Possible religion bug

Athmos

Warlord
Joined
Jan 2, 2006
Messages
242
Hello,

I have just made a religion switch to naghualism (?) (to grab the golden age wonder, "pyramid of the magician" I believe), and it made me realize that I apparently couldn't build missionaries for it anymore. Is that supposed to happen ? I still have the religion buildings (temple, monasteries and cathedral), i am able to build them in cities with the religion (wonders as well), but no missionaries anymore. Quite frustrating...

Anyway, I wanted to ask and report the bug if it's one.

Thanks for C2C... It is blowing my mind :) And my sleep pattern too...
 
I think Nagualism was - deliberately - the one religion without missionaries? At least that's how it was like it in older versions, maybe way back to RoM/AND. Could be that a bit of code from that time is still active by building the wonder?
 
Well i don't know about before since it is my first game (v32), but i definitely was able to train lots of missionaries before. They are called Telmanec or something like that... Sorry I'm no expert in ancient meso-american belief, so I will probably maim quite a few terms. This is the religion that allow the building of the Pyramid of the Magician though, I'm sure of that since it was the reason for me switching and thus wanting to spread it to the cities that don't have it already.

I have just reached the renaissance era. Maybe there is a link ? But there is no mentioning of obsolescence in any tech pedia entry, and as i said I am still able to build and building and wonder related to the religion, just not to spread it anymore.

All other missionary types (and i have a LOT of religion spread in my empire, more than 10 for sure) are still available.
 
I had this happen to me also, no matter what EARLY religion i picked i could NOT build missionaries, i tried Tengri, Nagulism, Druid etc, then finally i conquered a city that had Bahai and it FINALLY had them:whew: but that was like 300ish turns later.
 
I have no issues with building the Tlenamacac even in the very late game so it doesn´t get obsolete. You might want to go into the city screen and activate the view of units that cannot be trained by clicking on the symbol above the unit icons to the left (the crossed out red circle). Then you should see the greyed-out icon of the Tlenamacac. Check the hover text, it usually tells you what requirements you are missing to build it.
 
This looks more like a corruption of some sort. After loading my game again yesterday, I was able to train them again.

Another thing that might conceivably be related (as in "stuff not working that might get working again in a later game load"), I quite often cannot use the "display resources" (Ctrl+R) display option, but it works from time to time. I only tried using the shortcut, i don't know if there is a mouse accessible option to activate it somewhere.
 
This looks more like a corruption of some sort. After loading my game again yesterday, I was able to train them again.

Same here, i re-loaded and had some of them working also.
 
In my experience, it is often not possible to build units and buildings in the same turn that you make the necessary change to build said unit or building. The most usual example for me is when I delete or use national units; if I started the turn with the maximum number, removing some during the turn doesn't allow me to build more until the next turn. The same has happened with religious and civic buildings, ie. I can't build the specific buildings until the turn after I changed to the specific religion or civic.
 
In my experience, it is often not possible to build units and buildings in the same turn that you make the necessary change to build said unit or building. The most usual example for me is when I delete or use national units; if I started the turn with the maximum number, removing some during the turn doesn't allow me to build more until the next turn. The same has happened with religious and civic buildings, ie. I can't build the specific buildings until the turn after I changed to the specific religion or civic.

Will be some sort of cache flushing bug. To debug it I will need a save game plus instructions to reproduce using that save game (e.g. - delete unit X then attempt to rebuild it in city Y, or whatever)
 
ALWAYS happens to limited-number units...
No save needed - just try building-removing-disappearing ANY such unit...
 
yesterday I wasn't able to build buildings that required a castle (the requirement was highlighted as preventing me from doing so) in Cities with Castle.

This is probably not related to the issue mentioned by Ethric, but maybe the missing missionary was due to the game thinking I was missing a requirement too...
 
yesterday I wasn't able to build buildings that required a castle (the requirement was highlighted as preventing me from doing so) in Cities with Castle.

This is probably not related to the issue mentioned by Ethric, but maybe the missing missionary was due to the game thinking I was missing a requirement too...

Post the save for the castle problem in the bugs thread please if it is reproducible. If it's NOT reproducible what other details can you recall? Like when was the castle built (recently or several turns ago), and anything else you think might be relevant.
 
I'll see this evening (EU time) if I can reproduce it, and will provide a save if I do. I wasn't able to find the castle in the built building, but i had buildings depending on it (castle keep for example), and it wasn't possible to build it.

In my experience so far, these issues sometime disappear with a new load, so I'm not sure I will be able to point you to it. I will certainly try !
 
Will be some sort of cache flushing bug. To debug it I will need a save game plus instructions to reproduce using that save game (e.g. - delete unit X then attempt to rebuild it in city Y, or whatever)

I'll see this evening (EU time) if I can reproduce it, and will provide a save if I do. I wasn't able to find the castle in the built building, but i had buildings depending on it (castle keep for example), and it wasn't possible to build it.

In my experience so far, these issues sometime disappear with a new load, so I'm not sure I will be able to point you to it. I will certainly try !

Yeah that sounds like a cache problem, so i bet it will NOT be re-producible, because i am sure the second time you start the program it will read it correctly. (I am just guessing here).
 
I'll see this evening (EU time) if I can reproduce it, and will provide a save if I do. I wasn't able to find the castle in the built building, but i had buildings depending on it (castle keep for example), and it wasn't possible to build it.

In my experience so far, these issues sometime disappear with a new load, so I'm not sure I will be able to point you to it. I will certainly try !

On the castle issue specifically - Castle obsoletes at Economics (I think), and when it does it's dependent buildings can be supported by a star fort instead (again, I think), so situations arise where you have the dependent buildings but no castle, and cannot build a castle either. Check you don't have a star fort.
 
Well I have a save here, where cities where i built a castle don't allow me to build citadels for example, for lack of a castle. I allreday have castle keep, castle gate, etc however. I'm not allowed to build another castle either. The building is available in city that never built it, and i have not reached economics.

It does have a star fort however, but if the star forts obsolete the castle, it should be stated at least.

I have joined the save in attachement. Bangkok is an exemple of a city in that situation.
 

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after some tries, it definitely is the star fort that is preventing the building of a Citadel. I deleted the star fort and was able to build it.

So, this "issue" is quite consistent but it is only that the citadel isn't properly supported by the star fort once these become available (long before economics).
 
after some tries, it definitely is the star fort that is preventing the building of a Citadel. I deleted the star fort and was able to build it.

So, this "issue" is quite consistent but it is only that the citadel isn't properly supported by the star fort once these become available (long before economics).

Have you reported this in the Bug thread so it can get fixed? Posted out here and it probably won't.

JosEPh
 
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