bryanb2007
Chieftain
- Joined
- Apr 9, 2007
- Messages
- 26
I noticed after the patch that a Barbarian Trieme on the coast exerted a ZOC onto the adjoining land hexes, and my scout that prevented that unit from moving 2 spaces.
1. Did anyone notice this pre-patch ?
2. This seems completely dumb, why would a naval unit exert a ZOC on land ?
3. Is it just me or is the way ZOC is currently implemented, buggy and non-deterministic. Often I am surprised when my movement is limited by a ZOC (for example moving out of ZOC and away from unit, as opposed to thru ZOC), and quite often AI units move thru my units ZOC with no penalties (often to capture a worker, or crush a non-melee unit).
Screen Shot Attached.
1. Did anyone notice this pre-patch ?
2. This seems completely dumb, why would a naval unit exert a ZOC on land ?
3. Is it just me or is the way ZOC is currently implemented, buggy and non-deterministic. Often I am surprised when my movement is limited by a ZOC (for example moving out of ZOC and away from unit, as opposed to thru ZOC), and quite often AI units move thru my units ZOC with no penalties (often to capture a worker, or crush a non-melee unit).
Screen Shot Attached.