Post Short Single Player Tips Here

[ptw]

Connect roads to different luxuries as soon as possible. They are very, very important! Remember, do not waste precious working turns on connecting several luxuries of the same kind early on in the game. The importance is having all kinds of them as fast as possible. Happiness of the ppopulation will improve your score.
 
[civ3][ptw]

If you are certain that the AI is going to declare war on you (ie they are heading straight for one of your cities with loads o' units), Put your tax slider right down to nothing, and then buy everything they have (that you dont) with a gold per turn deal. When they declare war on you, you won't get a rep hit, and you wont have to pay :)
 
[civ3]

Beginning.

Build fast loads of cities.

Find the cities where growth is faster than production and use them to pump out settlers and workers.

Use the older cities in the middle of your civ to build the wonders Pirimyds-Art of War-Great Wall.

That always gives me a good start.
 
[civ3][ptw]

Don't rely on static defenses more than you have to. If an enemy stack enters your territory, bombard it with every artillery piece you've got, and then weaken or destroy it with mobile attacking units (Horsemen, Cav, Tanks, etc).

Only keep big garrisons in cities the AI is able of attacking in one turn. If you control an entire continent, there's no use keeping any troops in inland cities unless you need the Military Police effect.
 
[civ3][ptw]
Use workers to clear all the jungle within city radius. If you don't, your city may suffer disease, delaying production.
 
In the begining once you find the nearest AI quickly attack with 10
to 15 units . This can be done by pop rushing all of your cities once you have about 5 cities or so. capture all of their cities but one then offer peace for all their tech, gold, and world map.
this usually gives you an advantage early on.
 
always remember that the AI is stupid...........i was playing a game and the ai's were giving me 2-3 technologies for 1-2 luxuries.........and always manipulate them into going into war with YOUR enemies.......also building a granary in the beginning helps alot.....
 
[civ3] [ptw] The Aztecs, Iroquois and Zulu will likely be very agressive early. This is due in part to getting the most out of their UU's, which have movement rates of 2. If you find one or more of them on your borders, you will need to appease them until later, or match their strength.
 
I'm medium height (5'10") and married. Can I post a short, single
player tip?

15% is good, most places.

Seriously folks, if you play diety, or other high end games, and I don't often, but I tried, when you get demands for money, maps, or knowledge, most of the time give in. It doesn't pay to say no, even if they are far away, or on another continent. Sometimes it doesn't hurt at first, but they will buy allies and you can get dogpiled, and like vigins and sports cars, it is a lot easier to get into a war than out of it. On a cash basis, 20 gold and map is not usually that big a deal. To get peace, after they talk to you, they want hundreds of gold, or a city. So my tip is give in to AI demands, unless you want to be at war.
 
If you don't declare the war, buy allies and lots of them. Isolate your opponent.

If you do not need allies and are fighting a war, settle for peace after they have made a 20 turn military allinace against you. This isolates them from future MAs.

If you tell someone to get out of your country and they do not, it will be harder for them to get future RoPs but the result will be war if they refuse.

The AI seems to play resource monopoly. That is if they control most of a resource they will try to take yours.

If you can aquire one of each luxarly and stragetic resource in your own borders, you have probably won the game.

Irigate food bonsus in despostism.

Try to have every tile produce a shield. During both your GA and moblization these tiles will provide an additional shield if worked. This can be done with mining or planting trees.

Building a few early cultural buildings pays off very well latter on. Simple ones like a temple or library can add up to a lot of culature which can help prevent flipping.

An early granary is crucial for producing many settlers.

sorry for so many.
 
Some short Nuclear Weapons tips:

1. If you have a huge tech lead, try to build SDI defense BEFORE Manhattan Project. You will be untouchable militarily. This is a rare scenario, but it can pay off BIG. I once had China try to nuke me 10 times - all failures. My ICBMs all hit.

2. Nuke the key enemy resources FIRST (Iron, Aluminum, Oil, Rubber, Uranium). It'll take them forever to reconnect them since they will try to clean the pollution first. This can permanently cripple their military with a little luck. If you can only choose one, take out Rubber or Oil, depending on the composition of the enemy army. Your Modern Armor could be facing Riflemen or even, (ha ha) Spearmen rather than Mobile Infantry. Which would you rather fight?

3. If there is only one AI left, empty your silos. You have nothing to lose- no one will gang up on you. Use every weapon in your arsenal. Win as fast as you can! Time bonuses can be large.

4. Emulate the "tripod" strategy- always keep 1 or 2 Tactical Nukes on Subs in remote locations 'just in case'. If you keep a single settler on a transport guarded by these subs, you will ensure the survival of your Civilization even in the event of a catastrophic reversal.

5. It is often much more profitable to nuke an enemy stack than an enemy city. Weapons of Mass Destruction should be used to shorten a war, not for genocide. Dead civilians get you no points. Captured citizens and cities do.
 
[ptw]

Once you built the Internet, selling research labs gives you 25 gold. You may not consider this worth the effort to go thru all cities.

However: research labs generate polution and the Internet takes away the maintenance cost BUT NOT the pollution until you sell them. :goodjob:
 
[ptw]
If an AI deposits an SoD (Stack of death – ie a stack of 50+ units) in your territory, do not panic and blindly attack them but learn how to shepherd them around. Surround them with your own small stacks of defensive units (eg 2 or 3 rifles/infantry etc) but allow the AI stack a single route out onto flat land. Position a cavalry,tank etc. at appropriate points where the stack will pass and get ‘shot at’ as they pass. The next time the stack moves, they will leave behind the injured units (with a couple uninjured for protection). Now attack this smaller stack with artillery first and then your cavs. So embarrassingly easy some might think it is cheating.

edited for [ptw]
 
[civ3]
You urgently need an improvement by next turn, lets say an airport, but there isn't a single shield in the production box yet. Before you draw your wallet and hand over 640 Gold for the building, choose one of the two cheapest things, either Wall or Worker, which will cost you 80 Gold. Then switch back to airport production, you will now have the 10 shields you just paid for, in the airport box. Now take it to the cash register and you will see it only costs you an additional 280 Gold. That brings the total cost of the airport down to 360 Gold. A 280 Gold savings!!!

works for civ3, 1.29f
PTW I don't know...
 
for [civ] only,

1) at the beginning of the game, build wonders first, they'll be completed very fast since you just have to click space or enter. a project that says is going to take 200 turns will only take 30 or so turns.

2) when you are preparing for a war against your enem(y)(ies), always let you troops go over to the border first. don't start war unprepared.

3) you really don't have to build granery or barracks in the beginning, once you finished Sun Tzu's Art of War and the Pyramid you'll have them at every city on the same continent.

4) don't build cities near your enemy's property, even if the citizens of one city is happy, they can still betray you and join with your rival empire. i had this happen to me, a lot of times. i keep all my citizens happy all the time but i still keep on loosing cities to the enemy.

5) Whenever you take down a city, don't think about keeping it except when it's a new city or if it's the last city left of your enemy's territory. Raze it to avoid the citizens to revolt against you and join with its original "owner".
 
Don't believe everything posted here to be good advice. ;)
 
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