D0NIMATRIX
Full of drivel
Is that a 362x362 map?
It was a huge world, but not 362x362, 16 opponents. The normal huge setting. It was Huge Pangaea, 60% water, warm/wet, 4 billion, raging barbs.Is that a 362x362 map?
I think everything Aabraxan said is dead-on accurate, and I couldn't have said it better. I think tighter spacing is more efficient, and a high shield core city is almost as productive as a metro, and has much lower maintenance. I doubt you could see from the picture, but most of those cities also had zero military presence. That may have been why countries with muskets and longbows kept declaring war on a country with tanks. Not very smart.Why do you guys clump your cities so close together? And why don't you build hospitals, Overseer?
It was surprisingly easy, and I squeezed it in between my many SG commitments. I quickly figured out that the Demigod level COTM was too much work and this was actually much more fun. I took the tech lead early, like late AA, and pretty much self-researched the rest of the way. Many techs were 4 turns, despite the higher costs per tech. My massive specialist farm areas really did the trick. I'm also a natural at massing my slaves and workers, and I had a huge number of them, over 500. There was a ton of jungle, which really hampered the AI tribes. I had food bonuses, nearby luxuries, and plenty of grass nearby. It had been awhile since I had done much on my own, most that I do is SG's. Apparently they have improved my abilities.Overseer. I dont have the time or patience for such kind of games
Juan Valdez
Cheezy the Wiz's Avatar
Join Date: Jul 2005
Location: FreshCoffeeFromTheMtnsofColombia
Posts: 8,887
Okay, I took a panoramic shot, I'm gonna try and post it in this edited post.
EDIT: Okay, here goes. I took multiple screenshots and overlapped them in Paint, and put the minimap in the bottom left hand corner. Obviously the Hawaian Is. are put there out of context, I didn't feel the need to copy/paste screens of blank ocean.
EDIT II: Somehow Salt Lake City got cut out of the map! Wierd...
EDIT III: And Carson City, too.
City spacing has been a very active topic lately. Most of the titles of the recent threads escape me at the moment, but I know that Pyrrhos started a thread called "C-X-X-C vs. C-X-X-X-X-C," or something similar. We worked city spacing over fairly hard in that thread and it's worth a read if you're interested in the topic. There are two basic theories of city spacing: (1) tight spacing (often called cxxc) and (2) wide spacing (aka cxxxxc). Before I get into the details, I should probably go ahead and admit that I'm partial to cxxc.
I'd even recommend that Darski or lower-level players go through at least the ancient age on that one. COTM 48 doesn't play like a typical game (in my opinion) and it helps to get you to think.