Post Short Single Player Tips Here

before attacking cities over the size of 6, reduce it to size with artillery or even better, stealth precision strikes for a few turns until its just below 6. That way, no big bonus for enemy.

Otherwise, If you do attack immediately, it will always come down to 20 of your units being squashed down to size.
 
I didn't have time to read this whole thing so I don't know if this is already in her. Don't attack until you've gathered a large enough to take over at least two cities, just so you can have back-up.
 
I didn't have time to read this whole thing so I don't know if this is already in her. Don't attack until you've gathered a large enough to take over at least two cities, just so you can have back-up.

I'd say more like 3 or 4 cities. But always try to kill the most units you can in one turn and capture at least 1 large city, and maybe 3 minor cities. That way their transportation network and backup is messed up, so you can actually hold the cities. Remember that a quickly captured city is a quickly lost city, so messing up their response is very important.
 
Depends, on the situation.

What's so special about getting Halo 3?

I'd say more like 3 or 4 cities. But always try to kill the most units you can in one turn and capture at least 1 large city, and maybe 3 minor cities. That way their transportation network and backup is messed up, so you can actually hold the cities. Remember that a quickly captured city is a quickly lost city, so messing up their response is very important.
 
In an elimination type round, be Germany. Not only are they millataristic, but they are also scientific, so they can zoom ahead, tech-wise.
 
I never ever automate Workers!!! The results are crap!!!

Very true. If you use Shift-A they don't undo what you've already done and they go straight to any pollution that pops up (there's one that makes them only clear pollution). I automate my workers near the end when there isn't much left to do, the important bits are all done properly and I can't be bothered to drag fifty workers around every turn. But I get your enthusiastic point.

D0MINATRIX said:
So long as there are no units within 2 squares of them. Or 3.

Well, that doesn't solve the problem when they run into no man's land in groups of one and two, then enemy cavalry arrive on the rails.
 
Well, that doesn't solve the problem when they run into no man's land in groups of one and two, then enemy cavalry arrive on the rails.

But then you can't know that they're there either. You can suspect it, but the results will be the same. Anyway, that's why you blitz them.

Halo 3 is good but still overrated, COD4 is the sczhict.

If you do not post that Halo is a great game to more than 6 threads, you will die in 2 days. If you do, you can quit your browser, download a picture of a cow, and press F5. Your crushes will all appear in a window. The scary thing is that this actually works!!!1!!11

J/K:lol:

I like Halo, and if anything it's underrated.
 
No offense, but I think Halo STINKS.

Generally a Blitzkrieg is always a better idea, unless there are some very specific circumstances.

Halo 3 is the most awesome console video game ever!
 
If you play Civ3 conquests, this is for you. Tips for Napoleonic Europe. Be a one of the following countries, Russia, Prussia, Austria, Ottoman empire. Austria is probably the best nation. Tip #1, Try to avoid war with the following nations, France, England, Denmark (protection pack w/ France) Portugal (protection pack w/ England). Tip #2, If Russia avoid combat until research Nationalism and build Guards (Your mounted infantry is the worst in the game). Tip #3, If Austria get a naval unit in the one tile sea between the Kingdom of Naples and Ottoman Empire (If you do not do this England will causing war if you want naval transport capacity). Build up a huge army of Hussars and attack Prussia (The Kingdom of Naples is your next option if you don't want to attack Prussia). I advise you to surrender the kingdom of Naples to France because of anger problems. After Prussia dead if it still exists attack the Netherlands. After this you have two options, #1 attack Spain from the south with transports and walk in troops from the north and move you way inward. #2 attack Sweden, with control of Prussia an attack on Sweden should be a cake walk. Tip #4, If Prussia attack the Netherlands. Then attack Sweden. Spain your next best bet. If Prussia avoid combat with Russia and Austria in addition to the Countries above (Due to military superiority). Tip #5 If Ottoman Empire free form it.

Tip #6 On the last few or last turn, if you build a large enough army you can attack your military superior. Always, always build up an Army, Never attack with just one unit. Have extra defense at a captured city to counter counter-attacks.
 
No offense, but I think Halo STINKS.

Why?

If you play Civ3 conquests, this is for you. Tips for Napoleonic Europe. Be a one of the following countries, Russia, Prussia, Austria, Ottoman empire. Austria is probably the best nation. Tip #1, Try to avoid war with the following nations, France, England, Denmark (protection pack w/ France) Portugal (protection pack w/ England). Tip #2, If Russia avoid combat until research Nationalism and build Guards (Your mounted infantry is the worst in the game). Tip #3, If Austria get a naval unit in the one tile sea between the Kingdom of Naples and Ottoman Empire (If you do not do this England will causing war if you want naval transport capacity). Build up a huge army of Hussars and attack Prussia (The Kingdom of Naples is your next option if you don't want to attack Prussia). I advise you to surrender the kingdom of Naples to France because of anger problems. After Prussia dead if it still exists attack the Netherlands. After this you have two options, #1 attack Spain from the south with transports and walk in troops from the north and move you way inward. #2 attack Sweden, with control of Prussia an attack on Sweden should be a cake walk. Tip #4, If Prussia attack the Netherlands. Then attack Sweden. Spain your next best bet. If Prussia avoid combat with Russia and Austria in addition to the Countries above (Due to military superiority). Tip #5 If Ottoman Empire free form it.

Tip #6 On the last few or last turn, if you build a large enough army you can attack your military superior. Always, always build up an Army, Never attack with just one unit.

France is also good to play as because they have the best units.
 
I'm going to PM you about Halo

Why?



France is also good to play as because they have the best units.

It depends how long you've played civ, how good you are ect. The reson:confused: for saying that is in that conquest I like to be a country that start at war, because if you start at war your stuck at war for the rest of the game, with the same people. If you start the game at peace you can build an army and attack, if you start at war your playing defense. If you start at peace you can build up an army without the worry of a counter attack.
 
It depends how long you've played civ, how good you are ect. The reson:confused: for saying that is in that conquest I like to be a country that start at war, because if you start at war your stuck at war for the rest of the game, with the same people. If you start the game at peace you can build an army and attack, if you start at war your playing defense. If you start at peace you can build up an army without the worry of a counter attack.

Not necessarily. The French start out with a massive army right at the start of the game, so they can pretty much dominate the enemies since their units are stronger as well. Plus it's really fun as the French.
 
First post, so apologies for unoriginal tips (am only on page 14 of these tips). Also, these are findings from warlord/regent difficulty & may differ for other settings.

Inca - A great civ for any maps with goody huts. Not only because they're expansionist, but also due to their 'Chasqui Scouts'. Once you have these moving up spines of mountains you'll uncover far more huts than your rivals.

To ensure you get what you want from these, simply research the quickest tech that you DON'T want (e.g. warrior code). This will ensure that the next 'tech hut' will give you the next quickest tech (ceremonial burial). You can then set your research rate to 0 up until Monarchy or the end of the ancient era.

Typical build queue - scout x 2 (or warrior if other race), granary (switching to temple before it's built), worker, settler, (then worker, settler if city is large enough), Pyramids (or granary), worker, settler, etc.

Despite my favourite Civs being aggricultural I'll very rarely build granaries. As the Pyramids & Sun Tzu's are never obsolete I'll almost always go for these (& get them even in multiplayer). If a city's to withstand the growth from building wonders it should make it's first building a temple. The absence of a granary is rarely felt in your capital (especially if you're aggricultural). Start building your biggest (non-wonder) improvement, clear nearby forests, switch back to wonder & boom, a nice headstart to Pyramids. To further ensure it's completion before others I like to set govenor to prioritise production just in case.

All early cities that would've been building granaries can instead build barracks or wonders of their own until the Pyramid's completion.

War: Vs the AI - I usually find myself way ahead in tech and subsequently suffer the 'demands' of tech from them. Naturally I tell them where to go and let them waste resources/turns trekking all the way to my borders before making peace again. If peace isn't possible then veteran spearmen & javelin throwers are enough to see them off and maybe even provide a free source of workers on my doorstep.

Vs human players - Currently playing a mammoth 4-player (LAN) pangea with most AI dead or not far off. It's a 'C-shaped' custom-built pangea with myself (Americans, tho prefer Mayan nowadays) in bottom left, Arabs north of me, Russia east and Persia top right.

Persia have stopped expansion but have cornered the tech/wonders market and have been embroiled in a recent war over an island with Russia. Arabia have expanded to my borders as a by-product of destroying 2 AI. Their forces are currently rebuilding whilst continuing city expansion east toward Persia. Russia remain a staunch ally sharing my eastern border, but unable to reach the other civs via land.

Having recently researched sanitation and railroads through diplomacy (the only Civ to have both now) I've halted all research and worker/settler 'pruning' of cities. I have ~4 'Rifleman/Cannonx2/Knightx2' armies (1 for nearly each Arab city on my border) which are all within a newly built railroad's distance away.

'Shock and Awe' - If all goes to plan, the unsuspecting Arab nation should collapse within a few turns. With 4 border cities and 3 coastal cities (I have ~dozen privateers) being attacked at once. Then, if the loss of these cities doesn't spark civil disorder, I'll continue to 'buy out' other cities with my ever-increasing (0 science + Adam Smith's wonder) stockpile of cash.

At this point I'm expecting Arabia & Persia to ally. Whilst unworked jungle/mountains may keep them from my front for a few turns, there's no way I can defend such a broad front. And so, I'll be entering into a 'city-for-city' deal with Russia giving them an already railroaded connection to the others via land and leaving me to defend only half my front. These cities also have the luxury of fortresses (built by crusaders) on a collar of mountains to their north, so should stem an anticipated strike from the Persians until Arabia collapses.

Having seen 3/4 of the AI crushed, I've been secretly supplying the remaining AI (located on an island just off Arabia's coast) with techs & will trade them the remainder in exchange for them declaring war on the Arabs during my 'shock & awe' turn.

This is my first Civ3 game of this scale, so may fall foul of bad habits picked up from Civ4 (where I favour using great people as 'culture bombs' to absorb neighbouring cities etc). I'll let you know how things go and if I find any WMD's to justify my unprovoked attack. ;)


Doh...just notices it said 'short' single player tips. So feel free to move this wall of text.
 
The size of the army is the same, but they have they voltigers instead of musket men. So really you still have to build up and army, because all the units you start with should be used as defense.

Not necessarily. The French start out with a massive army right at the start of the game, so they can pretty much dominate the enemies since their units are stronger as well. Plus it's really fun as the French.
 
. Start building your biggest (non-wonder) improvement, clear nearby forests, switch back to wonder & boom, a nice headstart to Pyramids. To further ensure it's completion before others I like to set governor to prioritize production just in case.

In Vanilla, if you chop a forest and add that to a Wonder pre-build, you cannot build the wonder in that city. That wonder will be removed from your build list.
 
Back
Top Bottom