PLEASE, MY OFFICE PC WAS SOMETHING CRAZY AND I COULDN´T FIND THE LATEST POST IN THIS THREAD, SO IF NEEDED, REDIRECT ME
Hi! Maybe some of you guys already know Im new. Steph, for example, gave such excellent points of view on the topics and questions I had posted in a thread last week. Thank you, Steph.
I think this idea of developing a whole new game is great. Maybe I had dreamed of before and I think this community can make such a dream become true (I don´t think it has been only a dream of mine, many of you may say the same, I guess)
If I may offer some ideas about the game´s general design, I will be pleased if you read them. I must declare, first of all, that Ive only played Vanilla Civ III before and, yes, Ive tried to mod it but I wasn´t quite lucky and I didn´t know about this great site then.
About the issues relating to Civ III copyright, my self Im a lawyer, I could see that jewmpaloompa is right, but not necessarily like that. Maybe this idea could offer a clue on the framework development: I´ve been recently researching about free software and game engines. Among the free software community you can find treasures like FreeCiv, a totally free Civilization Game Released under the GNU General Public License with, of course, open source. This is the link where you can download it:
http://www.download-free-games.com/freeware_games/freeciv.htm
Maybe it can be helpful, I don´t know. If not or you´ve already explored this, I guess Im late!
Next, if I may so, I will point out some ideas I think the global design should study:
1-Game Timeline: There must be more than 4 Ages, so mankind development through time could be precisely felt, i.e., for example, Ancient Ages, Bronze Age, Iron Age, Classic Ancient Age, Dark Ages, High Middle Ages
. And so on.
2-Turns/Years: I think Players must enjoy more every Age and historical period, so years per turn could be customizable or change according to Ages and Tech advances.
3-Tech & Governments: The game should feature the different known Economic Production Forms (i.e. Primitive Community, Slavery, Feudalism, Capitalism, Socialism and Communism) in such a way that those Economic Forms could have decisive influence in civilizations development, besides the bonuses and handicaps Governments provide.
4-Military:
a)-Definitely military units should be multifigure (maybe brand new ones besides the amazing ones created by this community)
b)-Military should be more military. First: units must express in terms of quantity a number of warriors/soldiers/vehicles/ships/planes not only hit points levels, i.e., each unit may represent, for example, 1000 soldiers drafted and trained based on one city´s manpower (that where they are recruited) So you can see the strength of your units in men. In addition to this they should be named with military names a I suggested or asked on a thread I started on April 19th 2010 (See Civ3 - Creation & Customization, Help I´m New, thread started by Marcus1982)
c)-I think is capital that units can be combined and grouped into armies as de default rule. Players should be able to select multiple units at once, merge them, assign them a leader (something like but not the same- Paradox´s Hearts of Iron/Europa Universalis: Rome) and check if he wants to, all the units in the stack. The stack graphic could be specific but also could be that of the most numerous unit within it, therefore acting as in game info.
d)-There must be a more detailed but not quite complicated- battle resolution engine, function, algorithm or whatever it is called. Perhaps showing the fighting animation on map and once it is finished, an after-battle report showing casualties and leader/units experience gains. Also a siege function, so you can be able not only to assault cities but siege them and try their capture by famine, periodic small assaults, walls sapping, etc. something similar must be think for naval warfare.
e)-Each Civilization should have their own units (not only UU but all) i.e., maybe Pikemen could have the same attributes for everyone but never the same graphic nor name which will be specific for every civilization.
Ok, Ive written a lot! Maybe later I will post new words. Thank You all.