.edu/
http://forum.thegamecreators.com/?m=forum_read&i=19
http://www.therpgsite.com/forumdisplay.php?f=33
http://thegamedesignforum.com/forums/forumshome.html
http://rpgmaker.net/forums/design/
maybe we could find inspiration and compatriots here pretty easily (not to mention let people know about C2C and where we all want to go for the Next Civ!
You can just as easily spend some time looking for what people think are the best features of the the best games out there. (and mention them here)

There are some existing lists of what people would add in the the next civ game. You could also look up past list to see what could have been included!
Ultimately I would call it ULT-SIM-CIV-4X! (if such an open source game name could be used and cc anti-trademarked)
I would invite the successful makers of other mods and games to join in, and I would invite the great ones from ROM, AND and modders in other games and forums to participate.
Basically create a Dream Team and invite gamemakers from forums, mods, and actual commercial games to donate their advice and time in the name of the ultimate game!
Anything is possible when you work together to forge an improving and evolving alliance of like-minds!
You just have to get out of you own and each other's way to work on how to make it possible.
As long as you are aimed at making progress and open to it getting better, existence and imagination, not the sky, the galaxy, or the dimensions are the limit. Model the funniest, and most realisitic living world to explore and play in and have it evolve around that!
It can be open and flexible, yet moderated, realistic, and possible. Best of both worlds.
CIV IV, ROM, AND, and C2C are just the best foundation to ground it in yet. I hope you/everybody can transition well and bridge the best of both worlds.
Having a personal or group future, and shared community project which builds with and not just off each other keeps both growing.
This allows you to explore new ideas and your own personal vision while bridging the community project to keep cross-pollination of development/ideas while growing both. Besides you have 2 projects to shift between and grow while exploring the other possibilities, and this way the community stays together while exploring new ideas. This way you have something to do when either stalls, or you have ideas on how to make the other one better. Either way I hope we all see the value of continuing to work together and challenge each other, even if we disagree, so that we can continue to make progress; collectively and individually, for the present and future, for the sake of seeing the best ideas become real, and coming up with the best C2C, the best game, and the
best NEXTCIV possible!