King Jason
Fleece-bearer
- Joined
- Oct 21, 2005
- Messages
- 2,086
Yes, they are trying to make a simpler, newby-friendly game in their minds regarding combat mechanics
I don't see how it gets any simpler than having every unit you've built in a single stack and then moving it across an opponents empire city by city until it's destroyed.
Having difficulty winning? Build more units and increase the size of your stack.
Arguably, there was not combat aspect of to civ in the pass, as military might was 90% dependent on your productive capabilities. Can you produce more than your opponent? is your army larger than your opponent? can you recoup w/e losses faster than your opponent? then the technological aspect, where does your military tech stand vs your opponent?
The tactical question was such a vastly minor aspect of the game because if all of the above questions were even remotely in your favor, you couldn't lose because you'd always have the option of throwing more units at the problem.