Ahriman
Tyrant
See previous discussion in this thread:
Here is what I would propose for a naval design:
Trireme (melee, no ocean)
Galleass (range 2, no ocean)
Caravel (melee, extra sight)
Privateer (melee, designed for city attacks)
Frigate (range 1, low strength, high speed)
Ship of the line (range 2, heavy, requires iron)
Galleon (melee, designed for boarding actions)
Ironclad (range 2, heavy, requires coal) [Possibly rename this Battlecruiser or Dreadnought]
U-boat (range 1, low strength, high ranged strength)
Destroyer (range 1, low strength, high speed)
Sub (range 1, low strength, high ranged strength)
Battleship (range 3, heavy, requires oil)
Carrier
Missile cruiser (range 3, heavy, requires oil)
Nuclear sub (range 1, low strength, high ranged strength)
Upgrade paths:
Trireme -> Privateer -> Galleon -> Destroyer (promotions convert somehow?)
Galleass -> Frigate -> Destroyer
Caravel -> Galleon -> Destroyer
U-boat -> Sub -> Nuclear sub
Ship of the line -> Ironclad -> Battleship -> Missile cruiser
Also, potentially there could be a Modern Destroyer that the Destroyer upgrades to.
The marine unit stays as a land unit. The reason why they introduced is that they pushed the Mech-Inf back, which I think is good. Ideally I'd like to see the marine be able to attack a coastal city from being embarked; does anyone know if this is possible? I haven't tested yet.
Ranged attack units would have lower base strength than melee units of their era. So in a 1v1 fight, a melee unit that attacks a same era ranged unit first should end up winning (eg: privateer attacks frigate; frigate bombard privateer, privateer attacks frigate, frigate bombard privateer, privateer attacks and kills frigate).
Otherwise melee units are too weak.
Heavy units could have the same base strength as a melee unit, but with higher build cost and strategic resource requirement.
Here is what I would propose for a naval design:
Trireme (melee, no ocean)
Galleass (range 2, no ocean)
Caravel (melee, extra sight)
Privateer (melee, designed for city attacks)
Frigate (range 1, low strength, high speed)
Ship of the line (range 2, heavy, requires iron)
Galleon (melee, designed for boarding actions)
Ironclad (range 2, heavy, requires coal) [Possibly rename this Battlecruiser or Dreadnought]
U-boat (range 1, low strength, high ranged strength)
Destroyer (range 1, low strength, high speed)
Sub (range 1, low strength, high ranged strength)
Battleship (range 3, heavy, requires oil)
Carrier
Missile cruiser (range 3, heavy, requires oil)
Nuclear sub (range 1, low strength, high ranged strength)
Upgrade paths:
Trireme -> Privateer -> Galleon -> Destroyer (promotions convert somehow?)
Galleass -> Frigate -> Destroyer
Caravel -> Galleon -> Destroyer
U-boat -> Sub -> Nuclear sub
Ship of the line -> Ironclad -> Battleship -> Missile cruiser
Also, potentially there could be a Modern Destroyer that the Destroyer upgrades to.
The marine unit stays as a land unit. The reason why they introduced is that they pushed the Mech-Inf back, which I think is good. Ideally I'd like to see the marine be able to attack a coastal city from being embarked; does anyone know if this is possible? I haven't tested yet.
Ranged attack units would have lower base strength than melee units of their era. So in a 1v1 fight, a melee unit that attacks a same era ranged unit first should end up winning (eg: privateer attacks frigate; frigate bombard privateer, privateer attacks frigate, frigate bombard privateer, privateer attacks and kills frigate).
Otherwise melee units are too weak.
Heavy units could have the same base strength as a melee unit, but with higher build cost and strategic resource requirement.