Post Short Single Player Tips Here

Few tips for new player moving up to monarch from a fellow noob.

Dont Rely on just outresearching the AI, use diplomacy!.

Railroads behind an advancing army are a lifesaver.

If an opponent is dominating the world, a timely alliance is another possible lifesaver.
 
tao said:
@WildFire: This is what I listed as 4.

@Moderator: If you amend my posts with version indicators, please include [civ3mac], because that is what I'm using. :)

That's an awesome Icon how do you get those. Is that the bourge from Star Trek The next generation
 
@JeremiahCivFan: Better don't quote posts several months old.

The icon I made myself. It's mine! ;)
 
When going for the offensive, it may be wise to send a settler with you to establish an "outpost". The purpose is to use this as a military base, where units can heal and encourage AI suicide attack missions. This may give you the edge and more effectively conquer your enemy.

When you founded your new town - rush walls, a barracks and some culture buildings to prevent a flip.

The walls give a +50% defense bonus, which effectively keeps enemies out while your attackers heal.
The barracks repairs damaged units in one turn, speeding up the "waiting period" when your offensive units heal.
Extra culture helps grabbing some of the terrain squares, limiting the oppent's economy.

Settling on good defensive positions such as hills, or upon strategic/luxury resources is even better.
 
The symbol says mac civ when I move my cursor over it. It does remind me of some corp symble. Maybe apples?

Anyways, set up for a future golden age. After you get past despotism and when you can spare the workers, start switching irrigation/mining so that most tiles produce at least 1 production. Remember, golden age gives you an extra 1 production ONLY on tiles that already produce at least 1.
 
tao said:
@JeremiahCivFan: Better don't quote posts several months old.

This is true. I didn't realize how old that was.

tao said:
The icon I made myself. It's mine! ;)

I know this is another late responce but I want to know and I havn't been able to get on in a while cause I couldn't get online until thunderfall helped me.

Long story but anyway.........How do you make Icons. I assume you have to make it in a graphic program such as art, powerpoint, etc, but how do you make an image into an Icon? Is there an area of this site I should visit?
 
JeremiahCivFan said:
how do you make an image into an Icon? Is there an area of this site I should visit?
These CFC "icons" are just small bitmaps, which you can edit/create with a plethora of image editors, e.g. PaintShop IIRC on windows boxes.
 
Minor tips for a newbie to become the best player on the planet. As soon as you get the basic game mechanics under your fingers:
Only play Diety level.
If you know some way to reveal the map, do it.
Observe your opponents' moves
Your only goal should be to survive 'til 2050.(If you really must go for a victory, go for Space Race)
Avoid war whenever posible. On Diety, major war means instant loss.
If the AI is ahead of you tech-wise(which it will be), build hordes of defencive units to defend your cities.
Bribe the AI whenever posible, but only give them gold.
Comply to any threats the AI makes.

If you follow these tips and don't care about winning, you will be the best.
 
If you follow these tips and don't care about winning, you will be the best.
Ho you could be the best if you never win? :crazyeye:
If you want to get Historiograph victory in 2050, you should prevent cultural, space or UN loss, which means that you should do a lot of wars. But you said:
On Diety, major war means instant loss.
:rolleyes:
 
Hey, i dont know if this is a tip or not, but i edited a map for america once, so it advanced way faster than them and i had all of the resources. THen i built battleships and cruisers and blocked off half of the map. It was cool, they all declared war on me, and i nuked them to pieces.
 
I used to run into a lot of happiness problems at higher levels (emp and above) when I had a secondary city sitting on floodplain, especially with wheat, because they would grow so fast but didn't have shields to pop out settlers, and my military often lags my settlers, so I didn't have garrisons.

Moving the lux slider up fixed that, but wasted a huge amount of money in the capitol.

Pop-rushing can help with that, but it creates a different unhappiness.

Making that city a specialist city (tax man or scientist) really helps slow things down, and can really boost your research/tax rate, especially if the city is out of your first ring.
 
"Hello sorky it appears that you have not posted on our forums in several weeks, why not take a few moments to ask a question, help provide a solution or just engage in a conversation with another member in any one of our forums?"

oki oki.. :)

Here is a tip (probably writing somewhere in this forum..) for cultural winner or if you just damn want this lovely wonder: Palace prebuild. Oki everyone know ;), but this tip is not a trick. You could see how many shields are in the box by switching your palace (or another wonder for the capital) to wealth, and ajust your production for the wonder, not the palace... :)

I just lost lot of shield with a leo prebuild for Copernic in my capital... i switched to wealth and the advisor said "wanted to waste those 382 shield???" (copernic is 400s..); damn, I was 6 turn from astro... i maxed then commerce with sea tiles for losing less shield and astro came 1 turn sooner. Less shields wasted.. :)

Hope that help!
GG ;)
 
major war doesn't mean instant loss. My first real deity game involved a ton of early war, sometimes with 3 out of 5 other civs at once! The thing is - you can't lose your units, so you need bombardment to bring the AI stacks down to size.

The AI often fights among itself early on. The key is to let them do it before you get involved. See, I think that when they walk across each other's territory and get told to leave, they say "screw you" and declare war a lot. and early on, most AI's at deity level are an even match...
 
Dont let your workers tuch moutians till the industrial age (mabey midevil if ur industrious), it takes WAY to long.
 
FascistRepublic said:
Dont let your workers tuch moutians till the industrial age (mabey midevil if ur industrious), it takes WAY to long.

What about gems on that mountain?

;)
 
I think I've pointed this out in another post, but it's worth repeating.

Don't trade with the first civ you meet. Wait till you've met at least one other civ. That way you can do actual brokering and 2fer deals. Trade too early and you end up giving everything away and ending up even further behind.
 
read the war academy. try a new tip in a game. If it's an early tip (like a settler factory), try a bunch of games where you set up a settler factory in each one - play them for awhile, then compare how you did in the various games.
 
dunno if this tip is already here, didnt feel like reading them all...
1st: from the moment you have discovered a couple of other civs put your sciencerate at 10 %. you wil now research technologies at +-40 turns. try to discover the technologies which interest you (and the AI) the least. use the huge amount of cash you receive to trade the technologies.
2nd: if you have a town which is size twelve, change the least productive tile into a scientist (specialist) and turn the sciencerate into 0%. you will still be researching at +-40 turns but gaining (a lot) more money.
3rd: after the discovery of economics trading for gold per turn will be lot easier, but I recommend you to stop doing this at this point.

This helps you get a lot of money so you can rush build temples etc. in monarchy or republic.
 
In C3C the min research rate is 50 turns. It is 40 for C3 and PTW. At 50 turns, you are not going to be first to anything after the second tier in the AA.
 
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